AAA Club with roadside assistance?
So, upgraded to the Type 7 from Type 6. In type 6 I could always run from NPC. Not having the same luck in Type 7. Any suggestions on weapons or loadout to fight if I have to? Running 212 cargo and A4 shied generator, but doesn't seem to hold up. Would prefer not to give up cargo for shield bank. Have Chaff, point defense, 1 turreted pulse lasers in front (don't seem to help) and two turreted cannons top and bottom (don't seem to help when running). Mines and missiles? For the record, I have an Asp for combat fun and do pretty well - the Type 7 can't avoid an interdiction and cant seem to run very well.
Thanks.
I'm new here, started playing around the end of December... I'm currently in a Lakon-7 and get interdicted "allot" because I play ALLOT"
But I've only lost one Lakon-7 because I had just got it and I panicked
But after I took all the guns off and added all around point defense to all the utility points... and then upgraded "A" Thrusters + "A" Power Distributor + "A" Power Plant, I never had any ship that could take it down "yet"...
When interdicted, I hit the thrusters to aline my destination jump, then hit the thrusters again... and again as my thrusters will allow and speed is decreasing, I find that even with my shields down from attacking weapons fire, that the Lakon-7 will take many hits even with stock paper armor and still make the jump before any destruction can happen. I do not zig zag, I do not wiggle or roll the ship, I just head strait for the jump destination target and take the hits.
The most damage I have had in using this (tactic?) is 3000+ cr in repair. I encountered that amount of damage after having been interdicted 3 times during the same trip.
To me, it's all about having a plan and executing that plan ASAP when entering the interdiction.
But also, I try and not come off my destination target with an attempted interdiction... The escape target during the attempted interdiction I totally ignore, as I have found that if I attempt to escape by the escape target, then this can cause my ship to be as many as 10,0000ls away from where I was traveling to. Sometimes when I'm attempting to stay on my original destination target, it will actually allow me to escape the interdiction, without ever having pointed my ship anywhere close to the escape vector target.
"Am I beating the odds and just lucky?"... I don't think so, because I've been interdicted so many times now in my Lakon-7 and escaped by staying calm and with the simple plan... "but I am new and could be very wrong"
But I'll stick with the plan and "maybe" upgrade my armor if I ever do loose another ship as I did when I first got it and panicked.
Having an "A" power plant means that when it begins to loose power (being targeted by the attacker), even though it is loosing power, "it's over powered for what I use it for", so even injured, it can supply enough to both the "A" power distributor and "A" thrusters to buy me enough time to jump away to my targeted destination.
Having "A"s in all 3 of those slots (power plant+distributor+thrusters) means to me that when they are hit, they may act like a "B,C or D" as they become damaged. Having "no weapons" means having no added draw on any power during that plan of escape... having all point defense (which may even be pointless, but I mount them all because of angle area of fire), but having them means that I never have to think about "deploying any weapons or retracting any weapon", because the point defenses need no deployment to work. "I have heard them shoot during many interdictions, but never have I ever heard a missile warning"... maybe because they shoot them down so quickly...

But, like I said, "I'm new around here and I could be wrong and just be lucky"... but that's what has worked for me thus far as I ignore all the sparks and smoke coming from my dashboard
Space Time
