Fragmentation Cannon: Use and Balance

Ahoy,

I have always been a fan of shotguns in games; and lets be honest, when it comes down to it, that really is what the fragmentation cannon is. close range scatter shot. I seem to have this strange occurrence that happens once every couple weeks. I go into the weapon outfitter and see the Frag Cannon and go "Yeah, time for some space shotgun!" I take it out to the local hive of villainy and start finding targets. Oh well obviously since it is a scatter shot it is designed for close range and fighting big ships, I think as obviously it needs to express all of its damage onto the hull. So I pin my viper to the side of a large ship and unload once their shields are down. I note that their Hull is barely phased. I do likewise, this time rapid firing both of my class 2 frag cannons and sure enough the hull seems relatively unphased. So I go back to another weapon, such as the multicannons, or standard cannon, and try them out and sure enough they do plenty of damage, without having to close the gap.

So naturally it is designed for shredding smaller ships right? I mean there is nowhere to hide, clearly it'll rip through their hull like paper. So I get all nice and close to small ships, Adders, fellow Vipers, even some sidewinders and sure enough the damage is... less then spectacular. I mean I won't lie and say it did nothing; but compared to pretty much every other kinetic weapon the damage is pitiful. I would continue testing, but it also happens to have a tiny ammunition capacity. considering that the only way to actually do damage with the weapon is to unload your 3 shot clip when you get in close; you'll go through the ammo in no time flat... and it isn't the cheapest weapon to refill (though not as bad as it was in beta.)

I don't know I just feel like I have done plenty of testing with the weapon and it seems relatively ineffectual against any and all targets from sidewinders to anaconda. I mean yeah, we all know Multicannons are king right now for kinetic as they do plenty o damage at a comfortable range, and relatively cheap reload costs. But for instance Cannons, substantially nicer clip, way higher damage, sure it is harder to "hit" a target, but I don't consider a frag cannon hit successful unless it unloads the entirety of the shrapnel into the target.

So am I simply misusing it or is it genuinely useless... I really like shotguns, would really like to use this thing... but as it stands it just feels like a silly choice.
 
If you're mis-using them the n so am I.
I've never managed to have an success with them either. I'd far rather a pair of cannon if I want high damage potential, or Multis if I'm in a spray and prey frame of mind.
 
Frag cannons are not like shotguns though.

A shotgun will fire shot in a filled in cone around where it is pointed.

The frag cannon will only end up with shot around the outer edge of a cone around where it was pointed.

In short, in order to hit with the frag cannon your target needs to be wider than the firing cone of the cannon otherwise you just miss.
 
Frag cannons are not like shotguns though.

A shotgun will fire shot in a filled in cone around where it is pointed.

The frag cannon will only end up with shot around the outer edge of a cone around where it was pointed.

In short, in order to hit with the frag cannon your target needs to be wider than the firing cone of the cannon otherwise you just miss.

See but here is my issue, I have no problem with that concept. I simply find large ships to plant my cannons against. It still does practically no damage. Even if I unload my entire ammo capacity into an anaconda or python, with ALL of the pellets hitting, they don't die, maybe lucky if they lose 50% hull or so from it. as opposed to say Cannons, or multicannons, or railguns, or anything really that if did similarly I would have killed them with a few clips.
 
In order for that to be true though, the frag cannon would actually have to do damage... that's kinda the point of this post.

In my experience npc elite condas go down very very fast with 4x frag cannons. Now apply same DPS to small stationary ships, like a T6 while docking inside station.
 
In my experience npc elite condas go down very very fast with 4x frag cannons. Now apply same DPS to small stationary ships, like a T6 while docking inside station.

See this I find intriguing? How? I ran a quad frag cannon loadout and planted up against anacondas and barely got throught heir shields before running out of ammo. Could you post a video or like screenshots? Were you perhaps in like, a an anaconda and using 4 frac cannons *and* other stuff? I am just really confused.... I really want to make them work but anytime I use them they do practically no damage,
 
I have a 4x fragement cannon setup on my Cobra, 2x C2 fixed and 2x C1 gimballed. I did not try it against larger ships but NPC Cobras and Type 7 go down very fast. It eats shields for breakfast. Last time I was Nav Point Hunting I got 4 smaller ships in a row but after that needed to go back to station for a reload. I think they are devastating up, close and personal. Need more testing though. Especially improving the hit area. Also for larger ships aiming for subsystems like FSD or power plant will help here also.
 
