Trying not to get bored...Faction help

I'm trying to like this game, though it's isn't always easy. The key seems to be to stop grinding. I've accepted the fact that I'll never own a python, let alone an anaconda. I'd even given up on owning an Asp, As it would probably cost about 25,000,000 credits to fully upgrade. I've got my faithful old cobra, and a shiny new viper I'm content with. I've given up on mining, and exploring as they are mind numbingly boring. I stopped trading, since unless you have huge cargo space is not worth the effort. I've even stopped the rare trading, even though the money was good. It was just getting too dull.

And so I bought a Viper, and started bounty hunting. It's been much more enjoyable, I wish the noncombat parts were half as interesting, or fun. But I know that if I keeping hanging out at extraction sites, waiting for pirates this too will become dull. So, I've decided to delve into politics. Since I know that with a game this massive nothing we do will affect the big picture, I've decided to take the 'all politics are local' approach.

As a rare trader I became familiar with the Lave area, and since that's where I've stored my cobra I might as well call it home. There are several Alliance Systems in the area, with some independent systems nearby. So I set myself the task of trying to convince some of those independents states to join the Alliance. But the questions is how?


I thought I would find a minor faction with pro Alliance leanings, and do missions/trade with them in the hopes they would take over the system. But if they did would it become an Alliance system, or would it just be an independent system friendly to the Alliance? The rules governing influence are ambiguous at best, at a worse they are not working.

Has anyone flipped the system away from, or into one of the three major factions? It it a waste of time for one person to try this? Would it take the effort of hundreds of people? If it happened would if happen by itself, or would someone at Frontier have to flip a switch?
 
Well it turns out the system I wanted to join the Alliance has NO pro Alliance faction. One federal leaning faction, 4 independent. And only 1 station so any trading helps the party in power, and ALL missions are from the ruling faction!

? How can any other minor faction have a chance there? You would think that every system would have at least:

1 pro Empire faction
1 pro Alliance faction
1 pro Federal faction
and 1 independent faction.
 
You can sometimes get a faction from an adjacent system to expand into the system. That could get you your foothold.

Also, bounty hunting at RES is not all that great. Bounty hunting in non-RES planetary rings - particularly in Anarchy systems - can be very profitable and fast-paced.
 
Boredom is a real issue with this game. I've taken up bounty hunting in resource extraction sites. If you do it in an anarchy system, you can bounty hunt and pirate the miners at the same time!
 
I just read a thread where 90 pilots spend 2 week working together and practically nothing happened...Sigh...

The worst part is the devs are of NO HELP here. Players are groping around in the dark trying to figure out this convoluted system.
 
As a rare trader I became familiar with the Lave area, and since that's where I've stored my cobra I might as well call it home. There are several Alliance Systems in the area, with some independent systems nearby. So I set myself the task of trying to convince some of those independents states to join the Alliance. But the questions is how?


I thought I would find a minor faction with pro Alliance leanings, and do missions/trade with them in the hopes they would take over the system. But if they did would it become an Alliance system, or would it just be an independent system friendly to the Alliance? The rules governing influence are ambiguous at best, at a worse they are not working.

Has anyone flipped the system away from, or into one of the three major factions? It it a waste of time for one person to try this? Would it take the effort of hundreds of people? If it happened would if happen by itself, or would someone at Frontier have to flip a switch?

As it is possible with independent factions to take ownership of systems (change controlling faction from federation to independence for example) i would assume there might be people out there who did it with one of the three major factions. They just dont spoil it because they dont want to get people into their systems and mess around.
If you want to try something like this alone i wouldnt choose a system near lave with hundreds of players influencing the different states every day. Best choice would be a system (working for the strongest faction) with low population and low traffic.

Well it turns out the system I wanted to join the Alliance has NO pro Alliance faction. One federal leaning faction, 4 independent. And only 1 station so any trading helps the party in power, and ALL missions are from the ruling faction!

? How can any other minor faction have a chance there? You would think that every system would have at least:

1 pro Empire faction
1 pro Alliance faction
1 pro Federal faction
and 1 independent faction.

Getting missions for minor factions is a problem atm (because most of them are given by the strongest faction) but they want to change this from what i know.

I just read a thread where 90 pilots spend 2 week working together and practically nothing happened...Sigh...

The worst part is the devs are of NO HELP here. Players are groping around in the dark trying to figure out this convoluted system.

The devs are supporting us very well since weeks with helpfull informations about the faction mechanics. They just dont want to spoil all at once. But if you are interested in this you can get usefull informations in that thread.

https://forums.frontier.co.uk/showthread.php?t=97577
 
I have an ASP, I got it after a couple of days of rare trading. Maybe you should look up some tutorial or guide

I think maybe it's not the game for you, never ever try to force yourself into liking something
 
I have an ASP, I got it after a couple of days of rare trading. Maybe you should look up some tutorial or guide

I think maybe it's not the game for you, never ever try to force yourself into liking something

I traded rares and made about 400,000+ per round trip, enough to kit out my cobra and viper. But it was a grind to me. Doing something I don't enjoy just to get a better ship to grind more efficiently doesn't appeal to me.

I'd rather just get into the more interesting idea of faction politics. But the system is confusing, and possibly bugged. Doing mission for faction and losing rep in the process, etc. It should be clear what affect rep, and how. More information about lockdown, civil unrest, how we affect civil war, etc. It shouldn't be a secret.
 
