Having ships transported to new locations

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It would be nice, if it would be possible to have owned ships be transported to new locations.

It could cost some credits and it could take an hour of game time to have the ship transported to a new hangar. Having ships sit in one place only makes owning more than one ship really not a viable thing.
 
This feature is coming. However, it may be low down on the to-do list so it might be some time before we see it.
 
This feature is coming. However, it may be low down on the to-do list so it might be some time before we see it.

Combined with this, what about a feature for players to be offered ferry-flight missions, where they pilot other people's ships to other systems, whether for NPCs or other players? I'm not quite sure how they would get back to their own ship, maybe a network of public transport flights and taxis? Preventing theft of the ship or damage / destruction enroute would also need to be thought about.
 
Combined with this, what about a feature for players to be offered ferry-flight missions, where they pilot other people's ships to other systems, whether for NPCs or other players? I'm not quite sure how they would get back to their own ship, maybe a network of public transport flights and taxis? Preventing theft of the ship or damage / destruction enroute would also need to be thought about.

This was discussed on another post today but as was said there, having an NPC pilot your ship back would be a lot less of a change that what would be needed for a human player to do that job.
 
This was discussed on another post today but as was said there, having an NPC pilot your ship back would be a lot less of a change that what would be needed for a human player to do that job.

True enough, but I thought it might be a nice new mission type. Taking the bus home might be a bit dull though.
 
I think it would be pretty "easy" to implement. No need for physical ships. Just a shift of data. Set a timer for a few hours and it shows up in the station you ordered it to. They have to cram the option into the shipyard GUI and add a function that takes money from you.
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At the station:
-Click the "Shipyard" option.
-Click the "Your Ships" tab.
-Click "Ship Options".
-Click "Transport ship to this station" button (new button).
-Money is taken from your account.
-Ship is being sent (after a few hours) to the station.
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Physical large ships (any of them) docking/undocking, inside USS'es, around Nav Beacons can be added later that have cargo when scanned that say "ships". Even though its just phony stuff, but good for show that there are ships moving ships. And of course you cant use a limpet to open a cargo hatch and get a ship to drop so its all good. :)
 
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It would be nice, if it would be possible to have owned ships be transported to new locations.

It could cost some credits and it could take an hour of game time to have the ship transported to a new hangar. Having ships sit in one place only makes owning more than one ship really not a viable thing.

Yes I agree. It would make life in space a bit more comfortable.
 
I Also thought about that. It could be done by one of the insurance assistance companies. New ships are delivered instantly. Your old ship can't? Maybe it's not that hard to get into the game. E.g. 20% of the insurance costs (1% of your current ship) for the transport maybe?
 
I would really like that I've got two ships now and they are at my home base. The only way you can do it at the moment is selling it and going to the new station where you buy it back but that costs you 10% and you cannot necessarily get everything at one place.
 
I think it would be pretty "easy" to implement. No need for physical ships. Just a shift of data. Set a timer for a few hours and it shows up in the station you ordered it to. They have to cram the option into the shipyard GUI and add a function that takes money from you.
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At the a station:
-Click the "Shipyard" option.
-Click the "Your Ships" tab.
-Click "Ship Options".
-Click "Transport ship to this station" button (new button).
-Money is taken from your account.
-Ship is being sent (after a few hours) to the station.
|
Physical large ships (any of them) docking/undocking, inside USS'es, around Nav Beacons can be added later that have cargo when scanned that say "ships". Even though its just phony stuff, but good for show that there are ships moving ships. And of course you cant use a limpet to open a cargo hatch and get a ship to drop so its all good. :)

That a reasonable set up and hopefully easy for the devs to do once they can get round to doing more extra tweaks and less bug hunting / optimising, I doubt it will make it into ver 1:1 but i hope that soon after.
 
I would really like that I've got two ships now and they are at my home base. The only way you can do it at the moment is selling it and going to the new station where you buy it back but that costs you 10% and you cannot necessarily get everything at one place.

Or you can buy a basic Sidewinder and use it for the trip back to your old home base, selling it when you get there (assuming it has the jump range). You still lose 10% but it's a small 10%, and you can fetch your old ship with all its upgrades. Will an implemented ferry service cost less than 10% of a Sidewinder?
 
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Or you can buy a basic Sidewinder and use it for the trip back to your old home base, selling it when you get there (assuming it has the jump range). You still lose 10% but it's a small 10%, and you can fetch your old ship with all its upgrades. Will an implemented ferry service cost less than 10% of a Sidewinder?

I hadn't thought about that :D
 
Not only should you be able to have your ship transported to you you should be able to travel to your ships.

