Is there incentive to open play?

I started not long ago, playing open play. Not sure if I ever saw another player. I was around Trevithik and made my way to Diso/Lave area, then the Achenar homeworld, Momus Reach (mostly doing rare trades). I have like 20-25 hours played now, alot of those were wasted trying to figure out how to move, dock, control the UI.

Anyway, long story short.

My buddy bought cargo at one station, then tried to buy a new ship. He had cargo, so, that wasn't going to work. We found out there is no way to trade. There is no way to trade credits either.

We googled and found that you can jettison stuff into the other guys cargo scoop. Wondering if other players would come by, we decided to try private group mode.

Now, since all we're doing is rare trade runs, we realized there is much less risk to death by NPC than a real player. So, what is the point of open play? From what I can tell, unlike most online games, you can not form in game groups like clans or empires, cannot make your own station, can't trade with players.

To me, the only things Open play offers is pirates can gank traders, and bounty hunters can try to find pirates. So what's in it for the traders? Is there incentives?

So far, I'm not sure I've actually seen another player in game.
 
It depends if you find the risk of being subjected to player piracy thrilling or irritating, to be honest. The risks also seem to depend vastly on where you are. *I* enjoy trading in open, and if I have a complaint it's that everyone else seems to be getting all the piracy.

You also get to chat and pass the time of day with other commanders in open.
 
As far as I know there really isn't an incentive for traders. It's just higher risk without higher reward.

There isn't for Explorers either, but we generally get far enough away from civilization that there isn't even really a difference between the two because we rarely see anybody anyway.
 
No incentive at all unless you're an adrenaline junky that for some reason also enjoys the trading scene.

Private Groups is where its at, the Mobius PVE group is approaching 4k players and so far every single one of them Ive encountered is friendly, no griefers allowed. If you're looking for player interaction that doesn't involve pew pew Mobius is the way to go.
 
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Social interaction (chatting with other commanders, wings/teaming is coming), the possibility of being pirated (and hence more risk/reward gameplay). There is no credit reward to it however.

Whether that represents a net benefit for you, only you can tell.
 
What comes to your major question, the posts before mine have given pretty conclusive idea of what 'open' has to offer.

So far, I'm not sure I've actually seen another player in game.

You might not have, especially if you are keeping on the outskirts of civilization, not in the core worlds. They appear as empty rectangles / triangles on your radar instead of filled ones (NPCs). Also you should get comms options (shift+w default to focus on the comms panel) if any are in the same system you are.
 
I do enjoy open play. I have 'text talked' to people across the real world. I am also trading, to get myself a fleet of vessels configured for different purposes. I have had a session of co-operative combat, which was fun (the biggest fun when the three of us took down an Anaconda), two in Eagles, me in my Asp.
 
To me, the only things Open play offers is pirates can gank traders, and bounty hunters can try to find pirates. So what's in it for the traders? Is there incentives?
Well, you can combat-DC and get some unplesant person come here and start crying about it. About the only thing I can think of :)
 
I've never been attacked or interdicted by another player and never attacked another player, only had a couple speak to me. but I do quite like the added tension when you go to a RES or Nav point and there's already someone there, and you kind of size each other up before carrying on bounty hunting or whatever.
 
Whether you prefer open or solo/private group will depend on your personality. I am enjoying life in Mobius' group - there's the chance to chat with decent people on Teamspeak. Personally I find PvP utterly boring and tedious, but I've no problem with others getting their jollies that way.

Cheers, Phos.
 
Thanks for your replies.

Well the main thing I was doing was trying to get a ship anyway. I made so much (160k) on my first trade, I decided to do a couple more so I could go from sidewinder straight to cobra! What a good feeling it was, and very soon I upgraded the fuel scoop and frame shift drive. My IRL buddy was doing so well he was making like 700-800k a trip and bought a type 6, making round trip rare trades in 10-15 minutes of jumping!

Anyway, I hope to get a type 6 soon and build my way up to an asp so I can cruise in style and explore a few 100k systems out there.
 
I started not long ago, playing open play. Not sure if I ever saw another player. I was around Trevithik and made my way to Diso/Lave area, then the Achenar homeworld, Momus Reach (mostly doing rare trades). I have like 20-25 hours played now, alot of those were wasted trying to figure out how to move, dock, control the UI.

Anyway, long story short.

My buddy bought cargo at one station, then tried to buy a new ship. He had cargo, so, that wasn't going to work. We found out there is no way to trade. There is no way to trade credits either.

We googled and found that you can jettison stuff into the other guys cargo scoop. Wondering if other players would come by, we decided to try private group mode.

Now, since all we're doing is rare trade runs, we realized there is much less risk to death by NPC than a real player. So, what is the point of open play? From what I can tell, unlike most online games, you can not form in game groups like clans or empires, cannot make your own station, can't trade with players.

To me, the only things Open play offers is pirates can gank traders, and bounty hunters can try to find pirates. So what's in it for the traders? Is there incentives?

So far, I'm not sure I've actually seen another player in game.

My answer is no, there is no incentive. It's all subjective. I'm perfectly fine playing a space game alone. My enjoyment of games lie in depth and content, not social interaction. The option is there though and I would use it if I ran into people I'd like to play the game with, until then, no incentive.
 
There's good and bad. I helped a newbie get some large bounties earlier, I enjoyed that. Inevitably some in a python will show up and kill you just for fun. Just kill your wifi/unplug Ethernet when they do that.
 
There's good and bad. I helped a newbie get some large bounties earlier, I enjoyed that. Inevitably some in a python will show up and kill you just for fun. Just kill your wifi/unplug Ethernet when they do that.

You could help a newbie in the PvE group too. And have the added benefit of no douches in pythons
 
Nope

The PVP metagame is unbalanced

Their is no risk vs reward balance

its bad for both traders and pvpers
 
Right now, if you plan on trading, there's no point in Open as you have all the risk and no reward. You'll be out your insurance and the cost of your cargo where as the pirate gets a really small wanted fine they pay off. It's completely unbalanced. Not to mention no cooldowns on interdiction so you can get interdicted over and over. Honestly it's kind of game breaking.

MAJOR re-balancing needs to happen.
 
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