Getting an Asp does give some snow balling effect to your income. I just got one this weekend and love it. This is because you can do EVERYTHING with it. I have mine equipped for combat, full exploration (adv. scan, fuel scoop, etc.) and rare trading, all in one ship! So my point is with this ship you can switch between them easily and even do them all at the same time, especially exploration and trading.

Also, it has enough slots to even put an interdicting device in addition to what I mentioned above. So yeh, it is a true all in one ship, at the same time.
 
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I like to hit lave, leesti, and orrere (sp?) for rares. Depending on your FSD, Sol is just a handful of jumps away and I make 10-12k per ton for the rares.
 
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I like to hit lave, leesti, and orrere (sp?) for rares. Depending on your FSD, Sol is just a handful of jumps away and I make 10-12k per ton for the rares.

I do a similar route but then jump to witchhaul and then sell, pick some more rares and go to a few systems near by (wolf 39, fujin etc) and go back to orrere and sell. 1.6 mil PROFIT full trip:
http://eliteraretrader.co.uk/?route=51,52,72,62,1,30,77,79,51&name=Lave2

plus all the bounties from the pirates that attack me on the way

ASP with 6 autocannons and 22LY laden FSD
and it's fun!

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Getting an Asp does give some snow balling effect to your income. I just got one this weekend and love it. This is because you can do EVERYTHING with it. I have mine equipped for combat, full exploration (adv. scan, fuel scoop, etc.) and rare trading, all in one ship! So my point is with this ship you can switch between them easily and even do them all at the same time, especially exploration and trading.

Also, it has enough slots to even put an interdicting device in addition to what I mentioned above. So yeh, it is a true all in one ship, at the same time.

Yeah I even got a KWS and few bounty hunter goodies on mine :)

and the scanning data adds up as well
 
Well it turns out the system I wanted to join the Alliance has NO pro Alliance faction. One federal leaning faction, 4 independent. And only 1 station so any trading helps the party in power, and ALL missions are from the ruling faction!

Apparently you need to get a nearby Alliance faction in another system into the Expansion state, and then they may appear in the faction list in the other system - and therefore offer missions.

However, allegiance cannot be flipped automatically. Given that we have a curated universe, someone at Frontier has to hit the 'go' button to authorize a flip. Yeah. I'm not too happy about that one, but from what I've read that's how it works.
 
Apparently you need to get a nearby Alliance faction in another system into the Expansion state, and then they may appear in the faction list in the other system - and therefore offer missions.

However, allegiance cannot be flipped automatically. Given that we have a curated universe, someone at Frontier has to hit the 'go' button to authorize a flip. Yeah. I'm not too happy about that one, but from what I've read that's how it works.

How do you trigger the Expansion state? If Frontier has to flip a switch it isn't dynamic, is it?:mad:
 
How do you trigger the Expansion state? If Frontier has to flip a switch it isn't dynamic, is it?:mad:

The switch thing is just for conflicts, like the slave revolt. The rest AFAIK is processed by a queue but of course anyone else playing in SOLO or OPEN in your same area is influencing too.

I (we) triggered the expansion state for NGALIBIA's main force (Blue Camorra) at launch, but I then moved on toward empire space and lost track.
Doing missions and trading did the trick but careful who you do missions for, choose a group and stick to it
 
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I just read a thread where 90 pilots spend 2 week working together and practically nothing happened...Sigh...

The worst part is the devs are of NO HELP here. Players are groping around in the dark trying to figure out this convoluted system.

They don't even want to help. They said they would keep the methods and info in a black box. So we don't even know if what we are doing is working, or all faked.
 
The switch thing is just for conflicts, like the slave revolt. The rest AFAIK is processed by a queue but of course anyone else playing in SOLO or OPEN in your same area is influencing too.

I (we) triggered the expansion state for NGALIBIA's main force (Blue Camorra) at launch, but I then moved on toward empire space and lost track.
Doing missions and trading did the trick but careful who you do missions for, choose a group and stick to it

Which mission types? IS there certain group to trade with that trigger the expansion, or will any faction do?

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They don't even want to help. They said they would keep the methods and info in a black box. So we don't even know if what we are doing is working, or all faked.
Sounds shady. Like they don't want to admit it isn't working, or worse can't do what they promised.
 
They don't even want to help. They said they would keep the methods and info in a black box. So we don't even know if what we are doing is working, or all faked.

Probably for IP reasons. My guess is they are using their own formula/algorithms.
 
I usually pick the biggest group and do all their missions. Trading means just buying and selling stuff in the station

It's not shady, they don't want players to know how it works so that it cannot be exploited.Hence, blackbox
 
I usually pick the biggest group and do all their missions. Trading means just buying and selling stuff in the station

It's not shady, they don't want players to know how it works so that it cannot be exploited.Hence, blackbox
Knowing how missions affect factions, and how our actions shape the game is not an exploit, it's the point of the game.

Doing actions that directly do the opposite of what a gamer intended is not a good system.
 
There are states like famine, lockdown?, civil unrest etc but no clear description of what these do, how to increase/decrease them or what affect either will do. Some say smuggling in weapon and armor increase unrest but does that just increase the chance of civil war, or does that improve the chance of the wars success?

Why do we have to scour the internet to try to find educated guesses and theories? No real info in game, or from the devs?
 
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