Flight Model Abuse? Opening cargo scoop lets you brake and perform instant 180.

Perhaps the enemy ship just boosted with FA off?

Speaking of which, is THAT (boost turn) a confirmed intended mechanic or another bug? Because I find it to be another really obscure "feature" doesn't really make sense but gives you a huge advantage in combat.
 
Lol wow now the cargo scoop needs balancing or "looking at", no tricks can be used without cries of imbalance.. Ridiculous
 
Speaking of which, is THAT (boost turn) a confirmed intended mechanic or another bug? Because I find it to be another really obscure "feature" doesn't really make sense but gives you a huge advantage in combat.

Boost is supposed to affect your turning/lateral thrusters as well as your aft thrusters. This allows you to take off at high speed sideways or flip over faster.
 
When the landing-gear and cargo-scoop "50% speed" change was first added (beta phase), it was able to slow you faster than any other method.

FD devs went on record saying this was absolutely NOT working correctly. It was supposed to do nothing more than you could do yourself with a setting of 50% throttle.

This was supposedly fixed in a subsequent revision. For the landing-gear, the change was in-your-face obvious. Literally. You'd have a control tower smashed into your face if you didn't moderate your insane docking approach speed (learned during the hilarious "landing gear air brake" phase, lol).


If either LG or CS deployment slows you "outside the normal flight envelope", it's a bug. If you have empirical evidence, like a video, upload it to YT and raise a ticket. :D

This ^^

I thought this had been fixed in Beta. CS and LG should not work as breaks either with FA on or off.
 
Opening my scoop doesn't reduce speed any faster than setting throttle to any lower number, if FA is ON, on any ship I've tried it with, same with landing gear.

In a T6 when arriving out of supercruise and heading towards a station try boost boost (to get there quicker - my normal approach in a Cobra) then open your landing gear ... enjoy ;)

(FWIW you explode - bug ? Unsure, but that's what has happened to myself and a few others on the forum)
 
Speaking of which, is THAT (boost turn) a confirmed intended mechanic or another bug? Because I find it to be another really obscure "feature" doesn't really make sense but gives you a huge advantage in combat.

Yep, it's a real tactic. The boost itself appears to "enhance" every thruster, while turning FA off removed the "drag" (which is unrealistic, but is there for balance purposes when dogfighting), which results in a faster turning rate than boost alone, the only real downside is you can't do it to turn one way and keep your velocity the other way.
 
Scoop braking only works effectively for smaller ships, and it's lackluster in the Type-7 or above. It feels to me like they apply a constant force opposite of whatever your vector is until you hit half speed, and this force is the same across all ships, hence it's amazing if your ship is light. I used it quite extensively until Anaconda and Python, and it becomes several times weaker than what your reverse thrusters can do, even without 4 pips.
 
I'm pretty sure, as many have said before, deploying your Cargo Scoop/Landing Gear reduces your top speed by 50% at max throttle at a similar rate as you would see if you simply cut your throttle to 50%. However, because it reduces your top speed it also lowers the optimal maneuvering speed, as that is always roughly 50% of your top speed.

So if someone is deploying their cargo scoop, and is not also reducing their throttle to 50%, then they aren't gaining any significant amount of maneuverability. If they are dropping their scoop and cutting their throttle......then that's cool.....I guess. I don't see any reason to do it, as it's just more steps for accomplishing a task that you can do in fewer steps regularly.
 
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I've just tested this in an Asp. Observations...

1. In FA OFF mode, Cargo Scoop deployment DOES slow you down to 50% max normal speed, but very slowly. See (2).

2. In FA ON mode, Slowing down to 50% using throttle took 10 sec, whereas doing it via Cargo Scoop deployment took 30+ seconds.

3. "Blue Zone" is 50% throttle, irrespective of anything else. So, with cargo scoop out, your max speed is reduced... but "blue zone" speed is half that again. So you'd need to be at 50% of max "cargo scoop open" speed to pitch fastest.


If someone has some hard evidence of shenanigans... perhaps in another ship... please upload it. I don't see the remotest problem in my Asp, in its current config.
 
