If you really want to spend the cash on a second acct. sure, why not?
This is a joke, right? It's called PIRACY. It's a valid form of playing, lol.
Penalties for murder are not serious enough. Killing a player should be a major offense compared to an NPC.
LOL, I was there with a kill warrant scanner absorbing the first few salvos with shield cells, then got into a panic when my shields dropped.
But I have to admit the "harmless" rating threw me, if it said dangerous and above I would have high tailed it, but then he was in an Asp so I should have known better anyway.
Other games ban people for unsporting behavior. Next time I'll just alt+f4 the game...
Next time I'll just alt+f4 the game...
These guys are far less likely to interdict you when they see a combination of Missiles, Plasma Accelerators and Railguns.
There's a difference between piracy and murder. Murder is when you kill a clean player for no reason except for the fun of it. I know bounty hunters go for bounties, clean players are supposed to be offered a way out in exchange for something. Cargo at this point.
There are some up coming changes to protect clean non PvP players, like bounties remaining after death and the potential for higher bounties for killing weaker players than yourself. They haven't decided whether to go by ship strength or pilot rating.
Also for repeat offenders that get flagged by the server for doing it repeatedly, they might find themselves discreetly removed from open and put in a group with other players like them. The persistent bounty was announced a few days ago and the flag and removal to another group has been part of the plan for a long time, not sure when/if it has been implemented yet.
Welcome to Elite: Dangerous!
Player set bounties would be glorious.
Murder is when you kill a clean player for no reason except for the fun of it.
glorious for the player CMDR pirates with the bounties, as they hop in a newbie sidewinder and allow their pirate buddies to kill them and collect your credits...![]()
So, if you're dropped in an anarchy system, tough cookies. If you're killed in a non-anarchy, you get to set a bounty. Bounties should only be set on someone who performs a crime against you, and maxed out at a certain %age of the loss you incurred.
Oh, I imagine it is. That kind of player must rack up quite a bounty. I imagine hunting them in turn can be pretty lucrative.
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Another example of: Why I Stay In Solo Mode.
I refuse to be a victim for these pigs.
There we go again, instantly assuming you'll be a victim rather than perhaps thinking about how you may be able to counter such hostile actions.
Penalties for murder are not serious enough. Killing a player should be a major offense compared to an NPC.
I propose the following:
Killing Players
- You may not pay off the bounty
- You may pay off the fine of accidentally shooting a player
- If you kill a player they should be able to kill you back without penalty (Fine or Bounty) N+1 times the victim has been killed. Player A kills Player B 5 times. Player B gets to kill Player A 6 times without penalty.
Needed Mechanics Changes
- Dropping connection makes you stay in the game for 10 minutes
- Logging off is the only safe way to make your ship exit the game
- Security forces in controlled space should respond based on faction. If I am Allied to a faction in the system and they control it I should expect to be very safe. Arrival and engagement time should be less than 10 seconds.
This is why I play in Solo there is too much freedom for jerk players to be jerks without good risk or penalty. Not going to deal with the frustration.
How much should one's playing really focus on countering murderous psychopaths?
For a start spotting a hollow triangle approaching them from the rear. Either way their intentions are not to have a sit-down and a cup of tea.