Control interface - mouse/keyboard or what?

From playing X Wing, Descent, Freespace extensively over the years you can quickly press buttons on the keyboard without looking. However unexpected movement of the keyboard during combat could possibly upset that and woe be tide anything that gets between your hand and the keyboard (cat, cups of tea, etc.).
 
From playing X Wing, Descent, Freespace extensively over the years you can quickly press buttons on the keyboard without looking. However unexpected movement of the keyboard during combat could possibly upset that and woe be tide anything that gets between your hand and the keyboard (cat, cups of tea, etc.).

Yup; that's been my experience too. I can also touch type relatively well. However despite all that, we're aware of the location of the mouse and keyboard in our peripheral vision, even as we're looking at the screen. Wearing the Oculus Rift, would remove that.

Eid
 
Regardless, I doubt they have 20 people just hanging about developers or otherwise. :)

CCP aren't using those 20 developers to adapt a game to OR, they're using them to create it for OR. Almost all of them will be working on "standard" things like 3d models, sound, artwork, etc, not specific OR integration.

I'm following the OR with a lot of interest myself and know that they've released some prototypes already (Basically the dev kits). This is what companies like Steam are using to make their product line run on the OR. I LOVE the idea of some kind of VR for my gaming. (Read Ready Player One for something close to my ideal set up)

Personally I've got concerns with how the Oculus Rift isolates you from your environment. The amount of controls that will be required for even day to day piloting of your ship may well mean that you can't do everything using just your gamepad / joystick. So having a keyboard and mouse for some things as well as your joystick for essential combat controls may well be required. To use these, you will need to know where those items physically are and I suspect wearing the Oculus Rift will hinder that.

At the moment, we the community just don't know how well ED would work and with what controls (or combination of controls). Once we do then we can make an educated guess as to how well people would be able to play it whilst wearing their Oculus Rift. However every other flight or space sim I've played (even relatively simple ones like Wing Commander - assuming we could some how assign buttons to our joysticks in that game) needs a combination of Joystick and Keyboard to successfully fly.

Eid

Frontier have said, in various threads in the forums, that the idea is that you'll be able to sit back with a gamepad and play the game quite happily without reaching for a keyboard or mouse. Obviously if you want to type a message or somesuch, that's not going to happen, but they do seem to want it to be playable without the NEED to be reaching for anything else.

As for OR, I've posted elsewhere that on the dev kit there is a gap in the bottom of the unit where I can see my keyboard if I look directly down. I think this is a case of it not fitting properly (being a dev kit) but I think this is something they could actually build in - for locating keyboard/mice/controllers, if not for actual typing. If I were them I'd also include a proximity sensor (or a toggle button) so that you can simply take the device off and your screen would switch to "normal" view for doing things that don't really benefit from VR (such as the aforementioned typing of messages).

Again, I don't expect Frontier to commit to OR at all at the moment - it would be nice, but I absolutely do not expect it. I'd certainly keep it on my radar if I were them though - with Star Citizen committing to it, and CCP creating a whole new game for it.
 
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I have the Warthog - it is such a stunning piece of kit.

HOWEVER...

I am yet to find a title that justifies the buttons... it fits the hand like a glove and games that support the throttle are soooo good with it..

And I just need to spend the time to set the thing up.

I LOVE IT!!!! and i have the Track IR to go with it... makes Flight Sim just fun fun fun
 
Seriously hoping that 360 pads are "go" on launch... would obviously need a keyboard too but there's no reason why the majorly used controllers couldn't be mapped to the 360 pad.

Pitch/Yaw on the left stick, "look" on the right stick, roll on the shoulder buttons, throttle on the triggers, weapons/other on the face buttons.
 
Seriously hoping that 360 pads are "go" on launch... would obviously need a keyboard too but there's no reason why the majorly used controllers couldn't be mapped to the 360 pad.

Pitch/Yaw on the left stick, "look" on the right stick, roll on the shoulder buttons, throttle on the triggers, weapons/other on the face buttons.

Given that in pretty much every photo for the 'Meet the Team' interviews there is at least one 360 controller, I'd say it's pretty much a given. Also I'm sure they've been mentioned by some of the devs.
 
I plan to use (as close as possible) the same config I use in Independence War 2.

The two elements of the Thrustmaster Warthog, the Track IR, the Xb360 Joypad, the Microsoft Sidewinder Strategic Commander and my Trustworthy Saitek Combat Rudder...

This.
Gives.
Absolute.
CONTROL!

Pics I hear you say?

...
Ah hell, ok... :cool:


 
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Anyone out there thinking of using the Steam Controller? Is is such an intriguing looking gamepad. I'm curious to see what people make of it.
 
Anyone out there thinking of using the Steam Controller? Is is such an intriguing looking gamepad. I'm curious to see what people make of it.

It's certainly an interesting piece of kit, but we have so few details about it. We don't even know if it will be released by the time E: D is released.
 
I'm not convinced that the trackpad solution would be all that wonderful for games designed with sticks in mind. Maybe it would be worth having one handy for a few titles though, like strategy games.
 
m = right roll, n = left roll, s = dive, x = climb, a = pew pew.

If you get into trouble = h





....and for those diggady left handed folks why dont you just head down to Neds leftorium... okaly dokaly....
 
My diNovo Mini has a circular trackpad and is fairly responsive navigating around windows. This is on my HTPC so no games there beyond Solitaire.
 
The touchpads on the Steam controllers are concave so you can tell where you are on them. They are clickable. And the rumble feature on it is so accurate you can use the touchpads as mini speakers for music.

I'm not saying this thing will be any good, but I'd love to get a chance to try one out.
 
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