Opening my scoop doesn't reduce speed any faster than setting throttle to any lower number, if FA is ON, on any ship I've tried it with, same with landing gear.

Yeah thats observation as well. Deploying gear/scoop acts like take taking pips off of engine i.e. it reduces manoeuvrability as well as speed so your actually worse off than when simply throttling back the normal way.
 
In a fight I saw the enemy criminal commander constantly opening his scoop and turning around near-instantly to fire at me.

I can confirm this does work, and I don't think that's how it was intended unless we are allowed to use it like some kind of air-brake. Submitting ticket just in case.

Now you've just told everyone how to do it :)

Does it work with landing gear as well?
 
There's one thing about EDs flight model that makes me wonder.

The optimal turning speed is 50% of your max throttle. Your max throttle changes as you divert power to / from engines (or change the whole thrusters) or... as is the case, deploy fuel scoop.

I feel there are 2 issues here. One, is that supposedly deploying fuel scoop makes you decelerate faster (which isn't the case, as far as I can tell). The other is that deploying the fuel scoop allows you to make faster turns at a lesser speed. The LATTER, I think, is a problem. And not strictly with the fuel scoop, but with the model itself.

Personally I think each thruster should have it's own "optimal speed" zone which should be based around fixed numbers rather than a percentage (the range COULD, in case of the best thrusters, change a little bit with the max throttle, but not to the point of having a fixed percentage). What do you guys think?
 
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There's one thing about EDs flight model that makes me wonder.

The optimal turning speed is 50% of your max throttle. Your max throttle changes as you divert power to / from engines (or change the whole thrusters) or... as is the case, deploy fuel scoop.

I feel there are 2 issues here. One, is that supposedly deploying fuel scoop makes you decelerate faster (which isn't the case, as far as I can tell). The other is that deploying the fuel scoop allows you to make faster turns at a lesser speed. The LATTER, I think, is a problem. And not strictly with the fuel scoop, but with the model itself.

Personally I think each thruster should have it's own "optimal speed" zone which should be based around fixed numbers rather than a percentage (the range COULD, in case of the best thrusters, change a little bit with the max throttle, but not to the point of having a fixed percentage). What do you guys think?

That would make docking and cargo scooping maneuvers much more difficult because you'd be either going too fast or turning too slowly in those situations.
 
There's one thing about EDs flight model that makes me wonder.

The optimal turning speed is 50% of your max throttle. Your max throttle changes as you divert power to / from engines (or change the whole thrusters) or... as is the case, deploy fuel scoop.

I feel there are 2 issues here. One, is that supposedly deploying fuel scoop makes you decelerate faster (which isn't the case, as far as I can tell). The other is that deploying the fuel scoop allows you to make faster turns at a lesser speed. The LATTER, I think, is a problem. And not strictly with the fuel scoop, but with the model itself.

Personally I think each thruster should have it's own "optimal speed" zone which should be based around fixed numbers rather than a percentage (the range COULD, in case of the best thrusters, change a little bit with the max throttle, but not to the point of having a fixed percentage). What do you guys think?


This would make it weird to fight slower ships. If blue zone is locked on ship type, you could use less power to engine to be able to move speeds of slower ship while still being on blue zone all the time. You could divert all your energy to weapons and systems. But when slower ship decreases it's speed to turn on blue zone, you would move out from your blue zone if you try to match speed. Faster ships ends up doing fly by's while slower ship just stays in blue zone and acts like turret. Faster ship can't use it's agility to stay in six.


On topic: Does it effect on your slow down speed if you deploy scoop and set throttle to 50% at the same time? When speed is halved, you just retract the scoop and perform fast blue zone turn.
 
Speaking of which, is THAT (boost turn) a confirmed intended mechanic or another bug? Because I find it to be another really obscure "feature" doesn't really make sense but gives you a huge advantage in combat.
Of course it is, or should be, pitch up, thrust down and FA off rotates you, boost just speeds it all up
 
Handbrake turn lol

cars-spin.jpg


They could almost make it a feature lolz
 
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