I just got murdered

the fines for destroying a clean commanders ship should be much heavier , an no safe passage or docking in that factions systems
 
At least they are making changes soon. So bounties persist beyond death.

If you don't really want to deal with PvP at all the best place is the Mobius PvE group. I like it better than solo because occasionally you will see other commanders. Not as often as open since there are only about 3100 members.
 
This thread has some great ideas and on the whole I support the idea of player set bounty amounts.
I would only point out that the condition of kills on clean CMDR's only being awarded the chance at 're spawning may present a new issue.
How would you deal with the following scenario?
A player who is clean clips a authority vessel during combat and picks up a fine and wanted status. Next a near by CMDR takes this opportunity to engage in PvP with only a 200 credit bounty as excuse. Now if the fight does not go his way and the pilot with a small fine turns the fight and defeats the opportunist it creates an issue. The player with a small fine from an accident could be the victim of the player who started the PvP encounter (who was clean), and lost, and now has a ridiculous bounty on their head.
I wonder if the coding 'logic' of what is fair or reasonable is in fact very hard to achive as it is based to a degree on how these situations make CMDR's feel.
 
Yeah what a good idea.
Allow me to buy a second game, play the psycho with the first account to earn maximum bounty on my head then, in a private session, kill myself in a sidewinder with my very new second account.
Rinse and repeat.
Richness !!
Thanks guys !!

If you really want to spend the cash on a second acct. sure, why not?
 
pro-tip: F10 takes a screenshot, take a few quick snaps of a targeted enemy and you can look after to see his CMDR name.
 
Some waste of human life killed me at a nav point in a python earlier. I was not wanted, nor was he. I started to chase down a wanted NPC and suddenly my shields were gone. Also the overpowered Python was just as fast as my asp and kept me mass locked until he destroyed me. I didn't even have cargo. There should really be harsher fines for needlessly murdering someone. Killing a person with an empty cargo hold should net a several million credit bounty. That would put a stop to it. Other games ban people for unsporting behavior. Next time I'll just alt+f4 the game...
 
the real problem is that some players kill other players for no good reason at all. They are not even looking for a fight only for a victim. There is a whole psychological discussion to be held here, but thats a different topic.

If this happens once, maybe twice, then it should be ok (poor sod, who is the victim).
but people should be prevented from doing this over and over again. and that could potentially be figured out automatically in-game.

e.g. three clean-CMDR kills in 24 hours results in a game-ban for 24 hours ... or something similar. or it could be staggered as well.
This would still enable bounty hunters to do their job without penalty.
Also bounty's for clean-CMDR kills should not be easily being paid off. There needs to be another level of punishment for this. e.g. the bounty for clean-CMDR kills (over a limit) need to be paid off with ship insurance. Also penalty a killer get should be increased with amount of CMDR kills.

And that all could be ignored in combat zones or when 'report crimes against me' is turned off.
btw. 'report against crimes against me' could also be visible in the basic scan, thus signalling willingness for PVP -> thus none of the above rules apply.

just some ideas.
 
I must admit im having a bit of a problem with human pirates too. A few commanders have interdicted over and over, and barely escaped (there is no cool-down). The only way ive been able to stop them is to quit game - which very annoying (but stops them altogether). I have lost 350k+ to them in hull damage.

I agree there needs to be a stronger penalty for player kills... and an interdiction cool-down. I personally hate PvP games and like PvE, but elite is quickly turning into a PvP game (with human pirates attacking me around Lave, Sol, and/or Altair). So the longer im playing, the less I want too. Its not like there is any counter to them - I am not willing to lose 1million credits (rebuy) to some idiot human pirate (who brought my shields down quick, with some spam weapons).

I guess I could fly off to some random unknown systems, but surely that defeats the whole point of being online - to get away from everyone else. Making me felt that I should of made it an closed game, rather than open.

I feel its been designed to encourage us to avoid other players (because they steal kills, pirate other players and generally cost you money). This game needs some serious coop play, rather this anti-social design (human pirate should get hammered). What happens when the human pirates start using Anaconda's etc.? It will spoil the game for so many others. If not already.
 
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Sorry to hear that. Our pirate group considers that once you pay per 24 hours, you're on a no interdiction list. We get our cut, you get to go on your way without hassle from us.
 
Whilst I have some reservations about the specific mechanics involved in a player set bounty system, I'm also very excited.
It feels like a great way to both bring consequence to behaviour and reward for bounty hunting.
This I think could help bring the cash benefits that career choices other than trader deserve.
 
I just got murdered as well by what seemed to be an NPC with a clean record, since FD apparently records most of what happens online I hope they record people logging off in frustration after getting killed in under 2 seconds.
 
I do think we should be able to put bounties on people.
The objection is that it is open to abuse, but I think if done simply it would even out and solve a lot of problems. At the end of the day Open play is for "anything goes", it has to be the most unrestricted group by default so it can be a foundation for others to then form groups that have the playstyle limitations they want.
But there needs to be risk/reward mechanisms for the PvP side of things as well as the PvE. Not to punish PvE, but to make it part of the equation.
The bounty idea would work.


It works perfectly fine in EVE...but whats the use? If they dont want to be engaged they will pull the plug and discon.

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I must admit im having a bit of a problem with human pirates too. A few commanders have interdicted over and over, and barely escaped (there is no cool-down). The only way ive been able to stop them is to quit game - which very annoying (but stops them altogether). I have lost 350k+ to them in hull damage.

