Why in holy hell does it hurt me more than the eagle I'm interdicting (in a python)

The more I think about it the more I find it an intentional game mechanic to keep people in powerful ships from raking in cheap kills on beginners. At that point you have to pick on someone your own size to not come out with a (financial) loss. Which may be not such a bad idea.
 
Haha, love this topic! :D Now all that is left is a python-pilot to complain it slurps more fuel than an eagle and can't land on a small pad and we've got it all covered. ;)
 
Duh. The interdictor forces the ships into an emergency stop. If you are picking on Eagles with a Python, you deserve the repair bill :)

Agreed, but the repair bill also prevents you interdicting other Pythons / Anaconda's (NPC) because none of them have a bounty worthy of the cost you may incur. The same things don't apply for NPC ships either. An NPC python will happily interdict an eagle for 200cr bounty.

I think the damage taken should be related to the ship you are interdicting, so high for an eagle, but low for a comparable ship size.
 
Agreed, but the repair bill also prevents you interdicting other Pythons / Anaconda's (NPC) because none of them have a bounty worthy of the cost you may incur. The same things don't apply for NPC ships either. An NPC python will happily interdict an eagle for 200cr bounty.

I think the damage taken should be related to the ship you are interdicting, so high for an eagle, but low for a comparable ship size.

Clever idea :)
 
I think the damage taken should be related to the ship you are interdicting, so high for an eagle, but low for a comparable ship size.

If you emergency drop out of SC for whatever reason you take damage. That is what you do when you interdict, which is why you take damage. It makes no sense to vary the cost based on who is around, in the same way that it doesnt make sense to vary the cost of flying into an asteroid when you are dogfighting based on who you are shooting at.
 
If you emergency drop out of SC for whatever reason you take damage. That is what you do when you interdict, which is why you take damage. It makes no sense to vary the cost based on who is around, in the same way that it doesnt make sense to vary the cost of flying into an asteroid when you are dogfighting based on who you are shooting at.

Perhaps not if you are talking about emergency drop, but it could be explained through the interdiction device being more aggressive/faster on low mass ships versus slower more controllable for those with comparable mass. Just a random thought of course.
 
If you emergency drop out of SC for whatever reason you take damage. That is what you do when you interdict, which is why you take damage. It makes no sense to vary the cost based on who is around, in the same way that it doesnt make sense to vary the cost of flying into an asteroid when you are dogfighting based on who you are shooting at.

Sometimes you take damage..my cobra very rarely took any damage from emergency dropping..aside from the 2 times the game glitched and threw me 200LS into the heart of a nearby star...its an amazing view until the game CTD.
 
@OP Its a punishment for being a bully and picking on the little eagle with your python

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So once again. Forced to trade in everything big... gg sandbox fun

Awww, poor kid. Quit picking the low hanging fruit and try taking on opponents your own size. Maybe then the end result would be worthwhile, or if you just so bad that you have to chump attack the wee birds I guess yeah, it sucks to be you.
 
Well its description says it is used as a patrol cruiser in some navies. So not true.

It's a generalist ship. Some navies use it as a patrol cruiser, and it does have some combat capability.
It is pretty trady though. I think we're getting the Fer-De-Lance for a pure fighting ship in the Python's size class. Maybe, it might be a bit smaller, not sure. I think the FDL will be to the Python what the Viper is to the Cobra.
 
Last night I was on a trade run with my new Python jumping across two systems, exit system 1 & line up for the next in sc then hit the jump button twice. Why I've no idea! Probably just tired but after flying an Asp for the last month I knew it was going to hurt with 7% damage showing from the crash stop. When I did get to an outpost with repair facilities I got the bill, a cool 138,000cr and we fix it for you cmdr - whirl, whirl click, click, thank you very much. Interdiction from a Python! hmmm well you best have deep pockets.
 
I just can't help but notice the thought that doesn't go into a lot of posts on this forum.

As others have stated, it's a big ship with a lot of mass. Like a big truck, going 60-0 in a second is no simple task. Couple that with the fact you are in supercruise at a very high rate of speed, dropping out of that suddenly is going to have some significant effect to your ship.

Just to point out the difference (also completely arbitrary) a big ship may take compared to a smaller. Take 10% of 100 square feet which is 10 square feet. Now take 10% of 1000 square feet which is 100 square feet. Say for instance your ship is repaired at $300 per 1 square feet of damage. That's $300 for a small ship and $300,000 for a big ship. Makes sense to me. There's much more material in replacing 1000 as opposed to 10 square feet.

The wiki also states: "The Python is a heavily armed and well-protected craft, and boasts considerable maneuverability for its hulking size. Despite being exceptionally powerful and potentially useful in a variety of roles, the Python does suffer from exceptionally high operating costs, making it a potentially cost-prohibitive option for many players."

If you're going to be interdicting people on a regular basis, consider using the right tool for the job.
 
The wiki also states: "The Python is a heavily armed and well-protected craft, and boasts considerable maneuverability for its hulking size. Despite being exceptionally powerful and potentially useful in a variety of roles, the Python does suffer from exceptionally high operating costs, making it a potentially cost-prohibitive option for many players."

That is an assessment made by the player who wrote that paragraph, not an official statement, and therefore is no argument that has to be that expensive to maintain.
 
So why does my Cobra with 210t Hull mass (180t + 30t for Military Grade) only cost like ~8.000cr to fix 100% and my Clipper with 400t Hull mass 740.000cr ?
 
The repair costs do need to be looked at but those claiming they should be reduced to "a tenth" of the current costs are going to be disappointed - this simply will not happen.

Really this is about picking the right targets to interdict - as a lot of people having pointed out anyone interdicting an Eagle with a Python and expecting to make some profit on that is seriously deluded. If you're going to use a Python for combat you need to pick ships that are going to have larger bounties and\or more cargo to make it vaguely worthwhile, but I have to admit I personally don't think the Python is a ship to be interdicting anything in anyway.

It's simply a question of right tool for the right job.
 
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Michael Brookes has stated recently that repair costs are due some attention at some point in the near future, wouldn't be suprised if its around 1.1 time or close.
 
So I tried an ASP, decked it out with A equip, Military Armor, had a 5B shield (no A available). I went to a Conflict Zone, there was a CMDR Viper on the other side, thought I will try and take him out. So he used some shield cells while he barely scratched my shields. Then he flew away, he turned and boosted right into me with half shields. I think I saw him using a shieldcell just before he hit me. My shield went down from full to zero and I had 19% hull left while he had full shields suddenly and got ZERO dmg. Repair bill 180k for me. Whats that? A bug??? Why didn't he get any DMG??
 
Another point on interdicting...as far as I've seen, NPCs never take damage from an interdiction. It doesn't matter if they are initiating, or receiving the interdiction, they never have hull damage when you drop into normal space with them.

-- Pete.
 
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