On behalf of pirates everywhere...

Kindly don't read my posts if you don't like my language. Solved. You can find opening positions for mods somewhere else I am sure. Or shoot them some submissive enough private message, they just might hire you.

keep up the abusive behaviour and we will not be seeing you for a while. I really do not care what you do and reading your posts makes me laugh. I will not give you abuse because we all have that Ignore button. My advice to you is just watch what you call people because some words which you use are very offensive.

I do not like player pirates and I refer to them as the PK Squad. I enjoy PVP and its great to be a bounty hunter. You may not like people firing back but its great to see pirate ships going bang.


I say, Have a nice day.

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I've said it before and I'll say it again: Pirates are aggressive panhandlers in this game.

yep they sure are
 
mmhh strange snotface.. i was in lave and diso before, there i died in my cobra to another cobra, that played the game : im not leaving my track, so i did the same and we collided massiveley.. i dont know if he died too, he was out of shields and i still had 50% and composite hull. but also there i met a nice viper pilot who fought me twice.. but hey dumpfire missiles against a viper in an asp ?? you must be joking arent you ?? you wont hit a type 9 with that setup... yeah i will come over please show me your aiming with that joke ^^
 
keep up the abusive behaviour and we will not be seeing you for a while. I really do not care what you do and reading your posts makes me laugh. I will not give you abuse because we all have that Ignore button. My advice to you is just watch what you call people because some words which you use are very offensive.

I do not like player pirates and I refer to them as the PK Squad. I enjoy PVP and its great to be a bounty hunter. You may not like people firing back but its great to see pirate ships going bang.


I say, Have a nice day.

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yep they sure are


Piracy is a fundamental part of the game. If you don't like it too bad.
 
Piracy is a fundamental part of the game. If you don't like it too bad.

There is a difference in Piracy and what we have in this game. Piracy itself is something you can live with because you know they are after only one thing and that's your cargo. But in this game people use Piracy as an excuse to continually attack the same person over and over again, which changes the point of being a pirate.

Piracy is a main aspect of the game, and if I was one of those players that wanted to play a pirate then I would be one that fires warning shots and just does not kill just for the pleasure of killing. We have NPC pirates that behave better than the human pirate, at least you can run from them.

I believe that everybody has the right-to-die, mostly something I give to pirates that attack me.
 
And thats the main problem. The insurance costs are a real problem for open play... As a trader I don't mind loosing a Cobra when I am trading rares because of the moderate rebuy costs. But the loss of a Type 9 (without any upgrades) costs you already 4 million (5% insurance as a normal buyer of the game). With upgrades your at 5 - 6 million, if not higher. Many players don't risk loosing such a ship and the whole cargo (profit) on top. They are trading in solo mode and go to open play when they want to do bounty hunting with their viper. The players trading in open play on the other hand are more often a victim of the pirates, because their number decreases. They get frustated and play in solo mode when their first ship has been destroyed by an idiot who shoots at them on sight and so on and so on... At some point, only a few players trade in open play and the universe feels empty.

So why not decreasing insurance costs for trading/transport vessels (Type 6 / Type7 / Type 9)? Thus many traders will risk trading in open play because they cannot loose that much money.

and dropping 4-6 cans is less of an impact on you when you have more cargo to start with
traders seem to forget that pirates have limited cargo space we do not want ALL of your cargo only a 2-6 cans
if your hauling around 100 rares dropping 4 cans is hardly going to do much to your profits
 
Yeah exactly. It's not average profit per hour. I tried ASP, even bought that stupid pirate skin for it and then just sold it. Pirating in ASP is a total nonsense.

The more you pirate in a system, the more law interdictions you get (shields have to go down for that limpet, that's a bounty albeit minor) potentially ruining your own attempt to interdict a trader. People will almost never give you cargo willingly. Many of traders will logoff on you while you are performing scan/negotiate. Just ask Tigga... he was kind enough to provide me with his longass list of traders exploiting logoff so I can missile+rails them down before they can do it. 90% of them abusing short 15s timer.

