Griefing / Pirate bounty

It seems the most sensible solution to me that the bounty placed on a person's head for griefing another player (or legitimately pirating if they demand loot and the player chooses to fight instead) should be the amount of insurance that player would have to pay to get their ship back.

That way, killing another player in a large ship for no reason would have much more of an impact on the pirate (as it does on the victim).

Sure, you could effectively still "grief" by whamming the guy's hull strength down to 10% so they have a repair bill, but the upside for the victim is that they retain their ship and cargo and while they may be set back by this, they can still get money from the cargo to help pay for the damages, etc.

Seems pretty straightforward really. It doesn't prevent people for killing for no reason, but does balance the cost of doing so equally between the two players.
 
There is a player on the Top 5 Bounty board with a price of over 15,000,000 on their head. I doubt making that price 50,000,000 would make a difference.
 
There is a player on the Top 5 Bounty board with a price of over 15,000,000 on their head. I doubt making that price 50,000,000 would make a difference.

A player earlier who had a 5 million bounty and who's ship got destroyed, enabling the survivor to claim the 5 million credit bounty, still has that bounty reported on the Top 5 Wanted. So either having got a new ship on insurance did not wipe the bounty previously on the player, making it available again to be claimed, or there's a bug? What's the mechanics on someone with an unpaid bounty who gets their ship destroyed? Does the bounty continue to exist until paid off?
 

ciger

Banned
A player earlier who had a 5 million bounty and who's ship got destroyed, enabling the survivor to claim the 5 million credit bounty, still has that bounty reported on the Top 5 Wanted. So either having got a new ship on insurance did not wipe the bounty previously on the player, making it available again to be claimed, or there's a bug? What's the mechanics on someone with an unpaid bounty who gets their ship destroyed? Does the bounty continue to exist until paid off?

you need to respawn in a station where you are wanted in order for the bounty be cleared and paid off your account, else it goes dormant.
 
A player earlier who had a 5 million bounty and who's ship got destroyed, enabling the survivor to claim the 5 million credit bounty, still has that bounty reported on the Top 5 Wanted. So either having got a new ship on insurance did not wipe the bounty previously on the player, making it available again to be claimed, or there's a bug? What's the mechanics on someone with an unpaid bounty who gets their ship destroyed? Does the bounty continue to exist until paid off?

My guess is that the Top 5 Wanted boards only refresh every so often, maybe once a week?

As for the OP, the size of the bounty does not deter folks from blowing up innocents. Most of the players who are doing this are doing so in very inexpensive ships which can be replaced in a matter of hours if they were to say...reset their save. While at the same time if you allow players to accumulate heavy bounties too quickly then you end up with players gaming the system and making millions off their own bounty.
If you have two accounts, you can use one for trading and making money and the other one to play a murderer. Use your trader account to supply the murderer with his tools for destruction, murderer accumulates heavy bounty in the 10's of millions and then log on your trader account and destroy your murderer and claim your own bounty! Then reset murderers save game and start over again!
 
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Well it is tricky with player bounties, mostly because if the bounty was the rebuy value, there would need to be some sort of monitoring to make sure people didn't abuse that.
For example.

pirate a kills people earning a total of lets say 50 mil bounty
pirate b kills pirate a earning 50 mil
pirate b kills people for 50 mil bounty
pirate a kills pirate b earning 50 mil

so yeah..
 
you need to respawn in a station where you are wanted in order for the bounty be cleared and paid off your account, else it goes dormant.

And top prize for not reading the post / missing the point goes to this girl!
Well done.
If you had actually bothered to read, this has nothing to do with PvP. I like PvP. I didn't once say that it should stop.
Maybe solo is the best place for you if you haven't learned to read yet...

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My guess is that the Top 5 Wanted boards only refresh every so often, maybe once a week?

As for the OP, the size of the bounty does not deter folks from blowing up innocents. Most of the players who are doing this are doing so in very inexpensive ships which can be replaced in a matter of hours if they were to say...reset their save. While at the same time if you allow players to accumulate heavy bounties too quickly then you end up with players gaming the system and making millions off their own bounty.
If you have two accounts, you can use one for trading and making money and the other one to play a murderer. Use your trader account to supply the murderer with his tools for destruction, murderer accumulates heavy bounty in the 10's of millions and then log on your trader account and destroy your murderer and claim your own bounty! Then reset murderers save game and start over again!

Sure, but having two account to do this is old skool exploiting and something that can earn you a ban very quickly. It's clamped down on in just about every game that rewards PvP that I can think of. Though ED probably don't do this yet, they are still in the early stages...
 
It seems the most sensible solution to me that the bounty placed on a person's head for griefing another player (or legitimately pirating if they demand loot and the player chooses to fight instead) should be the amount of insurance that player would have to pay to get their ship back.

That way, killing another player in a large ship for no reason would have much more of an impact on the pirate (as it does on the victim).

Sure, you could effectively still "grief" by whamming the guy's hull strength down to 10% so they have a repair bill, but the upside for the victim is that they retain their ship and cargo and while they may be set back by this, they can still get money from the cargo to help pay for the damages, etc.

