It's been a long time since I've played a game that I could even consider riginal mmo, ultima online, and whilst both are very very different games, the piracy and the player killing got me reminiscing.
Anyone else in the same boat? Names, shard and guild names welcome .
Yes. Ultima Online survivor here. I played Seajei of Minoc. I ran a tailoring shop right outside of Minoc (obviously) on the midwestern (?) shard. Had to quit playing after I'd managed to give myself tendinitis from playing too much.

Now I have to make an effort of playing games that use different controllers to mix things up a bit. Elite: Dangerous is great, because it's designed for my HOTAS. Most games are designed for keyboard and mouse, and I generally don't like most games designed for a game pad.
Still a bit sore about the Trammal/Feluca split, since I thought dodging player-killers made the game a bit more exciting, and the split meant I had to choose between completely safe and way too many attacks. I do not like PvP, primarily because the constant meta-gaming breaks my sense of immersion, so I'm no good at it. But I do like the sense of danger being open to a PvP attack provides, and in a game with open PvP (like this one), as long as player-killing is infrequent
or those playing villians make an effort to make it fun for their victims, I'm perfectly fine with being attacked and inevitably killed if I fail to evade.
Unfortunately, in my experience, including Ultima Online and Shadowbane, the former is far, far more common than the latter, which is a pity. If player-killers took even the tiniest bit of effort to make the experience fun for their victims, they'd find a lot more people willing to put up with their particular game style.