2/3 people alt f4 during interdictions. Solution? FD that's you.

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In my experience it seems that roughly 2 out of every 3 people I interdict and attack will pull the plug and quit. It may not be the first interdiction, but it will happen before they try to jump out or before I kill them.

This is a huge problem for those of us who enjoy multiplayer. It needs resolving. Is there any word from FD that this is being looked at? Or is this another example of glaring oversight?
 
They're aware and on it. When it's resolved, that's another issue, but it's deffo on the table. FD is not pleased with combat logging.

Edit: Actually the Sandro thread about combat logging is stickied right above us there.
 
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You must remember not all combat logging will be provable to have ill intent, though 99% probably are, so the punishment must not be too severe.

I myself have accidentally pulled the ethernet cord to my laptop because I jolted my leg which was apparently tied up in it. I need to learn not to freak out so much when bad things happen :T
 
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In my experience it seems that roughly 2 out of every 3 people I interdict and attack will pull the plug and quit. It may not be the first interdiction, but it will happen before they try to jump out or before I kill them.

This is a huge problem for those of us who enjoy multiplayer. It needs resolving. Is there any word from FD that this is being looked at? Or is this another example of glaring oversight?


Yeah, there should be a sticky at the top of the forum or something...

:)

FYI multiplayer isn't just about interdicting and attacking other CMDRs, despite what you may have read.
 
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See the whole idea of punishing them is so unproductive. What would be ideal (though they say is technically challenging to impossible) is just to have their ship there float unpiloted and the punishment would simply be death.
 
See the whole idea of punishing them is so unproductive. What would be ideal (though they say is technically challenging to impossible) is just to have their ship there float unpiloted and the punishment would simply be death.
Yeah, let's destroy ships on every disconnect, no questions asked.
 
See the whole idea of punishing them is so unproductive. What would be ideal (though they say is technically challenging to impossible) is just to have their ship there float unpiloted and the punishment would simply be death.
So you think punishment is unproductive, so you want to punish them? Especially a potentially bankrupting one? Alright.
 
You must remember not all combat logging will be provable to have ill intent, though 99% probably are, so the punishment must not be too severe.

If they're going to track it with telemetry patterns then this is irrelevant. The guy with the garbage ISP is going to have a markedly different telemetry sig from the guy who ALWAYS blips out after weapons-fire with his 43% hull.
 
I tried to become a pirate but I have found they just kill the task without a shot fired. All I want is a few tons and can't even get past the point of demanding it and they are disappearing. This has to be fixed otherwise you might as well remove all weapons from the game and call it Elite space trucking.
 
No. if you disconnect in combat you remain on the server for 30-120 seconds. Thats not auto-destruct or punishment and that's how almost all games handle this issue. Alas due the p2p nature thats apparently rather challenging.

if you can't afford to lose your ship then don't fly into combat zones with a bad connection or alt-f4. Yes a random disconnect can happen but how is that any different then your cat jumping on your computer and causing you to crash? That's life.
 
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If they're going to track it with telemetry patterns then this is irrelevant. The guy with the garbage ISP is going to have a markedly different telemetry sig from the guy who ALWAYS blips out after weapons-fire with his 43% hull.
If they can figure out the differences all the power to them. Combat logging needs to be dealt with harshly, imo, without compromising honest mistakes other people have.

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No. if you disconnect in combat you remain on the server for 30-120 seconds. Thats not auto-destruct or punishment and that's how almost all games handle this issue. Alas due the p2p nature thats apparently rather challenging.

if you can't afford to lose your ship then don't fly into combat zones with a bad connection or alt-f4. Yes a random disconnect can happen but how is that any different then your cat jumping on your computer and causing you to crash? That's life.
That just seems like your ship will be at the mercy of your enemy, who may or may not just go ahead and destroy your ship.
And traders can combat log too. They're the ones I was talking about bankrupting which to be honest was just an exaggeration.
 
FYI multiplayer isn't just about interdicting and attacking other CMDRs, despite what you may have read.
Could you perhaps provide an example of player interactions facilitated by gameplay (i.e. not just chatting) in Elite that aren't interdiction or outright attack?
 
:) Oh peeps - when will all of those complaining that others have deprived you of your pew-pew simply realise that you are getting off easily? Some players disappear - it doesn't mean that they are all client-killing, and even if they were, neither you nor FD would have any way of proving that.

There are so many ways to make a pew-pew suffer, especially for instance owners. Just give it a rest, and enjoy the fights that you get - those tend to be willing participants and not n00bs you can seal-club.
 
:) Oh peeps - when will all of those complaining that others have deprived you of your pew-pew simply realise that you are getting off easily? Some players disappear - it doesn't mean that they are all client-killing, and even if they were, neither you nor FD would have any way of proving that.

There are so many ways to make a pew-pew suffer, especially for instance owners. Just give it a rest, and enjoy the fights that you get - those tend to be willing participants and not n00bs you can seal-club.


Did you not understand pew pew was part of the game when you bought it? Killing the task is cheating and I hope they figure out how to catch cheaters and ban them.
 
No no, let this thread die people (yes, aware of the irony of me posting here bumping it again). We have a thread for this already stickied by the nice moderators.

Can a mod merge/lock this one?
 
:) Oh peeps - when will all of those complaining that others have deprived you of your pew-pew simply realise that you are getting off easily? Some players disappear - it doesn't mean that they are all client-killing, and even if they were, neither you nor FD would have any way of proving that.

There are so many ways to make a pew-pew suffer, especially for instance owners. Just give it a rest, and enjoy the fights that you get - those tend to be willing participants and not n00bs you can seal-club.

Bounty hunters are in your group of suffering, Asp. Do they not deserve the fruits of their hard work as they ply to make our spaceways a bit cleaner? Imagine some of those million-credit-bounty pirates task-killing to prevent them ever being claimed on.

This isn't about being denied a soft kill because tears are delicious, this is about people cheating out-game to avoid in-game consequences; the modern equivalent of pulling your floppy so the game doesn't write your death. There are already in-game methods aplenty to avoid these same consequences.
 
Could you perhaps provide an example of player interactions facilitated by gameplay (i.e. not just chatting) in Elite that aren't interdiction or outright attack?

I needed some stolen goods for a mission. Found a CMDR nearby with what I needed. They dumped goods. I payed them with abandoned gold.

Others are paying for protection in high valve mining areas full of NPC Elite pirates.

There's so much more going on than PK.

Did you witness the goon palladium dump a few days ago?
 
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Bounty hunters are in your group of suffering, Asp. Do they not deserve the fruits of their hard work as they ply to make our spaceways a bit cleaner? Imagine some of those million-credit-bounty pirates task-killing to prevent them ever being claimed on.

This isn't about being denied a soft kill because tears are delicious, this is about people cheating out-game to avoid in-game consequences; the modern equivalent of pulling your floppy so the game doesn't write your death. There are already in-game methods aplenty to avoid these same consequences.

Exactly - and for dedicated player bounty hunters the cable-pulling player pirate is even MOAR of a nuisance as that deprives them of their entire income. NPC's just don't cut it for these guys.

Come on plug-pulling pirates, consider the bounty hunters. Traders can keep on trading in solo without you, but you are BREKAINGS these guy's game!!! Shame on you! You should be banned!
 
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