Why in holy hell does it hurt me more than the eagle I'm interdicting (in a python)

I get that the python is an expensive ship, but what could it possibly be made of such that eight percent of hull integrity costs 150k to recover? Is the only way to balance a ship's power seriously to make anything but trading entirely unprofitable? I've read the arguments that different career choices should pay differently, and to some extent I agree, but not to the point where your profits are downright negative. This is a game, and as simulator-y as you argue it to be, is not going to be a 100% realistic model of real-world future space operations, and your cost/benefit analysis should be more of "is this eagle worth interdicting or will something better come along soon" and not "will interdicting this eagle, through no fault of my own, actually hurt my bank balance".

I'm starting to get the feel that this game hasn't really been balanced. By this I certainly do not mean that each ship can hold it's own in a fair fight against any other ship, nor that you should be able to make exactly the same amount of money in each ship after everything balances out. What I refer to is the sort of unstated assumption, trust, if you will, that developers have thought about and refined the progression between ships, that conscious decisions have been made about how well certain things pay, in relation to the effort taken to do them. Here, however, I more and more get the sense that a lot of things are just arbitrary values, not really taken in the larger context of other related values and factors, and I'm starting to understand why a lot of people still feel that this is a beta. It's been quite fun, really, but I don't really have that "trust" in the system, that as long as I keep going things will keep working out, especially in an open-world game when you're supposed to be able to go in any direction.
 
What size class is your Interdictor? I've never tested it myself so this is maybe worth a grain of salt, but I've read from a couple forum sources that having a too-small interdictor unit relative to your ship's mass can cause you to take more damage when leaving the Supercruise.
 
Good post.

I feel that the 'progression' to the more expensive ships - that seems, currently, to be the only point of the game - is deeply flawed, or at least skewed towards trading. It's not really practical to own the high-end ships unless you're just trading.

I've tried half a dozen ships, but always come back to my eagle, albeit with quite a few A rated parts on her now, because I find her by far the most enjoyable to fly, but also because she's affordable to run. (Sorry dear ship, I just called you cheap ;) ) Plus I find she can take down most things except anacondas.

Personally I don't like that bigger, pricier ships are automatically better. I don't even think you should see the model of ship when you target someone. I wish it could be the case that any ship could be a threat to any other, because the range of customisation and available modules could make a bigger difference. I'd love to see a sidewinder, straining and sparking with overload and toting a super-rare weapon, cutting down a bigger ship. But E/D is not that game.
 
Wear and Tear and integriy is crazy in this game. Big ships costs more to fly than you make BH, so you have to trade...
 
I think the other thing to bear in mind is that a Python is not a specialist combat ship in the same way an Eagle or Viper is - it's more of a "multi-role" vessel. This will mean that it will have some disadvantages on combat compared to the smaller fighters, in this case primarily financial.

I think that FD could maybe tune the repair costs a bit better but I think overall the model does actually work. There is an argument to say that perhaps you should actually use the combat focused ships if you are engaging in purely combat oriented activities such as interdiction. That said I do concede that the scaling between Cobra sized vessels and the larger ones does seem excessive in terms of repair costs at the moment.

TLDR; Hopefully they'll tone down the repairs on large craft in an upcoming update but don't expect combat in a Python to suddenly become a massively profitable business.
 
What are you interdicting and why?

If its people with super low bounties in crappy ships why are you using a battleship?

If its high bounties then the money will be profit.

I do not agree with making this game easier nd ships cheaper to run. N we seem to be getting 3 or 4 people on here complaining about not being able to run big ships. Follow targets wakes. Interdict only when needed/profitable.

Stop with i cant do this chnge it.

Start with i cant do this what should i do how can i adapt? Should i try a different ship.
 
Wear and Tear and integriy is crazy in this game. Big ships costs more to fly than you make BH, so you have to trade...

..Or maybe you don't have to interdict Eagles for a few lousy credits? :)

One doesn't HAVE TO trade. Just pick the targets well.
 
The short version is that big, expensive ships are not a great choice for interdicting.

I'm fairly sure this is a deliberate feature of the design, to discourage players with big, expensive ships from interdicting players with smaller, cheaper ships.
 
For the moment? Suck it up. A luxury trader decide to turn boost right into my Python's path as I was closing to sell my load. Just at the time I had only 2 pips on shield. 45% Hull left, 920k repair bill. That's 15 minutes of trading (or about 1 hour bounty hunting if you got a good instance). We know about this cost issue before getting into our big, gleaming, expensive, ships, so you need to have a game plan. For me, that means using the behemoths (going for Trade Anaconda) just as moneymaker via trading while doing all the pew-pew on an Asp or cheaper ships. When they have more content that's more suitable for these ships (Anaconda is supposed to be a lite aircraft carrier, so you can have small fighters docked inside for example), I will have not have to grind for the hull and just convert my "trade" ships.

They are getting to have a pass at ship maintenance balance, not sure when. But chances are the high tier ships are getting their fuel/repair lowered... Or they just gonna say it's balanced.
 
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There is some bull in this thread.!
I fly Python.
It is very, very expensive to repair, at 1 instance I suddenly had 4 attackers , I downed them but got 15% hull damage = 305 000. CR. ouchhhh :(
If you interdict, interdict when your speed is in the "blue" otherwise costly :(
Python owners: Dont grief , we take enough flak already.
Wear and tear: Have not worked this out... As it was definitely more expensive in Asp than it is in Python, I just cannnot work this out.
I get around a lot, because I trade rares (all other trading is ) it is fun doing trading ,instantly switching to combat.
I play less and less open as a Python attracts the sad elements in this game, I have much to often been attacked for no reason (no cargo, not any bounty) just because i fly a Python, it must be blown down. Much worse than Asp. I imagine that Conda Pilots must have a real hard time in open.
And do bear in mind: I am a perpetual supporter of of piracy, I am not a pirate, But the role of pirate I respect and honour, and if I must I pay the taxes.
I do not like killing for killings sake.

Cheers Cmdr's
 
Its to discourage people will big powerful ships from picking on people in smaller ships eg a Python v an Eagle.
 
Duh. The interdictor forces the ships into an emergency stop. If you are picking on Eagles with a Python, you deserve the repair bill :)
 
Duh. The interdictor forces the ships into an emergency stop. If you are picking on Eagles with a Python, you deserve the repair bill :)

This.

My first thought was that maybe OP is using the wrong ship for what you're doing. However, from what I've read it does seem that operating costs on high end combat ship might need a slight adjustment (I don't own anything more high end than an Asp atm).
 
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