Just curious after reading some recent posts...
Is there a dichotomy between the level of detail and accuracy being portrayed in the galaxy simulation and the realism trade-offs being made in gameplay terms to cater for multiplayer?
Would you prefer that the flight models, travel times, etc, were more in line with the realism of the galaxy at the expense of multiplayer? Or would you rather they scaled back the galaxy to focus player interaction on a smaller area? Or are you happy with the slightly strange mix of ultra-realistic galaxy blended with unrealistic flight/time systems for the sake of gameplay?
Just wondering.
Is there a dichotomy between the level of detail and accuracy being portrayed in the galaxy simulation and the realism trade-offs being made in gameplay terms to cater for multiplayer?
Would you prefer that the flight models, travel times, etc, were more in line with the realism of the galaxy at the expense of multiplayer? Or would you rather they scaled back the galaxy to focus player interaction on a smaller area? Or are you happy with the slightly strange mix of ultra-realistic galaxy blended with unrealistic flight/time systems for the sake of gameplay?
Just wondering.