Taking advantage of Seeking luxuries? Why?

Disclaimers: 1: I ramble 2: The following are opinions.

In ED I have found myself to be a bounty hunter. I enjoy taking contracts and the thrill of finding wanteds out in the black. As a career however I have found it to be very unreliable in earning my bread. Perhaps that's as it should be, hunting by definition being reliant on the quality/quantity of prey. But in game where you are guaranteed a stream of NPC criminals to tide you over, quantity isn't an issue it's just the quality that varies wildly.
I have absolutely zero interest in trading. I find it very dull, I find no value or enjoyment in the activity itself. That being said, I'm taking part in the 'seeking luxuries' boom because the results are undeniable. And again, that being said it is still very trying on the patience because it is so unenjoyable on its own merits.

I was chatting with one of the ED streamers recently and he described all the ways he made his stream more entertaining while trading such as races, targets etc. All this said to me was that he needed to do something to make trading less boring not only for his viewers but for himself too.
He also argued that the reason trading made more money than the other careers of ED was that if it did not, people wouldn't trade. Again, all this says to me is that if you want to make money: trade. If you want to have fun: do something else.

Now I know that there are others like me, just taking advantage of the luxury trade while it lasts to compensate for the lack of money elsewhere. But I also believe that there are others who do find trading fulfilling on its own merits. Good luck and happy trading to you good sirs/madams/unspecifieds.

While I believe Boba Fett enjoyed his job, I also believe he had a bottom line to consider. I don't have a good example for conflict zoners (soldiers of fortune?) or explorers. I have no idea how reliable pirating/privateering is. For these I can make no comment.

My question is this, the TLDR fits here: is the seeking luxury popularity endemic of the lacklustre financial rewards elsewhere, or a perceived dullness in 'legit' trading? Do the above make it less respectable or a sign that either of the above need/could use enhancing?
 
Personally I haven't found the Seeking Luxuries thing that profitable, couldn't get any more than 500 credits per tonne profit, my Lakon 6 can carry 54 tonnes, can make more than that an half the time hanging around an anarchy nav point in the Viper.
 
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TLDR fits here: is the seeking luxury popularity endemic of the lacklustre financial rewards elsewhere, or a perceived dullness in 'legit' trading? Do the above make it less respectable or a sign that either of the above need/could use enhancing?

S.L.'s require less jumping than normal trading, that's about it. They're less profitable than actually good trade routes - but are easier to find. Easy money for someone who isn't actively trading (or at all) otherwise.
 
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While it's true that some people only trade for the money, others trade because they enjoy it. I enjoy bounty hunting, I don't mind exploring, I've even been known to turn my hand to a bit of mining, and - as much as the pew pew only crowd may find this incredible - I also actively enjoy trading.

However...

In Australia in the 1850's we had any number of gold rushes. People came from all over the world and endured hellish conditions, disease, poverty, crime etc all because of the lure of the gold. None of them expected it to last forever, which made it more imperative to get in while they were still giving away free money. The recent seeking luxuries thing was like that, it was a gold rush - very lucrative for a short while only... much like the recent ship sale in LHS3447 and the current equipment sale in Durius are lucrative and short lived for the pewpew people.

I don't think the way it worked in Beta Sculptoris recently was exactly the way it was intended to work and as Cmdr Kerrash pointed out, Michael Brooks and co have stated that they intend to rebalance it somewhat as of V1.1, but the whole concept of a system going into boom and people taking financial advantage of it until a crash occurs IS a real world phenomenon and it was interesting to watch the system get "traded into civil war". Having the traders THAT close to the system AND buying a product that was produced by that system were probably unintentional circumstances and are likely to be fixed very soon. The traders are supposed to be buying products manufactured OUTSIDE the system, and then selling them (quite often through black markets) WITHIN the system that's in boom... that's how they make their money.
 
In the right place the SL's can be very profitable. Was running one yesterday that was ~110K on ~4 minute loop. I can only stand to do it for about an hour though before I start wanting to do away with myself. On the other hand you do get lots of docking practice, and a lot of money.

That said. These SL things are one of the most zero-thought-involved "designs" I have ever seen in a game.
 
S.L.'s require less jumping than normal trading, that's about it. They're less profitable than actually good trade routes - but are easier to find. Easy money for someone who isn't actively trading (or at all) otherwise.

Yah, it's the lack of time that makes them profitable. When the SL traders are only 30 seconds away from the station producing the goods that they're buying you can make money ridiculously quickly. That's liable to be "adjusted" soon.
 
Fast credit thats why, it counts toward blackmarket and you can't acheive elite status with it and i could not care less. When i found a point in front of the leterbox i did it for a few hours before i sold my asp for a type7. Few days later i parked my Type7, bought back my Asp with upgrades and went exploring knowing i had a better credit maker waiting for me at home.
 
Personally I haven't found the Seeking Luxuries thing that profitable, couldn't get any more than 500 credits per tonne profit, my Lakon 6 can carry 54 tonnes, can make more than that an half the time hanging around an anarchy nav point in the Viper.