The more... the less human traders. [redacted]. And to make some decent cash you need both well populated sector AND sector attractive for trading (palladium, gold, hi-tech stuff...). I doubt you have a map of potentially expoitable rich sectors packed with human traders so you can alternate between them.

And ofc, you can selfdestruct to reduce the w+t bill. Or you can ignore it completely and risk it at fight with human.

Lawinterdictions are anoying but easily avoided (won). And yes, traders that do not drop cargo get their shields taken down and i will try to attach a limpet. Or i go for the cargohatch. But i activly try to not kill him. Many live to tell the tale, but almost always with less cargo than before.
Tho there are situations where you make their ship go poof. Last night i had a dude who claimed to not know how to drop cargo and after explaining how to he said his cargo hatch was deactivated. At this point two of his friends (i assume they where) dropped in on me. So i boosted away and jumped out, reinterdicted him and just killed him.

About the people pulling the plug: about 10% did that on me... i report everyone, add them to the list to be KOS and go on.

And yes... there is some efford to find a good place to pirate. You cannot sit in one system and expect traders to show up.

The ASP is great for pirating. Everything up to and including T7 is doable. Cobras can be too fast, but thats just how it is. But atleast you can masslock those T6s and ASPs.
 
The one thing I hate about pirating (I only pirate npcs) is when you've dropped a type 6 or a hauler to 10% hull, shot out it's hatch and it's blown it's cargo everywhere, instead of running away it turns around and attempts to fight back whilst you're scooping. I wonder if this is why people turn to pirating real players over the atrocious AI.
 

ciger

Banned
You can masslock t6 with cobra too AND hunt down other cobras. There is really no advantage of using Asp for piracy.

You can? Last time and it was back in gamma if I remember correctly a cobra was not able to mass lock a T6. All the T6 commanders were spooling their FSDs as there was no tomorrow with no obvious delay that would indicate they were being mass locked.
 
You can? Last time and it was back in gamma if I remember correctly a cobra was not able to mass lock a T6. All the T6 commanders were spooling their FSDs as there was no tomorrow with no obvious delay that would indicate they were being mass locked.
Check the stats. Cobra's mass is actually a bit bigger than t6 (t6 155T, cobra 180T). Dunno how much cargo affects it and you probably have to be closer than your average 2-3 km range. But it definitely works (source: experience).
 

ciger

Banned
Check the stats. Cobra's mass is actually a bit bigger than t6 (t6 155T, cobra 180T). Dunno how much cargo affects it and you probably have to be closer than your average 2-3 km range. But it definitely works (source: experience).

cool good to know, might trade in my asp for a cobra as the upkeep costs are a bit silly for my asp :D
 
cool good to know, might trade in my asp for a cobra as the upkeep costs are a bit silly for my asp :D
Pirate ship comparison:

Asp:
Cobra:
Pro:
Pro:
Good MassFast
Room for plenty of toys and lootCheap (100cr per % hull)
Very good firepowerDecent firepower
Con:
Con:
SlowLess room for toys and loot
Expensive (2000cr per % hull)
Not as durable vs Bounty Hunters

Both by all means make for excellent robber-ships. With the Asp you get stuff done faster, victims are mass-locked longer and you don't have to leave your hunting ground too soon as you can store up to 60-70t of loot even when fully kitted with pirate toys (Hatch Breaker, SCB, Fuel Scoop, FSD Interdictor, Warrant Scanner, Cargo Scanner, Wake Scanner and Chaff). With the Cobra you either go with very low loot-capacity or less toys. And even then, you need make priorities - you can't fit all pirate toys. Not room nor power to do so. On the bright side, nothing will outrun a Cobra and it cost next to nothing to repair.
 
You can masslock t6 with cobra too AND hunt down other cobras. There is really no advantage of using Asp for piracy.

