Please fix the Alt F4 exploit

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You're alright. It'd be illegal to DDOS someone and it'd be childish for me to do it.

It seems you'll log off whenever it suits you and you've put up a few thinly veiled reasons why you would. It seems more like you do it because you can't handle losing. To me that's just something you could do better at coping with, and something FD can address in (their) game.


Cool story, bro.
 
Midnight Sun, you think you're trolling but you are serious. You can't handle losing so you log out. Genuinely, it's not a problem to me ;) Stick to your weak wins and hollow targets, champ.
 
Midnight Sun, you think you're trolling but you are serious. You can't handle losing so you log out. Genuinely, it's not a problem to me ;) Stick to your weak wins and hollow targets, champ.

Now that's just being intentionally rude and flamatory... You mad bro?

/reported.
 
Midnight Sun, you think you're trolling but you are serious. You can't handle losing so you log out. Genuinely, it's not a problem to me ;) Stick to your weak wins and hollow targets, champ.

Sometimes I wonder about the PvP averse crowd. Intentionally causing the client to crash via abnormal program termination in order to avoid death=intended mechanic. Deploying cargo scoop to slow down and pull a 180 turn=OMG EXPLOITING EXPLOITER BUG FIX THIS!
 
What a funny thread. I don't get why it is SO FREAKING important to see him blow up? Is it so satisfying that he has to pay millions? Does that give you a so much better feeling? I have won the battle regardless if he blows up or disconnects at 5% hull. I don't ... care ... at all then. I won already. Seriously...I don't get you guys...please explain.
 
What a funny thread. I don't get why it is SO FREAKING important to see him blow up? Is it so satisfying that he has to pay millions? Does that give you a so much better feeling? I have won the battle regardless if he blows up or disconnects at 5% hull. I don't ... care ... at all then. I won already. Seriously...I don't get you guys...please explain.


Concepts of "Good Sportsmanship", just something some of us were brought up to have. If you win, accept your win graciously and thank the opposing player. If you lose, congratulate the winner on a fun game and shake hands. Sadly, in this day and age, the concept of good sportsmanship is sadly lacking.

Who knows, maybe if more gamer types had spent time playing Little League baseball, things like the alt-F4 exploit would be looked down upon, and the users shunned.
 
If I was one of those people who ALT+F4 I'd make a voice command just for that, It would be "Activate the Omega 13" :D
 
Leave the ship hanging in space for 30 seconds then have it try to SC out, if it survives, or have an NPC takeover the ship and fight for 30 seconds then if the hull is below a certain amount have it try to SC out.

Just being able to pull the plug is not a way to run this...after a while these folks will either go to Solo or learn to live with getting popped.
 
What a funny thread. I don't get why it is SO FREAKING important to see him blow up? Is it so satisfying that he has to pay millions? Does that give you a so much better feeling? I have won the battle regardless if he blows up or disconnects at 5% hull. I don't ... care ... at all then. I won already. Seriously...I don't get you guys...please explain.

You know how a bounty hunter earns his money, right? If there was a possibility for me to get his bounty without him blowing up I'd be satisfied.
 
Concepts of "Good Sportsmanship", just something some of us were brought up to have. If you win, accept your win graciously and thank the opposing player. If you lose, congratulate the winner on a fun game and shake hands. Sadly, in this day and age, the concept of good sportsmanship is sadly lacking.

Who knows, maybe if more gamer types had spent time playing Little League baseball, things like the alt-F4 exploit would be looked down upon, and the users shunned.


What is sporting about hunting Type 6's with a Python?
 
You assume it's a flaw, I think of it as a feature, don't like having players leave the game when you catch them? don't attack players. Combat isn't fun when it's forced on you.
I agree What about the players that have no bounty on them and work hours building up there assets just to have some Sh** head CMD come by and try and take it from them, there are plenty of NPC's to play with leave the honest hard working Commanders enjoy there game, I will combat log every time you don't like it TUFF SH**.
 
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What a funny thread. I don't get why it is SO FREAKING important to see him blow up? Is it so satisfying that he has to pay millions? Does that give you a so much better feeling? I have won the battle regardless if he blows up or disconnects at 5% hull. I don't ... care ... at all then. I won already. Seriously...I don't get you guys...please explain.

Having a bounty on you and getting hunted down and having your ship popped is part of the game. And yes, getting the CR for the bounty kill is a big part of being a Bounty Hunter. Seeing a player pay an insurance claim isn't part of the "action" for me but it is a consequence for the person with the bounty.
 
Perhaps if the number of "Alt F4"s were logged on a players stats would be enough - they could still be cowards and you could know knot to pursue.
 
Okay I see from a bounty hunter perspective it makes sense. I personally wouldn't care if it's just a 5k bounty, but I admit I would get angry a little bit if it was really high.
 
Ok, do you see what you just wrote up there? ED uses p2p connections, not an instance/universe server. ED is using a validation/matchmaking server. The game itself is being run on your PC, not a master server.

OBVIOUSLY, I understand this, however I wasn't talking about the implementation specifically. I was just offering up an example of how combat logging was solved elsewhere. I was relying on people's capacity to draw an analogy here. Naturally, if FDEV wanted to, they could implement a similar consequence. I am not saying it is the right approach for this game, but something should be done about it, otherwise there simply is no point of having PVP be a part of the game in the first place. Why bother with it and then do a half- job ? :)
 
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People quitting or pulling the plug is an issue for every online game out there ...

There are things FD could do to discourage it, but generally its going to happen one way or the other.
 
What is sporting about hunting Type 6's with a Python?

It's part of the game. Much like, way back when, when you played proverbial Little League. Sure, the guys over in the next town are super amazing state champs, and you've just got NO chance of beating them....but you don't stomp off the field after the first run and say "FINE I'M GOING HOME!". You definitely didn't stomp off the field, take all the bats with you, then proclaim "LoL you didn't win U MAD BRO!" You played the game, lost, and gave your opposition a handshake and"good game" at the end.


It's just a small sign of the "Mine all mine!" entitlement mentality that's too common in this day and age. If I found out my kid was pulling things like the "logoffski" in a game, he'd be sitting down and writing me a 5,000 word essay on sportsmanship, playing fair, and how being a sore loser isn't something to strive for even if it gets you what you want. Thankfully, I brought my kiddo up much better than some of the "adult" in this game seem to have been.

Perhaps if the number of "Alt F4"s were logged on a players stats would be enough - they could still be cowards and you could know knot to pursue.

I've been tempted to start a web-based database that does just that, track reports of people pulling cord pulling, and other behaviors. With enough popularity, everyone would know just who to ignore....or constantly interdict and attack, so their whole online game time is spent constantly killing process.

I'll wait to see what FD has in store first, before pulling any devious plans.
 
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