I have a 4x fragement cannon setup on my Cobra, 2x C2 fixed and 2x C1 gimballed. I did not try it against larger ships but NPC Cobras and Type 7 go down very fast. It eats shields for breakfast. Last time I was Nav Point Hunting I got 4 smaller ships in a row but after that needed to go back to station for a reload. I think they are devastating up, close and personal. Need more testing though. Especially improving the hit area. Also for larger ships aiming for subsystems like FSD or power plant will help here also.

See that's 3 people now saying they run fragmentation cannons and get results and now I am just confused... I have tested it attacking literally every ship type and found its damage to be terrible from all ranges... like... am I glitched or something?

This is really frustrating. I mean, I never ever see anyone using them in streams, or in game, so I figured maybe they just suck... And every time I try them out their damage is garbage compared to all the other weapons to the point of making them useless even at a close range... You say it shreds sheilds but I find them impenetrable walls when using the quad frag loadout... God this is frustrating,

I wish I could say I could run more tests... maybe try them out on a cobra; not sure whyt hat would help, seeing as the viper has a better hardpoint positioning for the frag cannons anyways... urk.
 
See that's 3 people now saying they run fragmentation cannons and get results and now I am just confused... I have tested it attacking literally every ship type and found its damage to be terrible from all ranges... like... am I glitched or something?

This is really frustrating. I mean, I never ever see anyone using them in streams, or in game, so I figured maybe they just suck... And every time I try them out their damage is garbage compared to all the other weapons to the point of making them useless even at a close range... You say it shreds sheilds but I find them impenetrable walls when using the quad frag loadout... God this is frustrating,

I wish I could say I could run more tests... maybe try them out on a cobra; not sure whyt hat would help, seeing as the viper has a better hardpoint positioning for the frag cannons anyways... urk.

https://www.youtube.com/watch?v=02jPpec4SMc at 11:00
 
Their damage is great... in the right circumstances. I don't think they will be the next dumbfires because they really don't do that well against shields, saying use 6x on an asp is much like using 6x rails lol, its just as effective but still gimped in many situations!

Buff ammo please, thats all it needs.

Also think its designed for shredding larger targets, so its self balancing because you can't hit a viper with a full round unless you are literally right next to it. Again.. More ammo all thats needed!
 
Last edited:
See that's 3 people now saying they run fragmentation cannons and get results and now I am just confused... I have tested it attacking literally every ship type and found its damage to be terrible from all ranges... like... am I glitched or something?

This is really frustrating. I mean, I never ever see anyone using them in streams, or in game, so I figured maybe they just suck... And every time I try them out their damage is garbage compared to all the other weapons to the point of making them useless even at a close range... You say it shreds sheilds but I find them impenetrable walls when using the quad frag loadout... God this is frustrating,

I wish I could say I could run more tests... maybe try them out on a cobra; not sure whyt hat would help, seeing as the viper has a better hardpoint positioning for the frag cannons anyways... urk.

They are using them against NPC's with undersized shields for the ship size and think they have great results is all. I have tested them as well, even class 3's and they are extremely underwhelming in damage.
 
They're good, they just have very low ammo, also you have to take down the shields first and you MUST hit a full burst in order to get the best of it, if you fail to hit the full burst you'll do considerably less damage.

Its all about the burst! and being at very close range. (may require some adaptation if you're not used to being so close)

I'd be using them if they had more ammo, definitely fun to shoot and reminds me of UT's Flak Cannon.


They are using them against NPC's with undersized shields for the ship size and think they have great results is all. I have tested them as well, even class 3's and they are extremely underwhelming in damage.

Nope, not NPCs, in fact I took down more CMDRs(In fair fights, with better ships than mine) than NPCs with those, only stopped due to low ammo. Nobody expects them.
 
Last edited:
Back
Top Bottom