I can only assume you are doing something wrong? I guess the OP was refering to Beta Sculptoris, where you made about 1300 Cr/ton every ~5 minutes. Also, why the heck does your Lakon 6 have only 54 tons cargo hold? Even if you just upgrade the racks already in, you should be at 100 tons. With shields, discovery scanner and everything.
 
i managed to make about a mil yesterday in the Beta Sculptoris 'scandal' which seemed to get many people up in arms.

i figure it was like a guy who managed to find himself a reasonably paying executive position, who then locates an apartment two doors down... yay! and then gets spewed at by all the commuters in gridlock on the freeway - "that's not right! something should be done about that guy!"

it was over very quickly and only a handful of players benefited from it. an opportunity? yes. a game-breaking evil leeching its way through the galaxy, poisoning all it touches? hardly.
 
Personally, I enjoy trading very much, but that's how I roll. For others bounty hunting, or pirating does the trick. Still others enjoy exploring or mining. That's what I like about ED--there is a bit of something for everyone....so much for lack of depth
 
i managed to make about a mil yesterday in the Beta Sculptoris 'scandal' which seemed to get many people up in arms.

i figure it was like a guy who managed to find himself a reasonably paying executive position, who then locates an apartment two doors down... yay! and then gets spewed at by all the commuters in gridlock on the freeway - "that's not right! something should be done about that guy!"

it was over very quickly and only a handful of players benefited from it. an opportunity? yes. a game-breaking evil leeching its way through the galaxy, poisoning all it touches? hardly.

The pewpew crowd see this game as being the same as every other MMO, ie: all about shooting people and that's how you make your money, and they guy who has the biggest ship also has the biggest <censored> and is the best killer of other players. Then they see a bunch of people making more money by NOT shooting people and owning BIGGER ships (which they haven't worked out yet are lousy for shooting people) and they get all upset and consider traders to be "cheating"... without considering that elite has always been a trading game first and foremost.
 
The pewpew crowd see this game as being the same as every other MMO, ie: all about shooting people and that's how you make your money, and they guy who has the biggest ship also has the biggest <censored> and is the best killer of other players. Then they see a bunch of people making more money by NOT shooting people and owning BIGGER ships (which they haven't worked out yet are lousy for shooting people) and they get all upset and consider traders to be "cheating"... without considering that elite has always been a trading game first and foremost.

I think one of the biggest issues with this is the Python, which is nuts in pvp and does require a hellish amount of trading to get to.

If trading only got you bigger trading ships I doubt most people would bother tbh - and I include pure traders in that.
 
I tend to go for a bit of everything although primarily bounty hunting and exploring. However, I got in to trading in the last week or so, found a fairly decent 3 system route that I worked out myself, fine tuned it by learning the commodities of each system which was part of the fun. The bit that keeps me going with it now is that there are so many supply missions between the 3 systems so I can make extra money but more importantly help further influence the factions. Already had a 3% rise in the main faction in my home system. Never been worried about credits per hour or anything and if there is a better route I'd find it more enjoyable to find it myself than use someone elses.

I had no interest in the Beta Sculpturis trade (except to blow up any Type 9 NPC that had a bounty... some of them do) as it's in Imperial space and I keep any imperial work to a minimal as and when necessary.

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I think one of the biggest issues with this is the Python, which is nuts in pvp and does require a hellish amount of trading to get to.

If trading only got you bigger trading ships I doubt most people would bother tbh - and I include pure traders in that.

I think one of the problems I see recur on the forums is from people saying they've grinded trading for x amount of time, bought a big ship and are now bored. They really seem to be missing the point if they spent weeks of game time doing something they didn't enjoy just to get a big ship that does pretty much what the smaller ships do but more of it. (Also leads to the "I lost my Type 9 now back in a Sidewinder so I quit" threads.)
 
S.L.'s require less jumping than normal trading, that's about it. They're less profitable than actually good trade routes - but are easier to find. Easy money for someone who isn't actively trading (or at all) otherwise.

Seeking Luxury is a decent option for a one way trip. However, it is much more profitable to just take your time and find a good trade route where you can make cr both ways.
 
I'll admit I've been running these a lot lately too. I do however spread my time between this and combat related activities.

Some people apparently spend their time doing nothing but this. I saw a CMDR in an Anaconda and 2 in Pythons that looked like they barely knew how to dock!
 
I think one of the biggest issues with this is the Python, which is nuts in pvp and does require a hellish amount of trading to get to.

If trading only got you bigger trading ships I doubt most people would bother tbh - and I include pure traders in that.

Yeah but they're nerfing the Python, remember?
 
Seeking Luxury is a decent option for a one way trip. However, it is much more profitable to just take your time and find a good trade route where you can make cr both ways.

SL can give 18.000 cr/t/hr in a slow T9, and up to 25k+ cr/t/hr in faster ships. So you are saying there are trade routes that can be as high as that?!
 
Seeking Luxury is a decent option for a one way trip. However, it is much more profitable to just take your time and find a good trade route where you can make cr both ways.

Lolwut?

My best trade route makes 3k credits per ton on a 12 minutes round trip. Its hard to find better. Thats 7.5 mil per hour in 500 cargo Type 9.

Seeking luxuries makes 1500 credits per ton on a 3 minutes round trip. Thats 15 mil per hour.

To make it competetive, the trade route would need to be better than 6000k credits per ton.

Good luck with finding one.
 
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