There is a difference in Piracy and what we have in this game. Piracy itself is something you can live with because you know they are after only one thing and that's your cargo. But in this game people use Piracy as an excuse to continually attack the same person over and over again, which changes the point of being a pirate.
Piracy is a main aspect of the game, and if I was one of those players that wanted to play a pirate then I would be one that fires warning shots and just does not kill just for the pleasure of killing. We have NPC pirates that behave better than the human pirate, at least you can run from them.
I believe that everybody has the right-to-die, mostly something I give to pirates that attack me.
Doesn't instancing remove that possibility? I agree, there has been a post or two lately, where someone describes dyeing, then going back to find the guy who killed him, to exact his revenge, but what you seems to be describing, is akin to Spawn-Killing.
How could someone follow another Cmdr over and over, to bully him like you suggest and is there a way to avoid that happening to you?
Do we have any actual examples of this, "people use Piracy as an excuse to continually attack the same person over and over again", actually happening to anyone? If it does, then I agree it needs to be stamped out.