Newcomer / Intro Kill Warrant Scanner...

...just bought one. What's it do and how do I use it?

It tells you whether a ship has a bounty in other systems so you can increase your revenue from bounty hunting. Normally you can only collect bounties for killing wanted ships in the system in which they're wanted, and you can only claim the bounty from that one system. If a ship has bounties in both Federation and Empire space, and you kill it in Federation space you will only be able to collect the Federation bounty and won't even be aware that there was an Empire bounty. With a KWS you can collect all bounties that may be on a ship.

You assign it to a fire button and a fire group and have to keep your target within range and within your sights and hold it down until it completes. One thing to note is that while the KWS line on your HUD bracket will show as complete when the scan is complete, there is no confirmation as to whether or not the ship has any extra bounties, you have to go to the contacts tab and see if the bounty has increased... And it doesn't tell you where these extra bounties were issued until you kill it. They could do with showing the results of the scan in the info box really.

Be warned that though that while the KWS may reveal a bounty on a ship that shows up as clean in the current system, attacking the ship will still be a criminal offence because as far as the local police are concerned it was a clean ship.

Also be prepared to travel to collect all these extra bounties that you're gonna get. Any bounties you collect will show up in the transactions tab, telling you which faction you have to go to in order to collect it.
 
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Keep your finger on the trigger if he out manoeuvres you, it will update when re targeted and keep your amount already scanned for a little time.
At least that's how it worked in Beta.
 
Keep your finger on the trigger if he out manoeuvres you, it will update when re targeted and keep your amount already scanned for a little time.
At least that's how it worked in Beta.

Still works like that.

Keep it held down...if you lose sight of the target it will slowly drop off but re-align him and it should start again from (roughly) where you left off.

If you let go of the button you always go back to zero and have to start the scan again from the start.
 
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Be warned that though that while the KWS may reveal a bounty on a ship that shows up as clean in the current system, attacking the ship will still be a criminal offence because as far as the local police are concerned it was a clean ship.


I keep falling foul of this today.... good point Sir have a +1
 
I never understood the whole kill warrant scanner, it should be that if you scan them and they have a bounty in another system but clean in the system you are in, you should be able to attack them with out incurring a fine in the system your in. you should not then become wanted yourself for being a bounty hunter. the kill warrant scanner should be a 'licence to kill', and the action of actually scanning them should give you authority to do what it is bought for. it is frustrating scanning someone and finding they have a big bounty and trying to force them to attack you first.
 
I never understood the whole kill warrant scanner, it should be that if you scan them and they have a bounty in another system but clean in the system you are in, you should be able to attack them with out incurring a fine in the system your in. you should not then become wanted yourself for being a bounty hunter. the kill warrant scanner should be a 'licence to kill', and the action of actually scanning them should give you authority to do what it is bought for. it is frustrating scanning someone and finding they have a big bounty and trying to force them to attack you first.

No, it does not make sense to legally kill a federation pilot with bounties from the empire in a federation system - they don't like each other and the same goes with smaller factions within a given area simply because "someone" put a price on their head.

All ships in anarchy systems that do not have stations show as "clean". Most ships in anarchy systems have bounties "somewhere".

Without this tool, you will not collect bounties on these ships if you fight them. With it, you can go to an anarchy system that has no stations in it and hunt for solid returns across all the factions being as "somewhere" tends to be all the major factions available in the game (even if you're on the farthest side of empire away from the federation, you'll still find targets there with federation bounties).

In other words, earn anywhere, not just in a given location with a local bounty.
 
SO IN SHORT

If the pilot is green in ... say a Fed System.... but has a bounty elsewhere.... DON'T SHOOT

if he's yellow and wanted .. SHOOT.... Use the KWS first to collect bounty (if any) from other factions... ie Alliance or Empire

????

In Anachy ... all wanted are fair game but his buddies may come and get you ? (after KWS Scan.... because he will show as "Clean" otherwise)
 
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A general principle I stick to (after discovering the "clean" issue & receiving bounties on my head), is to do the normal ship scan on unidentified vessels & only use the Kill Warrant Scanner if they show up as wanted in the current system.

Another thing to note is that the bounties are credited as coupons, not instantly transferred to your account - so if you destroy a ship that has bounties in Federation & Empire space, you can only claim those bounties if you visit relevantly aligned systems. If you die, you lose all bounty credits that you've not cashed in.

Also it would appear (perhaps someone can confirm) that if you don't use the KWS & then destroy a wanted ship, the credit awarded is just the award for the current system. However, if you use the KWS , the bounty awarded might state say 50,000cr, but I believe this is a total of all credits from ALL systems (ie all the bounties for that pilot) - so when you dock at a station in the current system, then you may well not get the full 50,000cr as some will be awarded by other systems.

Another thing I'm not sure about is whether bounties apply to pilots or ships .... anyone know?
 
I never understood the whole kill warrant scanner, it should be that if you scan them and they have a bounty in another system but clean in the system you are in, you should be able to attack them with out incurring a fine in the system your in. you should not then become wanted yourself for being a bounty hunter. the kill warrant scanner should be a 'licence to kill', and the action of actually scanning them should give you authority to do what it is bought for. it is frustrating scanning someone and finding they have a big bounty and trying to force them to attack you first.

If the bounty is big enough them just kill them and then pay off your own bounty.
 
SO IN SHORT

If the pilot is green in ... say a Fed System.... but has a bounty elsewhere.... DON'T SHOOT

if he's yellow and wanted .. SHOOT.... Use the KWS first to collect bounty (if any) from other factions... ie Alliance or Empire

????

In Anachy ... all wanted are fair game but his buddies may come and get you ? (after KWS Scan.... because he will show as "Clean" otherwise)

Green or Yellow has nothing to do with it. That's just indication of your standing with the target.

Scan him with your onboard scanner, not the KWS.
If it shows as WANTED, you're free to fire on him. If it says CLEAN, you'll get in trouble with local feds.

If he is wanted, scan him with your KWS to see if he have any other bounties on him, before you take him down.

In Anarchy, everyone will show as CLEAN, but since it's Anarchy no one is going to call any feds if you attack clean targets.
So scan everyone with KWS before taking them down, if you want the bounty on them.

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I never understood the whole kill warrant scanner, it should be that if you scan them and they have a bounty in another system but clean in the system you are in, you should be able to attack them with out incurring a fine in the system your in. you should not then become wanted yourself for being a bounty hunter. the kill warrant scanner should be a 'licence to kill', and the action of actually scanning them should give you authority to do what it is bought for. it is frustrating scanning someone and finding they have a big bounty and trying to force them to attack you first.

Jurisdiction.
Just because one jurisdiction have a bounty out on a pilot, doesn't mean other jurisdictions recognize that bounty, or even know about it.
So to them you are attacking an innocent target. This is basically how jurisdictions work in real life as well.

And as someone else said, if the bounty it big enough, take them down anyway and pay off your relativity small fine.
 
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