I've said it before and I'll say it again: Pirates are aggressive panhandlers in this game.
Kindly don't read my posts if you don't like my language. Solved. You can find opening positions for mods somewhere else I am sure. Or shoot them some submissive enough private message, they just might hire you.
I've said it before and I'll say it again: Pirates are aggressive panhandlers in this game.
keep up the abusive behaviour and we will not be seeing you for a while. I really do not care what you do and reading your posts makes me laugh. I will not give you abuse because we all have that Ignore button. My advice to you is just watch what you call people because some words which you use are very offensive.
I do not like player pirates and I refer to them as the PK Squad. I enjoy PVP and its great to be a bounty hunter. You may not like people firing back but its great to see pirate ships going bang.
I say, Have a nice day.
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yep they sure are
Piracy is a fundamental part of the game. If you don't like it too bad.
And thats the main problem. The insurance costs are a real problem for open play... As a trader I don't mind loosing a Cobra when I am trading rares because of the moderate rebuy costs. But the loss of a Type 9 (without any upgrades) costs you already 4 million (5% insurance as a normal buyer of the game). With upgrades your at 5 - 6 million, if not higher. Many players don't risk loosing such a ship and the whole cargo (profit) on top. They are trading in solo mode and go to open play when they want to do bounty hunting with their viper. The players trading in open play on the other hand are more often a victim of the pirates, because their number decreases. They get frustated and play in solo mode when their first ship has been destroyed by an idiot who shoots at them on sight and so on and so on... At some point, only a few players trade in open play and the universe feels empty.
So why not decreasing insurance costs for trading/transport vessels (Type 6 / Type7 / Type 9)? Thus many traders will risk trading in open play because they cannot loose that much money.
Yeah exactly. It's not average profit per hour. I tried ASP, even bought that stupid pirate skin for it and then just sold it. Pirating in ASP is a total nonsense.
The more you pirate in a system, the more law interdictions you get (shields have to go down for that limpet, that's a bounty albeit minor) potentially ruining your own attempt to interdict a trader. People will almost never give you cargo willingly. Many of traders will logoff on you while you are performing scan/negotiate. Just ask Tigga... he was kind enough to provide me with his longass list of traders exploiting logoff so I can missile+rails them down before they can do it. 90% of them abusing short 15s timer.
The more... the less human traders. [redacted]. And to make some decent cash you need both well populated sector AND sector attractive for trading (palladium, gold, hi-tech stuff...). I doubt you have a map of potentially expoitable rich sectors packed with human traders so you can alternate between them.
And ofc, you can selfdestruct to reduce the w+t bill. Or you can ignore it completely and risk it at fight with human.
You can masslock t6 with cobra too AND hunt down other cobras. There is really no advantage of using Asp for piracy.Cobras can be too fast, but thats just how it is. But atleast you can masslock those T6s and ASPs.
You can masslock t6 with cobra too AND hunt down other cobras. There is really no advantage of using Asp for piracy.
Check the stats. Cobra's mass is actually a bit bigger than t6 (t6 155T, cobra 180T). Dunno how much cargo affects it and you probably have to be closer than your average 2-3 km range. But it definitely works (source: experience).You can? Last time and it was back in gamma if I remember correctly a cobra was not able to mass lock a T6. All the T6 commanders were spooling their FSDs as there was no tomorrow with no obvious delay that would indicate they were being mass locked.
Check the stats. Cobra's mass is actually a bit bigger than t6 (t6 155T, cobra 180T). Dunno how much cargo affects it and you probably have to be closer than your average 2-3 km range. But it definitely works (source: experience).
Pirate ship comparison:cool good to know, might trade in my asp for a cobra as the upkeep costs are a bit silly for my asp![]()
Asp: | Cobra: |
Pro: | Pro: |
Good Mass | Fast |
Room for plenty of toys and loot | Cheap (100cr per % hull) |
Very good firepower | Decent firepower |
Con: | Con: |
Slow | Less room for toys and loot |
Expensive (2000cr per % hull) | Not as durable vs Bounty Hunters |
You can masslock t6 with cobra too AND hunt down other cobras. There is really no advantage of using Asp for piracy.
Pirate ship comparison:
Asp:
Cobra:
Pro:
Pro:
Good Mass Fast Room for plenty of toys and loot Cheap (100cr per % hull) Very good firepower Decent firepower Con:
Con:
Slow Less room for toys and loot Expensive (2000cr per % hull)
Not as durable vs Bounty Hunters
Both by all means make for excellent robber-ships. With the Asp you get stuff done faster, victims are mass-locked longer and you don't have to leave your hunting ground too soon as you can store up to 60-70t of loot even when fully kitted with pirate toys (Hatch Breaker, SCB, Fuel Scoop, FSD Interdictor, Warrant Scanner, Cargo Scanner, Wake Scanner and Chaff). With the Cobra you either go with very low loot-capacity or less toys. And even then, you need make priorities - you can't fit all pirate toys. Not room nor power to do so. On the bright side, nothing will outrun a Cobra and it cost next to nothing to repair.
Nah, I doubt that. Yesterday I took out two t6s and they were spam spooling their friendship drives while I was within 1-1.5 km. Why would they do that then? Of course, some relevant testing would be better. Point being I have never had any problem with t6 escaping while in cobra.You do NOT masslock a T6 in a Cobra! Masslock is NOT based on your mass, but instead it seems to be based on a table... A good guideline is: if their basehull costs more than your basehull you do not masslock it.
This was tested rather scientifically in 1.04 by myself and a friend. The Cobra couldn't mass-lock a Type-6 that was 2/3 of its total mass. The Type-6 could jump out in 5 seconds. Unless this has changed without going in the logs, a Cobra can not mass lock a Type-6. Similarily, the amount of disruptive mass does not depend on range: it's either on (under 3km) or off (over 3km). Nothing between.Check the stats. Cobra's mass is actually a bit bigger than t6 (t6 155T, cobra 180T). Dunno how much cargo affects it and you probably have to be closer than your average 2-3 km range. But it definitely works (source: experience).
Fair enough then. Guess I had luck on people who were either very stressed or didn't know what the hell were doing then. I doubt they would change something like this in .05 or .06.This was tested rather scientifically in 1.04 by myself and a friend. The Cobra couldn't mass-lock a Type-6 that was 2/3 of its total mass. The Type-6 could jump out in 5 seconds. Unless this has changed without going in the logs, a Cobra can not mass lock a Type-6. Similarily, the amount of disruptive mass does not depend on range: it's either on (under 3km) or off (over 3km). Nothing between.