Interdiction Dodgers

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Robert Maynard

Volunteer Moderator
Then the answer is really simple. If a player wants to pay off his own bounty, make it 15% of his entire savings.

.... better to make it 15% of total of credit balance and asset value - otherwise the player would simply buy ships / modules / cargo to bring down their credit balance to a low level so that the 15% of entire savings hurt less.
 
Killing an innocent trader should result in a wanted status being posted *permanently* at every system within 100ly

True with that being said.......

I don't think an AI should take over if they log out I think it should result in an automatic loss period! The point of this game is some fighting interactions is it not?
 
True with that being said.......

I don't think an AI should take over if they log out I think it should result in an automatic loss period! The point of this game is some fighting interactions is it not?

AI should take over and it should be made known to the attacker that this happens.
I definetly would handle an AI differently than a player... e.g: blast his shields, attach limpets or blast the cargo hatch. That way i won't have to wait for a response to my sensible demands for cargo and not just see the player go "poof"...
 
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Jex =TE=

Banned
.... better to make it 15% of total of credit balance and asset value - otherwise the player would simply buy ships / modules / cargo to bring down their credit balance to a low level so that the 15% of entire savings hurt less.

Yeah, that. Whatever it is it has to be expensive for the individual or bounties become ridiculous to the mega rich (so much like rl then lol).

I'm beginning to wonder if anything in this game was thought through. FD clearly have no idea when it comes to MP.
 
If our ability to pay off a Bounty, is simulating corruption, then there ought to be a roll-the-dice factor to the mechanic. I can't accept that every Station Official would be open to accepting your Bribe, or have the Authority to access Universal Crime Computers, to wipe your record for you.

Perhaps you could have a 40/60 chance of wiping the Bounty in the Local System, with just a 10% chance of wiping it Galaxy-Wide? Win or lose the roll, you lose the money anyway!?

Now if you could bribe a Security Vessel's Pilot when he scans you, your chances of a successful bribe could be higher, but still no better than 50/50.

I like the idea about bribing Security pilots, but I think the simpler method would be to keep the dice rolling out of it at stations. You pay off bounties by the Pilot Federation unless I've had a memory failure, so essentially I'd be inclined to hand wave it off as the Pilot Federation do the legwork, finding the guys to bribe, but at a certain point a PF members rep becomes so bad even the Federation can't help any more.

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Privateers career were availiable only during the war. If we face in future the war between Empire and Federation privateeres would be logical. Otherwise they are pirates. What is more even privateer could not clear his background in Spain just visiting London =) He would be an ordinary cmdr only after the peace treaty.
As for the reach elite players in a year or so - cancel their insurance. As for me - it is the best way to deal with pirates. Billions would not be enough before you reach the station and you have to pay the full price for your ship. And the wanted status shouldn't be cleared in solo)

I'd quite like to see something like this happen, would be interesting to have sanctioned privateers turning criminals into 'legitimate' pilots so long as they remember not to bite the hand that feeds.
 

Snakebite

Banned
Privateers career were availiable only during the war. If we face in future the war between Empire and Federation privateeres would be logical. Otherwise they are pirates. What is more even privateer could not clear his background in Spain just visiting London =) He would be an ordinary cmdr only after the peace treaty.
As for the reach elite players in a year or so - cancel their insurance. As for me - it is the best way to deal with pirates. Billions would not be enough before you reach the station and you have to pay the full price for your ship. And the wanted status shouldn't be cleared in solo)

Its an interesting analogy, but it its not entirely accurate. The real world privateers did not attack any random ship that they came accross and not just any pirate could claim to be a privateer. No, in order to be classed as a privateer and keep your name 'clean' you had to only attack ships belonging to enemies of the state. For example Queen Elizabeth would not have tolerated Drake had he been pirating English merchant ships, but because he focused on Spanish ships and because England was in a cold war with Spain then he was not considered a pirate.

So how this could work in ED would be for example if a 'pirate' had say an Imperial leaning and only attacked traders with a Federation loyalty then perhaps the Empire would not consider them criminals....
 
And I keep saying it, the advantages of this shared mode are much bigger than the disadvantages. But that does not mean that open should allow this kind of cheating. Solo-mode is the best argument to enforce hard rules in open to discourage cheating of this kind.

SOLO and Open swapping

+ a dude can play when he has no internet


- escape bounties

- trade in peace

- faction progress without any sort of opposition

- shows the economy doesnt mean JACK when they let people trade away

your right it wouldnt really matter cause the game is so unbalanced and risk/reward is so OFF
 
SOLO and Open swapping

+ a dude can play when he has no internet


- escape bounties

- trade in peace

- faction progress without any sort of opposition

- shows the economy doesnt mean JACK when they let people trade away

your right it wouldnt really matter cause the game is so unbalanced and risk/reward is so OFF
Funny. At least one of your cons is a pro for many. Also, careful, we don't this getting merged with the ongoing open vs solo threadnaught.;)

Actually, belay that word of caution...the threadnaught must be fed!!!:)
 
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Funny. At least one of your cons is a pro for many.

Which is why this discussion will go on and on. People against mode switching post things like "Can't you see this ruins the game because it causes this and that," then I'm all, "But for me those things actually improve the game."
 

Snakebite

Banned
Which is why this discussion will go on and on. People against mode switching post things like "Can't you see this ruins the game because it causes this and that," then I'm all, "But for me those things actually improve the game."

True, but I fail to see how anyone can think of combat logging as anything BUT cheating.....
 
i have personally submitted to player interdiction just to drop to empty space its a bug it works on a peer to peer model and often fails.

I've submitted to NPC interdiction and found myself alone in normal space, so it might not be a p2p problem...
 
True, but I fail to see how anyone can think of combat logging as anything BUT cheating.....

