I get that the python is an expensive ship, but what could it possibly be made of such that eight percent of hull integrity costs 150k to recover? Is the only way to balance a ship's power seriously to make anything but trading entirely unprofitable? I've read the arguments that different career choices should pay differently, and to some extent I agree, but not to the point where your profits are downright negative. This is a game, and as simulator-y as you argue it to be, is not going to be a 100% realistic model of real-world future space operations, and your cost/benefit analysis should be more of "is this eagle worth interdicting or will something better come along soon" and not "will interdicting this eagle, through no fault of my own, actually hurt my bank balance".
I'm starting to get the feel that this game hasn't really been balanced. By this I certainly do not mean that each ship can hold it's own in a fair fight against any other ship, nor that you should be able to make exactly the same amount of money in each ship after everything balances out. What I refer to is the sort of unstated assumption, trust, if you will, that developers have thought about and refined the progression between ships, that conscious decisions have been made about how well certain things pay, in relation to the effort taken to do them. Here, however, I more and more get the sense that a lot of things are just arbitrary values, not really taken in the larger context of other related values and factors, and I'm starting to understand why a lot of people still feel that this is a beta. It's been quite fun, really, but I don't really have that "trust" in the system, that as long as I keep going things will keep working out, especially in an open-world game when you're supposed to be able to go in any direction.
I'm starting to get the feel that this game hasn't really been balanced. By this I certainly do not mean that each ship can hold it's own in a fair fight against any other ship, nor that you should be able to make exactly the same amount of money in each ship after everything balances out. What I refer to is the sort of unstated assumption, trust, if you will, that developers have thought about and refined the progression between ships, that conscious decisions have been made about how well certain things pay, in relation to the effort taken to do them. Here, however, I more and more get the sense that a lot of things are just arbitrary values, not really taken in the larger context of other related values and factors, and I'm starting to understand why a lot of people still feel that this is a beta. It's been quite fun, really, but I don't really have that "trust" in the system, that as long as I keep going things will keep working out, especially in an open-world game when you're supposed to be able to go in any direction.