You do NOT masslock a T6 in a Cobra! Masslock is NOT based on your mass, but instead it seems to be based on a table... A good guideline is: if their basehull costs more than your basehull you do not masslock it.
 

ciger

Banned
Pirate ship comparison:

Asp:
Cobra:
Pro:
Pro:
Good MassFast
Room for plenty of toys and lootCheap (100cr per % hull)
Very good firepowerDecent firepower
Con:
Con:
SlowLess room for toys and loot
Expensive (2000cr per % hull)
Not as durable vs Bounty Hunters

Both by all means make for excellent robber-ships. With the Asp you get stuff done faster, victims are mass-locked longer and you don't have to leave your hunting ground too soon as you can store up to 60-70t of loot even when fully kitted with pirate toys (Hatch Breaker, SCB, Fuel Scoop, FSD Interdictor, Warrant Scanner, Cargo Scanner, Wake Scanner and Chaff). With the Cobra you either go with very low loot-capacity or less toys. And even then, you need make priorities - you can't fit all pirate toys. Not room nor power to do so. On the bright side, nothing will outrun a Cobra and it cost next to nothing to repair.

Nice comparison, pretty much agree with everything except the ASP being slow, I boost to almost 390 which is quite decent for such a heavy ship. And hell even the repairs would not be much of a problem, things go bad I can run away. It is the wear and tear that is a bit too much especially for a pirate who needs to interdict its pray.
 
You do NOT masslock a T6 in a Cobra! Masslock is NOT based on your mass, but instead it seems to be based on a table... A good guideline is: if their basehull costs more than your basehull you do not masslock it.
Nah, I doubt that. Yesterday I took out two t6s and they were spam spooling their friendship drives while I was within 1-1.5 km. Why would they do that then? Of course, some relevant testing would be better. Point being I have never had any problem with t6 escaping while in cobra.
 
Pirating in an Asp works just fine. I make more money in an Asp then I did in a Cobra. Why?
1) It's much easier to pirate other Asps
2) It's much easier to pirate Type-6s. If you see a Type-7 it's as easy to rob as a Type-6. Easier actually.
3) The hull damage can be reduced by interdicting slow moving targets. It does mean you get the occasional person getting away after the police interdict you, but that's not a huge bother.
4) Increased cargo capacity is very useful as it reduces the time between docking. When you're docking your not pirating, so you're not making money.

To be fair, it's harder to rob Cobras, but I always found 10+t hauls from Cobras to be rare anyway.

I don't make a lot more money. About 20-30% more after repairs/ammo. Namuras' figure of 400k/hour I beat some nights, don't other nights. Against players, of course.

Check the stats. Cobra's mass is actually a bit bigger than t6 (t6 155T, cobra 180T). Dunno how much cargo affects it and you probably have to be closer than your average 2-3 km range. But it definitely works (source: experience).
This was tested rather scientifically in 1.04 by myself and a friend. The Cobra couldn't mass-lock a Type-6 that was 2/3 of its total mass. The Type-6 could jump out in 5 seconds. Unless this has changed without going in the logs, a Cobra can not mass lock a Type-6. Similarily, the amount of disruptive mass does not depend on range: it's either on (under 3km) or off (over 3km). Nothing between.
 
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This was tested rather scientifically in 1.04 by myself and a friend. The Cobra couldn't mass-lock a Type-6 that was 2/3 of its total mass. The Type-6 could jump out in 5 seconds. Unless this has changed without going in the logs, a Cobra can not mass lock a Type-6. Similarily, the amount of disruptive mass does not depend on range: it's either on (under 3km) or off (over 3km). Nothing between.
Fair enough then. Guess I had luck on people who were either very stressed or didn't know what the hell were doing then. I doubt they would change something like this in .05 or .06.
 
Complaining about pirates again, something that's always been part of Elite and for which mechanisms have been deliberately included in ED? (I'm guessing that it's the main reason for the inclusion of the FSI). Odd.

There's quite a lot of changes that could and possibly should be made but please don't complain about the very idea of it. Ideally I'd like piracy to be both higher risk and higher reward, with systems that are too risky to pirate in but other low security ones with enough potential riches to tempt traders to them.

People who'll just blow up random easy targets for the hell of it though, can't help thinking there's something rather screwed up in their heads if that's their idea of fun. Still, at least they make life a bit more interesting, got to watch your scanner and so on. I hate to say it but at present the game is better with them too.
 
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