Ahoy,
I have always been a fan of shotguns in games; and lets be honest, when it comes down to it, that really is what the fragmentation cannon is. close range scatter shot. I seem to have this strange occurrence that happens once every couple weeks. I go into the weapon outfitter and see the Frag Cannon and go "Yeah, time for some space shotgun!" I take it out to the local hive of villainy and start finding targets. Oh well obviously since it is a scatter shot it is designed for close range and fighting big ships, I think as obviously it needs to express all of its damage onto the hull. So I pin my viper to the side of a large ship and unload once their shields are down. I note that their Hull is barely phased. I do likewise, this time rapid firing both of my class 2 frag cannons and sure enough the hull seems relatively unphased. So I go back to another weapon, such as the multicannons, or standard cannon, and try them out and sure enough they do plenty of damage, without having to close the gap.
So naturally it is designed for shredding smaller ships right? I mean there is nowhere to hide, clearly it'll rip through their hull like paper. So I get all nice and close to small ships, Adders, fellow Vipers, even some sidewinders and sure enough the damage is... less then spectacular. I mean I won't lie and say it did nothing; but compared to pretty much every other kinetic weapon the damage is pitiful. I would continue testing, but it also happens to have a tiny ammunition capacity. considering that the only way to actually do damage with the weapon is to unload your 3 shot clip when you get in close; you'll go through the ammo in no time flat... and it isn't the cheapest weapon to refill (though not as bad as it was in beta.)
I don't know I just feel like I have done plenty of testing with the weapon and it seems relatively ineffectual against any and all targets from sidewinders to anaconda. I mean yeah, we all know Multicannons are king right now for kinetic as they do plenty o damage at a comfortable range, and relatively cheap reload costs. But for instance Cannons, substantially nicer clip, way higher damage, sure it is harder to "hit" a target, but I don't consider a frag cannon hit successful unless it unloads the entirety of the shrapnel into the target.
So am I simply misusing it or is it genuinely useless... I really like shotguns, would really like to use this thing... but as it stands it just feels like a silly choice.
I have always been a fan of shotguns in games; and lets be honest, when it comes down to it, that really is what the fragmentation cannon is. close range scatter shot. I seem to have this strange occurrence that happens once every couple weeks. I go into the weapon outfitter and see the Frag Cannon and go "Yeah, time for some space shotgun!" I take it out to the local hive of villainy and start finding targets. Oh well obviously since it is a scatter shot it is designed for close range and fighting big ships, I think as obviously it needs to express all of its damage onto the hull. So I pin my viper to the side of a large ship and unload once their shields are down. I note that their Hull is barely phased. I do likewise, this time rapid firing both of my class 2 frag cannons and sure enough the hull seems relatively unphased. So I go back to another weapon, such as the multicannons, or standard cannon, and try them out and sure enough they do plenty of damage, without having to close the gap.
So naturally it is designed for shredding smaller ships right? I mean there is nowhere to hide, clearly it'll rip through their hull like paper. So I get all nice and close to small ships, Adders, fellow Vipers, even some sidewinders and sure enough the damage is... less then spectacular. I mean I won't lie and say it did nothing; but compared to pretty much every other kinetic weapon the damage is pitiful. I would continue testing, but it also happens to have a tiny ammunition capacity. considering that the only way to actually do damage with the weapon is to unload your 3 shot clip when you get in close; you'll go through the ammo in no time flat... and it isn't the cheapest weapon to refill (though not as bad as it was in beta.)
I don't know I just feel like I have done plenty of testing with the weapon and it seems relatively ineffectual against any and all targets from sidewinders to anaconda. I mean yeah, we all know Multicannons are king right now for kinetic as they do plenty o damage at a comfortable range, and relatively cheap reload costs. But for instance Cannons, substantially nicer clip, way higher damage, sure it is harder to "hit" a target, but I don't consider a frag cannon hit successful unless it unloads the entirety of the shrapnel into the target.
So am I simply misusing it or is it genuinely useless... I really like shotguns, would really like to use this thing... but as it stands it just feels like a silly choice.