I was answering about whether switching modes is good or bad to the game :p

Combat logging is cheating, no doubts about it. What can be discussed is up to which point cheating is bad. And usually I would say any cheating in multiplayer is bad unless everyone involved have explicitly consented on it, but...

Losing hours, perhaps days, of gameplay? I'm not inclined to even try open, but if I were there, and stood to lose too much progression due to a PvP death, I might fall into the temptation. Of course the right thing is to never go into open if you aren't prepared to have your ship blown up, and if entering open to stay there until an opportunity to legitimately change modes appears, but undoing the last fight when the losses would be high is really tempting. So, while I still think combat logging is wrong, I fully understand those that do it, and can't really get angry at them.

As for me, I won't ever enter open with anything I would mind losing, in order to not be tempted to "pull the plug", so to speak. Well, I'm unlikely to enter open anyway, I don't see anything there that I would find enjoyable that I can't have in Mobius, but you never know.
 
I was answering about whether switching modes is good or bad to the game :p

Combat logging is cheating, no doubts about it. What can be discussed is up to which point cheating is bad. And usually I would say any cheating in multiplayer is bad unless everyone involved have explicitly consented on it, but...

Losing hours, perhaps days, of gameplay? I'm not inclined to even try open, but if I were there, and stood to lose too much progression due to a PvP death, I might fall into the temptation. Of course the right thing is to never go into open if you aren't prepared to have your ship blown up, and if entering open to stay there until an opportunity to legitimately change modes appears, but undoing the last fight when the losses would be high is really tempting. So, while I still think combat logging is wrong, I fully understand those that do it, and can't really get angry at them.

As for me, I won't ever enter open with anything I would mind losing, in order to not be tempted to "pull the plug", so to speak. Well, I'm unlikely to enter open anyway, I don't see anything there that I would find enjoyable that I can't have in Mobius, but you never know.

To be completely honest: If someone pulls the cord because he flies without insurance than I will not be even mad at them. They should not fly without in the first place, they should by all means if they absolutely have to do it not fly in open. It is still cheating, but at least I can understand why someone becomes weak. Doing it on regular base just to prevent to lose a few hours of farming? Utterly stupid, those people would end on my block-list and that's it. For obvious reasons they show that they do not want to play open, so why should I waste my time with them? I am not joining Mobius constantly with new saves either just to blow people up until I get kicked out of the group, because that would be literally as pointless as pulling the cord in open.
 
Tend to agree with DarkWalker that I generally won't play open if I don't think I can afford to lose my ship, or my progress for that session, although of course I can still get interdicted by NPC's or get careless... So I really wonder why there seem to be so may CMDR's playing (trading?) in open who feel the need to log out when interdicted by a real player, when by all accounts, there is absolutely no benefit for them to trade in open? The only thing I can come up with is that they do want interaction, but possibly not the interaction that they are getting from the people who are finding it a problem. I'm not implying that anyone's gameplay is bad or wrong, just genuinely curious.
 
Doing it on regular base just to prevent to lose a few hours of farming? Utterly stupid, those people would end on my block-list and that's it.

I wouldn't call pulling the plug on a regular basis stupid; more like underhanded, unethical.

For obvious reasons they show that they do not want to play open, so why should I waste my time with them?

It's why I think the consequences for pulling the plug should be to not be able to log into open for a while. Perhaps half an hour for the first offense, increasing with each time they pull the plug in normal and resetting if the player doesn't pull the plug for a while. And tied to account, not save.

It's not harsh for those that had a legitimate issue as they can still play in solo (and the punishment should be over soon anyway), and helps prevent serial plug pulling.

Tend to agree with DarkWalker that I generally won't play open if I don't think I can afford to lose my ship, or my progress for that session, although of course I can still get interdicted by NPC's or get careless... So I really wonder why there seem to be so may CMDR's playing (trading?) in open who feel the need to log out when interdicted by a real player, when by all accounts, there is absolutely no benefit for them to trade in open? The only thing I can come up with is that they do want interaction, but possibly not the interaction that they are getting from the people who are finding it a problem. I'm not implying that anyone's gameplay is bad or wrong, just genuinely curious.

Wanting to see other players and wanting to be interdicted are different things. Though IMHO anyone that wants to see other players without the risk of player interdictions should play in a PvE group like Mobius instead.
 
I don't see why they don't just do what JumpGate did way back when.... if you disconnect in space your ship stays floating where you were for a certain length of time. Designed to be long enough that if you were to do this to a player in a scenario like the one mentioned, they would certainly have enough time to blow you up. Therefore disconnecting to get out of combat will result in losing your ship. Seems simple enough to me :/
 
I don't see why they don't just do what JumpGate did way back when.... if you disconnect in space your ship stays floating where you were for a certain length of time. Designed to be long enough that if you were to do this to a player in a scenario like the one mentioned, they would certainly have enough time to blow you up. Therefore disconnecting to get out of combat will result in losing your ship. Seems simple enough to me :/

Jumpgate ran on a centralized server. Elite: Dangerous does not. Yes, there is an authentication/management server that is in regular contact, but the actual instances are peer-to-peer.
 
Jumpgate ran on a centralized server. Elite: Dangerous does not. Yes, there is an authentication/management server that is in regular contact, but the actual instances are peer-to-peer.

This. It's possible with some routing wizardry to (if you're running the instance server) disconnect other players forcibly while you remain connected to the instance. If they did not disappear immediately, you could then destroy them at your leisure and they'd have no option to fight back.

I'll repeat again. This. Is. Not. A. Centralized. Game.
 
Everytime I submit to interdiction, it is either a NPC Pirate or there is no one :(

I guess if I want to fight a player got to fight the interdiction.
 
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