That would allow you to transport all over the place at will by leaving a sidewinder at strategic locations. I don't think that that would be good personally. Bringing a ship to you would be more reasonable. We often have a system we want to call home for a while then move that location to somewhere else but as it is at the moment you can't really do that with more than one ship. I have the sidewinder which is about 30Ly away plus my pimped out Cobra and my type6 at my new home system. I would like the Sidewinder to come home :D
 
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Not only should you be able to have your ship transported to you you should be able to travel to your ships.

So are you going to login and be unable to do anything between starting the Journey and then arriving at your destination. Not too mention that your vulnerable to being attacked during the journey, where as if you order your shop to be delivered to your current location the time elapsed waiting lets say an hour or three days dependant on the distance you can be flying local missions.


Being able to have your ship delivered is not going to implemented as a instant transfer... Cos that wont be exploited much :eek:
 
The other alternative is the equivalent of Eve's shuttlecraft. Maybe an hourly hire charge but you have to fly it all the way there yourself and buy the fuel for the journey at each stop on the way. Small, very fast and very agile since it's unarmed and accelerates fast in supercruise too and doesn't use a great deal of fuel since it's essentially a passenger carrying engine with no extras other than a small shield.

Once you hire it, you change ships to it and can use it so long as you keep paying the hire charge until you change ships again, then it's gone, (essentially off-hire). No getting stranded though, if you run out of cash, the hire charge then becomes a 1.5x per hour fine that you must pay before you can dock at any station belonging to the faction you hired it from, that can get pretty expensive.
 
It would be nice, if it would be possible to have owned ships be transported to new locations.

It could cost some credits and it could take an hour of game time to have the ship transported to a new hangar. Having ships sit in one place only makes owning more than one ship really not a viable thing.

There should be transport ships that will bring your ship to you over real game time. If you happen to be outside the station at the time of arrival, you'd see the transporter turn up outside the station, and your ship flying into the dock from it.

https://forums.frontier.co.uk/showthread.php?t=71102&p=1188301&viewfull=1#post1188301
 
I think it would be pretty "easy" to implement. No need for physical ships. Just a shift of data. Set a timer for a few hours and it shows up in the station you ordered it to. They have to cram the option into the shipyard GUI and add a function that takes money from you.
|
At the station:
-Click the "Shipyard" option.
-Click the "Your Ships" tab.
-Click "Ship Options".
-Click "Transport ship to this station" button (new button).
-Money is taken from your account.
-Ship is being sent (after a few hours) to the station.
|
Physical large ships (any of them) docking/undocking, inside USS'es, around Nav Beacons can be added later that have cargo when scanned that say "ships". Even though its just phony stuff, but good for show that there are ships moving ships. And of course you cant use a limpet to open a cargo hatch and get a ship to drop so its all good. :)
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When I saw this thread this ^^ is what I was thinking. IMHO this is low hanging fruit. You're adding a few buttons and another dialog box. This should be on the hi-priority list simply because the solution is this simple.
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One addition would be costs factored for ship size and transport distances. (i.e., big ships cost more ... long distances cost more)
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my vested interest: I want my sidewinder back that's sitting 200+Ly away from my new home base and I'm too cheap to buy another :(
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have a nice day
 
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When I saw this thread this ^^ is what I was thinking. IMHO this is low hanging fruit. You're adding a few buttons and another dialog box. This should be on the hi-priority list simply because the solution is this simple.
.
One addition would be costs factored for ship size and transport distances. (i.e., big ships cost more ... long distances cost more)
.
my vested interest: I want my sidewinder back that's sitting 200+Ly away from my new home base and I'm too cheap to buy another :(
.
have a nice day

Have to agree with this, it seems like a pretty straightforward feature to add to the shipyard menu.
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Have one option in the shipyard to remote-sell the ship, and another to have the ship transported to the station you are currently docked at (for a fee). The transporting should have a time delay associated with it based on how far out your ship is from you (you could include a timer in the shipyard menu that indicates a rough ETA for the ship being transported).
It would be great to be able to move your entire fleet into the sector you are currently inhabiting instead of having them scattered across the stars. .
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To add more depth to the ship transport mechanic:
Allow players to enter a different station for the remote ship to be transported to. This would allow us to plan our route if we have a destination we are travelling towards and rendezvous with our other ship.
For example : Say there is a community goal that involves a warzone, it is 200ly away and you are currently in your trading ship which isn't combat capable, you could enter the shipyard in the station you are at currently and choose to transport your combat-ready ship that is somewhere else in the galaxy.
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Please please please implement this! the actual transporting doesn't need to be flashy, simply have the ship deleted from the shipyard at the remote station and inject it into the player's current station after a timer runs down.
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Cheers!
 
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