Please fix the Alt F4 exploit

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I'm a bounty hunter, that's what I do and what earns me money in game. And yes, I prefer to hunt human prey that thinks, fights back hard and tries to outsmart me. Just a few minutes ago I chased a wanted CMDR across several systems following FSD wakes and interdicting him. He gave me a good chase until I finally pinned him down and of course he DCs with 10% hull left. Leaving me with fuel and repair costs and thousands of credits worth of ammo wasted.

What makes this game great IMO is the open world with all its choices and consequences. So if you have a bounty on you and are not prepared to face the possible consequence of being hunted down, please have the courtesy of playing solo instead of wasting my time. This is really frustrating and immersion breaking...I hope the devs will fix it in the future. At the very least let the ships of wanted players be replaced by an AI pilot for a minute or so.
 
Recently I've had moments where my Elite had froze for about 15-20 seconds. I had this happen while in the mailslot which really freaked me out but the game recovered without fining me or yelling at me for being in it too long. If this happened in combat but the game kept my ship in place to be blown to smithereens I would be P'O'd.

Give us a free respawn and this issue will go away. As long as death is that punishing then people will do what they can to avoid it. People still don't want to die but they won't feel like they lost hours/days of work as a result.
 
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Many threads about this issue man. FD showed us the middle finger here I am afraid. I don't know if they think farming braindead NPCs will hold out attention for years or what. Basically they rendered BHing/pirating/combat zones in open useless leaving only trading and exploring fully functional.
Someone will surely jump here and write something about FD wanting us to cooperate in open rather than shooting each other. Again, I don't see how. Any dumb NPC can be soloed, there is no need to cooperate at anything. And if by cooperation they mean farming missions or completing some artificial limits "together" than I don't really see the point. Might as well do this in solo...
So yeah... you can report the logoffski heroes. It won't matter anyways.

And of course, it's fixable. Don't be fooled.
 
Its not fixable

How is it not fixable? They could add different measures for different situations even. Have your ship flown by AI for varying time spans. Let it be a shorter one in case of a pirate attack if it is really needed, and make it longer if a wanted player is attacked by another CMDR. If the ship is destroyed in this time, the server could save this new status and let the Alt F4 hero reconnect to his insurance screen.

Does anyone know how this is handled in EvE?
 
Its not fixable
Yes it is, plenty of other multiplayer games do this already. You kill task/drop connection in combat, you leave a ghost alive for X amount of minutes. Doesn't require a connection, the server can keep it there and count all the dmg done towards the ghost, and when the douchebag logs back in, the server sends the info on his client and "Your ship has exploded".

Fixed. And after that has been fixed, I'd raise the log off timer to infinite, with no possibility to log off from the game during combat. You resolve the situation with your skills (or you die and learn from your mistakes), not your log off speed.
 
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Very many threads about this complaint that you have.
I don't think anything needs to be fixed.
You could find like-minded players to play with and even form a group of dedicated non-log-outers. Or not.
 
Very many threads about this complaint that you have.
I don't think anything needs to be fixed.
You could find like-minded players to play with and even form a group of dedicated non-log-outers. Or not.

Well it's the devs who have to ultimately decide whether this needs to be fixed, but allowing this defeats the whole purpose of haven an open world where you can be who you want to be IMO.

I'll stick around for a while, but as soon as they state that they don't plan on changing the current situation I'll be out of here...and I really don't want to be.
 
There are better things for FD to be working on than fixing this ... it only affects a very small (but vocal) section of the playerbase.

I would rather they spent their time working on wings, new ships, better missions and more modules ... thanks.
 
There are better things for FD to be working on than fixing this ... it only affects a very small (but vocal) section of the playerbase.
Its starting to affect the whole open play community. Its been increasingly popular everytime I've played. Around 30-40% of all the traders do it (why are you in open if you're just gonna kill connection?), and around 20% of PvPers.
 