I agree there needs to be a stronger penalty for player kills... and an interdiction cool-down. I personally hate PvP games and like PvE, but elite is quickly turning into a PvP game (with human pirates attacking me around Lave, Sol, and/or Altair). So the longer im playing, the less I want too. Its not like there is any counter to them - I am not willing to lose 1million credits (rebuy) to some idiot human pirate (who brought my shields down quick, with some spam weapons).

I guess I could fly off to some random unknown systems, but surely that defeats the whole point of being online - to get away from everyone else. Making me felt that I should of made it an closed game, rather than open.

I feel its been designed to encourage us to avoid other players (because they steal kills, pirate other players and generally cost you money). This game needs some serious coop play, rather this anti-social design (human pirate should get hammered). What happens when the human pirates start using Anaconda's etc.? It will spoil the game for so many others. If not already.


They will never use Anacondas for that, just like no one in EVE uses Titans for it....a Viper is more then enough to cause mass griefing and is almost free to replace.
 
Sorry to hear that. Our pirate group considers that once you pay per 24 hours, you're on a no interdiction list. We get our cut, you get to go on your way without hassle from us.



I'd like to hear the developers weigh in on this. I am curious how they feel about players grouping together and extorting other players.
 
Here's a thought.
What if I'm part of a pirate outfit, and in the course of my daily activities I kill a very rich trader and afterwards he puts a big bounty on my head. Wouldn't I just want to go hop in a sidewinder immediately and let one of my friends kill me? This way my friend would get the bounty, I would lose nothing AND have my bounty wiped. It would just be my victim transferring credits to me and my friends. Surely this would not be what he (my victim) was intending.

I do think a player should be able to put a bounty on someones head after they are killed, however there seems to be all kinds of ways to abuse it.
 
It's been a while since I posted here, I was one of the complainers about low level module scarcity and the lack of a multi jump route system- and am glad both of these things made it into the game.
I've been playing hard and having a really fun time and have had many memorable experiences within this wonderful game world with only a few things that have detracted from the experience (the buggy branching missions for example)
I worked hard getting and tricking out my cobra before working for my asp... I've only had it for a day and was trying to get to grips with just how heavy it is and wanted to do another day or so of rare trading and missions in the Lave system to get modules for my exodus to the one of the nebulae "nearby".

Then blew myself up by throttling too hard when exiting a spacestation and clipping the letterbox.
oh well, about 50 ton of rares and a whole bunch of bounties and exploration data lost, as well as the missions that I was ticking off... Yeah it cost me dear and knocked me down to 200k but I got back on the horse and tried to recoup my losses.

Jumped to Zaonce and got jumped by a "harmless" asp CMDR who was anything but! No warnings, no threats he just opened fire and I got my asp kicked... Then the police showed up AS WELL as another CMDR.
"wow" this was shaping up to be another story, my shields were down, my canopy had blown but I MIGHT just survive this, and would have done so with the help of another nice commander (also piloting an asp)
nah, he just opened up on me with quad missiles. Deadz.

i stared at the screen in a shock filled rage and saw my insurance screen with a big red button to declare bankruptcy or scrap a load of my expensive gear so the loan would cover my ship.

So I sucked it up, chose to keep only the most expensive modules which I then sold or replaced along with my asp hull. Went to get my old trusty cobra which, incidentally, I had never died in and was stored in Zaonce of all places (yeah, I was checking all the players in the system) and I have decided to earn some more capital before changing ships again and keep my old ship with all its systems intact.

However, selling my asp got my about 7 million, and you know what?
If I could put that down as a galaxy wide bounty on the one who did this to me I would!
In a heartbeat!

HAHAHAHAH awesome post that was funny! You didn't even cry or moan about the insurance and lost ship etc. See, THAT is a real player right there.
 
Penalties for murder are not serious enough. Killing a player should be a major offense compared to an NPC.

I propose the following:
Killing Players
- You may not pay off the bounty
- You may pay off the fine of accidentally shooting a player
- If you kill a player they should be able to kill you back without penalty (Fine or Bounty) N+1 times the victim has been killed. Player A kills Player B 5 times. Player B gets to kill Player A 6 times without penalty.


Needed Mechanics Changes
- Dropping connection makes you stay in the game for 10 minutes
- Logging off is the only safe way to make your ship exit the game
- Security forces in controlled space should respond based on faction. If I am Allied to a faction in the system and they control it I should expect to be very safe. Arrival and engagement time should be less than 10 seconds.


This is why I play in Solo there is too much freedom for jerk players to be jerks without good risk or penalty. Not going to deal with the frustration.



+100 for the last sentence.
 
If you put the option to set a bounty on your killer on the death screen where you rebuy your ship it couldn't really be abused
 
On the insurance screen, the Insurance Company should post a bounty on you, and you should have an option to add to the bounty. I like the idea of not being able to pay off the bounty as the murderer. But what if they wander into a secure station in a low cost ship, such as a throw away Sidewinder, and allow themselves to get killed in the sidewinder to clear the bounty? No, I think you should also lose the ability to have insurance on the class of ship you committed the murder in. You kill a CMDR in a Cobra Mk III, OK you're going to ride around with a bounty on you in all "federation" <or whatever faction you were 'sploring in at the time> areas as well as all areas friendly to the dead player; AND you aren't going to have insurance on that Cobra either. That's how an insurance company would stick it to you. Some clause about "while undertaking activities considered illegal ..."
 
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