Ladies and Gentlemen, we have found the most evil player on the forums i believe![]()
If you wanted to be really evil, knock out their sensors too. They might end up limping to a station only to realize they have to self destruct.
The long con...
Ladies and Gentlemen, we have found the most evil player on the forums i believe![]()
perhaps some sort of game-generated events to lure pirates and traders to the same place.
I thought the rares were just for this; relatively low risk because of high profit margin and only a couple places with good supply. ie. profitable for trader even if attacked and target rich environment for pirates.
There is already some really viable defense against pirates, and that is "Don't D-grade your entire ship".
The most popular pirate ship these days seems to be the Asp, and that ship is not that fast.
What traders need is to have some sort of protection from being killed regardless of their actions if they can't escape.
The asp is slow? That's news to me and my almost 400m/s asp. I can catch up to all but massively upgraded cobras.
There's not many ways to protect traders against killers after you drop your cargo. Maybe something like cargo is always abandoned as long as it's dropped willingly but, it turns to stolen if the trader dies before he leaves the instance. That might work.
In supercuise if the system authorities spot you they call in for reinforcements
When in normal space if the police come (as a result of your victim having the "report crimes against me" enabled) they start to come in force (imagine if you are enemy #1 and they turn up bringing Damocles)![]()
In general more bounty hunters start to actively look for you
- Implement better communication (pre-written flavor text to threaten/demand cargo, either by the player or random like NPC)
- Implement harsher punishments for killing
- Implement an "Honorable" pirate system, such as privateering, that discourages killing ships. Make it visible to the victim somehow when they are interdicted, allowing them the reassurance they are not about to lose everything if the follow the rules.
High bounties have proven to be irrelevant. Pirates already shoot down police ships for sport to artificially increase their bounties.H
- If pirate breaks the contract and attacks victim, they receive a higher than normal bounty. Maybe cargo is again regarded as stolen since contract was violated.
High bounties have proven to be irrelevant. Pirates already shoot down police ships for sport to artificially increase their bounties.
And pirated cargo should always be regarded as stolen, unless victim abandons.
There are pirates with millions on their heads pirating in very populated systems and they have nothing to fear from bounty hunters right now. How high should those bounties be?
That is millions...Highest bounty I have seen on the system boards is 15m.
Yeah except that guy legged it 100 LY away from whatever fed system he got it from to Katraxas deep in empire space.Highest bounty I have seen on the system boards is 15m.
That is millions...
Yeah except that guy legged it 100 LY away from whatever fed system he got it from to Katraxas deep in empire space.