As a new player to Elite Dangerous I have been making the bulk of my money in bounty hunting. Typically I find a system with a main spaceport near a nav bouey and roam around the area taking on targets with bounties. The A.I. combat skill difference between novice/harmless and elite/dangerous is great. The A.I. ability to maximize their current ship ability with their weaponry at a higher skill level truely makes the dogfights an absolute glorious dance of barrel rolls and power management.
However I cannot not express the utter lack of A.I. intelligence when it comes to friendly fire or deciding my cobra is better suited as hood ornament on the front of their anaconda. 80% of all my ship losses/deaths have been from friendly A.I. fire (most often local system security) or mostly from them ramming my ship often at full speed. I swear they are like pittbulls, with an utter disregard for anything but their target. I can understand the off hand stray shots but seeing how I as a player have to check my aim and shots while the npc's seemly can rain death and destruction on anything in their path. This comes after a particular painful loss of about 400k in bounties as a Allied Fed Anaconda rained missiles on me, (aimed for the target in front of me I was shooting at) knocked out my already low shields, then was rammed by viper and instantly killed.
Is anyone else having this issue or am I just having really bad luck? Is their anything in place to improve the NPC A.I. in regards to this or make it that bounty rewards are instantly awarded instead of hoofing back to the local starport?
However I cannot not express the utter lack of A.I. intelligence when it comes to friendly fire or deciding my cobra is better suited as hood ornament on the front of their anaconda. 80% of all my ship losses/deaths have been from friendly A.I. fire (most often local system security) or mostly from them ramming my ship often at full speed. I swear they are like pittbulls, with an utter disregard for anything but their target. I can understand the off hand stray shots but seeing how I as a player have to check my aim and shots while the npc's seemly can rain death and destruction on anything in their path. This comes after a particular painful loss of about 400k in bounties as a Allied Fed Anaconda rained missiles on me, (aimed for the target in front of me I was shooting at) knocked out my already low shields, then was rammed by viper and instantly killed.
Is anyone else having this issue or am I just having really bad luck? Is their anything in place to improve the NPC A.I. in regards to this or make it that bounty rewards are instantly awarded instead of hoofing back to the local starport?