Patch Notes Update Webserver Update - 23.01.2015

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Michael Brookes

Game Director
I have had something similar for the last couple of days in Delta Phoenicis/ Sandage Terminal where I have been logging off each night/ starting from. On logging in I have been checking prices to update Slopey's BPC (hence easy to notice the changes). If the price list was 'A' the day before on checking "today" I see that roughly 75% have changed (far more than usual), so I update to list 'B'. Flying off to another system and back and the list has (edit: usually, see below) gone to 'C' with only one or two changes to prices from 'A' as would be expected. Logging out and back in before changing system doesn't alter it from 'B'.

I've just logged on today and it seems to have happened again- to use one example Performance Enhancers is showing as 6,856/ 7,000 (B) (I remember that round number being there both times before) when yesterday it was 6,766/ 6,908 (A). I've now flown to Erlik and back and they are showing as ...the same :) I've now flown back to Erlik, logged off, back in, back to Sandage Terminal and now they are back to what I expected: 6,766/ 6,908 (C). I logged off/ back in at Sandage Terminal after the first trip to Erlik and the prices stayed at the wrong figure.

For list B today again roughly 75% had changed from yesterday's A list. After getting it to the (I assume correct) C list only one commodity has changed price from the A list, Beryllium (which is what I have been selling).

Can you put the specifics in a ticket so we can take a look. Price volatility will usually be determined by player activity. The NPC trading tends to be fairly stable, but we can take a look.

Michael
 
Micheal does this extend to changes and upgrades in supply and demand ie if i flood a market or buy a lot of a good does the supply-demand change over a period of a few days and if so im guessing this flows through to wealth, SOL, economic and development index of a system in the background sim ( as well as boom famine etc) this is a bit of useful news and the npc traders have a small effect - this benefits the mikunn and pand groups
 

Michael Brookes

Game Director
Micheal does this extend to changes and upgrades in supply and demand ie if i flood a market or buy a lot of a good does the supply-demand change over a period of a few days and if so im guessing this flows through to wealth, SOL, economic and development index of a system in the background sim ( as well as boom famine etc) this is a bit of useful news and the npc traders have a small effect - this benefits the mikunn and pand groups

The market details are near realtime, usually changes are applied within a few minutes for supply and demond. The underlying stats rely on state changes for modification.

Michael
 
The market details are near realtime, usually changes are applied within a few minutes for supply and demond. The underlying stats rely on state changes for modification.

Michael

This actually isn't happening ever since 1.05 - ticket already filled but I guess it will take some time for the support team to get to it.

And the boom state affecting supply and demand seems to not be only at login but different stages - mostly random. Have seen it in more than one system by now as well. Another thing about boom state is that not all spawn luxury traders, not sure if that is working as intended or not (if it needs more than boom state to spawn them) but I ticketed it anyway.

One thing that you could help us understand maybe is the mission influence report. Some factions seem to always display 0% and others 1% and then the blue up arrow or red down arrow depending on the type of mission (some seem clearly bugged since forever - e.g. crop busters always reduces influence for actually providing them stuff). Where does this 0% and 1% come from? When I started doing missions for my faction it displayed 1% for the first few days but then changed to 0% and it has stayed there for weeks - I cannot understand why or even if I should care. Of the 4 factions in the system 2 of them always show 1% and the other 2 always 0%.

Also, you mentioned before that missions will be reworked after Wings which I guess it means April. Since they are a very important component for the background simulation is anyone actually going to look at the issues with the current missions or there is no point since it is all going to be redesigned in a few months anyway?

EDIT: Sorry for the multiple edits, just trying to put the details as I remember them.
 
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