Station kills players but does not touch the NPC
[video=youtube_share;SX7MjC1Ng1U]http://youtu.be/SX7MjC1Ng1U[/video]
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Going into the game and try to fly. Found problems with management. Once they removed immediately departed from the station. Feels even managed to get out of the letterbox. But the station has been shot outside. Probably algorithm that tracks the player's actions during undocking needs serious revision. For example, in this case, I lost all the money. The hold was full. Cash is gone.
up.
Maybe it's a good idea - to stop the countdown if the player flies to the exit at a speed of more than 10 \ 20 \ 50 \ ... more intensively to inform the player about the origin of the dangers if it is on the menu. Select the zone to display important messages, even if the player menu, additionally inform voice if the player menu. Perhaps if the player does not fly after undocking further 20-50-100 meters and meter came out, forced to put back the ship or do log off (log off my least favorite but maybe it's better) Perhaps if a person does not fly after undocking has a problem and it is not as critical mechanics to destroy his ship or forcibly put \ log off.
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Looking at the video 2 is especially sad to see such errors \ especially in programming, in comparing povedeneie station in relation to the player and NPC.
[video=youtube_share;zAfQPTGPW0k]http://youtu.be/zAfQPTGPW0k[/video]
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[video=youtube_share;V_igi5e2bf8]http://youtu.be/V_igi5e2bf8[/video]
The time between the first and second recording of the video with Type9 40 minutes !!!
[video=youtube_share;SX7MjC1Ng1U]http://youtu.be/SX7MjC1Ng1U[/video]
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Going into the game and try to fly. Found problems with management. Once they removed immediately departed from the station. Feels even managed to get out of the letterbox. But the station has been shot outside. Probably algorithm that tracks the player's actions during undocking needs serious revision. For example, in this case, I lost all the money. The hold was full. Cash is gone.
up.
Maybe it's a good idea - to stop the countdown if the player flies to the exit at a speed of more than 10 \ 20 \ 50 \ ... more intensively to inform the player about the origin of the dangers if it is on the menu. Select the zone to display important messages, even if the player menu, additionally inform voice if the player menu. Perhaps if the player does not fly after undocking further 20-50-100 meters and meter came out, forced to put back the ship or do log off (log off my least favorite but maybe it's better) Perhaps if a person does not fly after undocking has a problem and it is not as critical mechanics to destroy his ship or forcibly put \ log off.
-
Looking at the video 2 is especially sad to see such errors \ especially in programming, in comparing povedeneie station in relation to the player and NPC.
[video=youtube_share;zAfQPTGPW0k]http://youtu.be/zAfQPTGPW0k[/video]
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[video=youtube_share;V_igi5e2bf8]http://youtu.be/V_igi5e2bf8[/video]
The time between the first and second recording of the video with Type9 40 minutes !!!
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