Its not fixable

Where disconnect time is =< t since last damage from a human player , persist disconnected played for N seconds

t is a parameter
N is a parameter

May slow down log ons, but it's really not hard to fix ( it doesn't impact me though. I moved from Lave a long time ago. :). )
 
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PLF

Banned
I'm a bounty hunter, that's what I do and what earns me money in game. And yes, I prefer to hunt human prey that thinks, fights back hard and tries to outsmart me. Just a few minutes ago I chased a wanted CMDR across several systems following FSD wakes and interdicting him. He gave me a good chase until I finally pinned him down and of course he DCs with 10% hull left. Leaving me with fuel and repair costs and thousands of credits worth of ammo wasted.

What makes this game great IMO is the open world with all its choices and consequences. So if you have a bounty on you and are not prepared to face the possible consequence of being hunted down, please have the courtesy of playing solo instead of wasting my time. This is really frustrating and immersion breaking...I hope the devs will fix it in the future. At the very least let the ships of wanted players be replaced by an AI pilot for a minute or so.
You assume it's a flaw, I think of it as a feature, don't like having players leave the game when you catch them? don't attack players. Combat isn't fun when it's forced on you.
 
How is it not fixable? They could add different measures for different situations even. Have your ship flown by AI for varying time spans. Let it be a shorter one in case of a pirate attack if it is really needed, and make it longer if a wanted player is attacked by another CMDR. If the ship is destroyed in this time, the server could save this new status and let the Alt F4 hero reconnect to his insurance screen.

Does anyone know how this is handled in EvE?

Even handles it by keeping the player alive in the game. FD can't do that. Even though it's been said over and over and over again, Eve, WoW, Guild Wars, etc use a client server model, and FD uses a peer to peer model.
 
Its starting to affect the whole open play community. Its been increasingly popular everytime I've played. Around 30-40% of all the traders do it (why are you in open if you're just gonna kill connection?), and around 20% of PvPers.

On a related note, 97.6% of statistics on the internet are fabricated.

There isn't much a of a solution to this due to the p2p architecture this game employs. Its not like Eve or other mmos that use a client / server architecture. If they did make it so losing connection left a ghost of your ship in play then that opens a slew of new problems. For instance you might not be aware of this, but I could quite easily disconnect you from my instance via my firewall, while maintaining my connection to Frontier, which would then leave your ship at my mercy if they employed the "simple" ship persistence after disconnect solution that many people are suggesting. Not a viable solution given the architecture of this game. It was just never envisioned that PvP was going to be a major focal point of this game, this is just something people are going to have to either accept or not play Open.
 
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Fixing this issue is a monumental task if you tried to search this topic instead of making another post about it. Its not an easy fix as many have stated. And honestly there is better things to use their development time on. Face it. It's not going to change anytime soon, and even if it did most would just switch to solo. Meaning even less players.
 
On a related note, 97.6% of statistics on the internet are fabricated.

There isn't much a of a solution to this due to the p2p architecture this game employs. Its not like Eve or other mmos that use a client / server architecture. If they did make it so losing connection left a ghost of your ship in play then that opens a slew of new problems. For instance you might not be aware of this, but I could quite easily disconnect you from my instance, while maintaining my connection to Frontier, which would then leave your ship at my mercy. Not a viable solution given the architecture of this game. It was just never envisioned that PvP was going to be a major focal point of this game, this is just something people are going to have to either accept or not play Open.
Those aren't statistics, those are my subjective observations (forgot to mention that).

Easier than to hit the switch on your router? No thought/research required? I dont think so.
 
Its starting to affect the whole open play community. Its been increasingly popular everytime I've played. Around 30-40% of all the traders do it (why are you in open if you're just gonna kill connection?), and around 20% of PvPers.

With the utmost respect, I understand that you feel you are the majority in this game and therefore more entitled to FD's time than everyone else, however I suspect that the people that this issue affects are in the minority here ... FD need to (and will) prioritise their fixes on the basis of the stats only they have access to.

From my perspective I hope that FD ignore this storm in a teacup and get on with developing the features that the majority of players will find useful.
 
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