Yeah what a good idea.
Allow me to buy a second game, play the psycho with the first account to earn maximum bounty on my head then, in a private session, kill myself in a sidewinder with my very new second account.
Rinse and repeat.
Richness !!
Thanks guys !!
Other games ban people for unsporting behavior.
Midnight_Sun said:Next time I'll just alt+f4 the game...
I do think we should be able to put bounties on people.
The objection is that it is open to abuse, but I think if done simply it would even out and solve a lot of problems. At the end of the day Open play is for "anything goes", it has to be the most unrestricted group by default so it can be a foundation for others to then form groups that have the playstyle limitations they want.
But there needs to be risk/reward mechanisms for the PvP side of things as well as the PvE. Not to punish PvE, but to make it part of the equation.
The bounty idea would work.
I must admit im having a bit of a problem with human pirates too. A few commanders have interdicted over and over, and barely escaped (there is no cool-down). The only way ive been able to stop them is to quit game - which very annoying (but stops them altogether). I have lost 350k+ to them in hull damage.
I agree there needs to be a stronger penalty for player kills... and an interdiction cool-down. I personally hate PvP games and like PvE, but elite is quickly turning into a PvP game (with human pirates attacking me around Lave, Sol, and/or Altair). So the longer im playing, the less I want too. Its not like there is any counter to them - I am not willing to lose 1million credits (rebuy) to some idiot human pirate (who brought my shields down quick, with some spam weapons).
I guess I could fly off to some random unknown systems, but surely that defeats the whole point of being online - to get away from everyone else. Making me felt that I should of made it an closed game, rather than open.
I feel its been designed to encourage us to avoid other players (because they steal kills, pirate other players and generally cost you money). This game needs some serious coop play, rather this anti-social design (human pirate should get hammered). What happens when the human pirates start using Anaconda's etc.? It will spoil the game for so many others. If not already.
Sorry to hear that. Our pirate group considers that once you pay per 24 hours, you're on a no interdiction list. We get our cut, you get to go on your way without hassle from us.
It's been a while since I posted here, I was one of the complainers about low level module scarcity and the lack of a multi jump route system- and am glad both of these things made it into the game.
I've been playing hard and having a really fun time and have had many memorable experiences within this wonderful game world with only a few things that have detracted from the experience (the buggy branching missions for example)
I worked hard getting and tricking out my cobra before working for my asp... I've only had it for a day and was trying to get to grips with just how heavy it is and wanted to do another day or so of rare trading and missions in the Lave system to get modules for my exodus to the one of the nebulae "nearby".
Then blew myself up by throttling too hard when exiting a spacestation and clipping the letterbox.
oh well, about 50 ton of rares and a whole bunch of bounties and exploration data lost, as well as the missions that I was ticking off... Yeah it cost me dear and knocked me down to 200k but I got back on the horse and tried to recoup my losses.
Jumped to Zaonce and got jumped by a "harmless" asp CMDR who was anything but! No warnings, no threats he just opened fire and I got my asp kicked... Then the police showed up AS WELL as another CMDR.
"wow" this was shaping up to be another story, my shields were down, my canopy had blown but I MIGHT just survive this, and would have done so with the help of another nice commander (also piloting an asp)
nah, he just opened up on me with quad missiles. Deadz.
i stared at the screen in a shock filled rage and saw my insurance screen with a big red button to declare bankruptcy or scrap a load of my expensive gear so the loan would cover my ship.
So I sucked it up, chose to keep only the most expensive modules which I then sold or replaced along with my asp hull. Went to get my old trusty cobra which, incidentally, I had never died in and was stored in Zaonce of all places (yeah, I was checking all the players in the system) and I have decided to earn some more capital before changing ships again and keep my old ship with all its systems intact.
However, selling my asp got my about 7 million, and you know what?
If I could put that down as a galaxy wide bounty on the one who did this to me I would!
In a heartbeat!
Penalties for murder are not serious enough. Killing a player should be a major offense compared to an NPC.
I propose the following:
Killing Players
- You may not pay off the bounty
- You may pay off the fine of accidentally shooting a player
- If you kill a player they should be able to kill you back without penalty (Fine or Bounty) N+1 times the victim has been killed. Player A kills Player B 5 times. Player B gets to kill Player A 6 times without penalty.
Needed Mechanics Changes
- Dropping connection makes you stay in the game for 10 minutes
- Logging off is the only safe way to make your ship exit the game
- Security forces in controlled space should respond based on faction. If I am Allied to a faction in the system and they control it I should expect to be very safe. Arrival and engagement time should be less than 10 seconds.
This is why I play in Solo there is too much freedom for jerk players to be jerks without good risk or penalty. Not going to deal with the frustration.
I'd like to hear the developers weigh in on this. I am curious how they feel about players grouping together and extorting other players.