Seems pretty straightforward really. It doesn't prevent people for killing for no reason, but does balance the cost of doing so equally between the two players.

I agree with you, not because I think that will hold off other players from killing you, but because bounties should be higher in general. What I don't agree with is that you use the term griefing for something that is called killing. Killing someone is not griefing, you are watering the term down and this gets ridiculous in this forum.
 
Sure, but having two account to do this is old skool exploiting and something that can earn you a ban very quickly. It's clamped down on in just about every game that rewards PvP that I can think of. Though ED probably don't do this yet, they are still in the early stages...

That was just one example of how bounties could be exploited, not very sophisticated is it? I thought that up in a matter of seconds. The problem with allowing murderers to accumulate heavy bounties too soon is that player who is playing the murderer doesn't have enough time or game currency invested to their CMDR to care enough whether he be destroyed.
 
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I love the OPs idea. I've long wished there was a more of a penalty for murder. Hitting them in the insurance seems like a great thing. I saw people discuss a form of criminal record, so it could be that the insurance percentage receivable is linked to the criminal record, which will decay over time back to a normal level.
 
I agree with you, not because I think that will hold off other players from killing you, but because bounties should be higher in general. What I don't agree with is that you use the term griefing for something that is called killing. Killing someone is not griefing, you are watering the term down and this gets ridiculous in this forum.

I argy with you, too many people call PvP grief play. Grief play is when one single player continues to attack the same person over a set length of time. I think indicting the same person between 3 and 5 times in the same system just to attack them can be seen as an act of grief and not piracy. Some people use Grief to complain about being attacked just once then bleat about it forever, where as you also get members of this Elite PK Squad who use the term Carebear and label any body who just does not want to take part in PvP or who submit to pirates just for an easy life.

I like PvP, its fun and it has its place in the game. I do think that PK Squad members on this forum have too bigger voice and FD listen to them too much. As for bounties it should effect your rep, the more you kill the bigger the chance of unfriendly with everybody and your attacked by all factions.

There are three types of people on this forum. The debater, the idiot and the troll. Ignore the idiot and the troll.
 
I agree with you, not because I think that will hold off other players from killing you, but because bounties should be higher in general. What I don't agree with is that you use the term griefing for something that is called killing. Killing someone is not griefing, you are watering the term down and this gets ridiculous in this forum.

I understand your point, but it is still griefing. The term means (loosely) "to cause another person grief for no personal gain other than the satisfaction of causing them grief". Killing someone for no reason does not reward you in any way other than the knowledge that you have upset that person. So it's griefing.
 

ciger

Banned
And top prize for not reading the post / missing the point goes to this girl!
Well done.
If you had actually bothered to read, this has nothing to do with PvP. I like PvP. I didn't once say that it should stop.
Maybe solo is the best place for you if you haven't learned to read yet...


lol maybe the reading lessons are for you to take as I was replying to the below:. and what exactly does solo have to do with reading anyways? :D

A player earlier who had a 5 million bounty and who's ship got destroyed, enabling the survivor to claim the 5 million credit bounty, still has that bounty reported on the Top 5 Wanted. So either having got a new ship on insurance did not wipe the bounty previously on the player, making it available again to be claimed, or there's a bug? What's the mechanics on someone with an unpaid bounty who gets their ship destroyed? Does the bounty continue to exist until paid off?

you need to respawn in a station where you are wanted in order for the bounty be cleared and paid off your account, else it goes dormant.
 
I understand your point, but it is still griefing. The term means (loosely) "to cause another person grief for no personal gain other than the satisfaction of causing them grief". Killing someone for no reason does not reward you in any way other than the knowledge that you have upset that person. So it's griefing.

I will remember that when I start up counterstrike or any other online fps the next time. "Hey stop shooting, you are griefing me!"
 
lol maybe the reading lessons are for you to take as I was replying to the below:. and what exactly does solo have to do with reading anyways? :D

I apologise if your comment wasnt directed to me. It looks like I snapped at you too quickly. I'm very tired after a work do last night! Lol!
Sorry about that. Thanks for pointing out my error.
 
Oooh. Another highly volatile thread with Pro PvP players calling others Carebears, and defending bad behavior to the hilt.

Good thing FDev are already working on increasing the interestingness of choosing a PKer lifestyle.

As for the Griefing bit... I tend not to use my own definitions. Try: http://en.wikipedia.org/wiki/Griefer You might find that what he did was probably not greifing. Psychopathic, antisocial behaviour, maybe, but griefing... probably not... unless they come after you again and again...
 
lol maybe the reading lessons are for you to take as I was replying to the below:. and what exactly does solo have to do with reading anyways? :D

I will remember that when I start up counterstrike or any other online fps the next time. "Hey stop shooting, you are griefing me!"

+1 for the Counterstrike reference. Though I think we both know that isnt the same in any shape or form. Heh! ;-)
 

ciger

Banned
I apologise if your comment wasnt directed to me. It looks like I snapped at you too quickly. I'm very tired after a work do last night! Lol!
Sorry about that. Thanks for pointing out my error.

No problem mate, I do the same from time to time as well :)
 
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