News items can travel 150ly but commodity information cannot?

I've started to read the news and saw a ship sale. When I checked the system it was 150ly years away.
So how is it the news can travel 150ly but the commodities market is stuck in the home system, actually stuck in the docking station.
Why the big secret?
 
Its a gameplay/design decision. It has nothing to do with physics or realism.

FD want us docking to get that information at present.
 
I've started to read the news and saw a ship sale. When I checked the system it was 150ly years away.
So how is it the news can travel 150ly but the commodities market is stuck in the home system, actually stuck in the docking station.
Why the big secret?

You can purchase trade info of nearby systems while docked by opening your galaxy map and hovering over nearby stars. Its 100 credits lasts 24hrs.

I think the thicker the ant trail is the greater the volume profit.
 
The news networks spread their data by info packet. There is no service for getting price info from other markets.
You can do it yourself, if you wish, but no one is doing it for you (well not any in-game service, at least).
 
Yeah, I get the `fog of war` aspect to trading in Elite. Maybe for certain items but for Tea!
If some information was shared it might encourage more exploration by traders.
Seems everyone goes to Lave and does rares.
 
I seem to recall in the lore that trade data is considered proprietary, top-secret, punishable by death if you try to transport it outsystem. Perhaps the governments pressured shipbuilders to install V-chips in all vessels. Who knows?

Really, it's done for gameplay purposes.
 
Because of the heavy leaning towards gaming rather than simulation. Same as gimped yaw rotation, maximum speed, and travelling through 40LY being faster than brewing a cup of coffee.
 
Maybe they want to see how the community gather share and use trade data and will integrate a game-mechanics version into the game at some point? Outsourcing this sort of thing to a player community in the hundreds of thousands isn't exactly uncommon.
 
This is why I find it strange when I hear the argument that certain oft-requested features 'would break immersion' (external view, for example). I think there are plenty of parts of the game, such as that given by the OP, that do that pretty well anyway.

For me, it's the thought that my advanced, star-traversing, spaceship doesn't have any way to record where I've been, download trade data or read galnet news.
 
Actually I think it's more like they haven't gotten around to implementing proper journal/trading/record keeping tools as iterated in the design docs.

No they haven't "gotten around to implementing proper journal/trading/record keeping tools" yet.

However those tools not being available, is not why we cannot see bulletin or commodity boards without docking - they are already available in-game as an overlay on our screen inside our cockpit seeing them outside a station would just be a matter of turning them on.

The reason we cannot see this information is because FD have not chosen to allow access (which I am not suggesting is wrong).
 
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Much as one answer is 'that's the way it's always been in Elite'. I suppose another, better, one is there are so many ways to use trade data it isn't worth storing all the information (or working out how much access they need to be able to give) per player in any meaningful way. And working out profits likewise, do you need point-to-point, would you prefer point-to-spread, max profit across a range of systems?

For instance I started off noting everything and built a spreadsheet to deal with the maths but now i have a Type 6 that's uneconomic as I don't need the cheap or low margin items and frankly it's a bit tedious. I've moved onto a database and am changing the info I gather. I've taken a break from trading to work out how i want to deal with it in the larger capacity ships.

Some people will only want to note items as high, medium, low. Some won't care at all.

I've never found external tools from paper to spreadsheets to be immersion breaking, that's just another part of the cockpit that you can't see in the game.
 
Its also part of the games background that systems guard their trade information from other systems.

If I am a station in one system, and need something that no one in system makes, why wouldn't I want people from all over to see that, and bring me the materials I need? :S
 
If I am a station in one system, and need something that no one in system makes, why wouldn't I want people from all over to see that, and bring me the materials I need? :S

None at all. In fact that's how markets work. The concept of a secret market makes no sense.
Have secret `items` but for basic commodities there should be pointers, perhaps in the bulletins or missions.

"Al Harrington's Wacky Waving Inflatable Arm-Flailing Tubeman Emporium and Warehouse is having a sale
in Eravate and is bringing the savings on to you"

Or something like that.
 
I've started to read the news and saw a ship sale. When I checked the system it was 150ly years away.
So how is it the news can travel 150ly but the commodities market is stuck in the home system, actually stuck in the docking station.
Why the big secret?

Fairly certain that in lore, the equipment needed to broadcast FTL communication is rare, expensive, and low bandwidth.
 
I've started to read the news and saw a ship sale. When I checked the system it was 150ly years away.
So how is it the news can travel 150ly but the commodities market is stuck in the home system, actually stuck in the docking station.
Why the big secret?

There is no faster than light communication in the Elite Dangerous galaxy except by ship. In other words, they haven't figured out a way of sending an electro-magnetic signal which can travel faster than a messenger. So GalNet runs through couriers, an old-fashioned mail service just like it used to be on Earth until the invention of the telegraph. Since news has to get throughout the galaxy, that requires a lot of messengers and a lot of resources.

Commodities market prices are different because they change quickly, go up and down. A piece of news is a set fact that won't change much. The emperor is dead or not, a Federation star is in rebellion or not. That sort of fact is worth transmitting around hundreds of star systems quickly and so it doesn't matter if the news takes a day or so to get around. But the change in commodities prices changes too quickly for the couriers to get the news around by more than a few star systems.
 
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