What an insightful and helpful post, which is extremely well written and fun to read *sigh*
Thanks, I thought it got the point across quite nicely
What an insightful and helpful post, which is extremely well written and fun to read *sigh*
What are you expecting could change? How would you change it? Becoming allied to a faction and helping them achieve dominance in a system could change the generated mission list is suppose - offering different types (and more lucrative ones). The station could give you a trade discount on commodities, ships and components. They could give you a virtual medal or commendation (as FFE did for the faction missions). Give you access to 'tuned' equipment. What else?
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As for 'random factions forgotten about as soon as you leave the system' I actually think this is one of the things I like about the game, the feeling that there are 100s or 1000s of groups or corporations out there - even if they are proc.gen. identikit ones. As a lone trader, should I care where my pay-check comes from, beyond 'I've helped them out in the past, they'll give me a discount'.
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And 'there's nothing to do except gain credits'. This version of Elite is no different from any of the other three in that regard. As a major backer, what did you think would change?
To me, the game is awesome, but so very very shallow.
I love Elite, but I'm afraid I can't keep on loving it, if this is what the universe has to offer. I need to feel like what I do means something, except just raking in credits or gaining a rank that's ultimately useless.
I completely agree that nothing you do in the galaxy has meaning, my feeling is why should that matter so much? What we have now is another iteration of exactly what we had in the three previous games (OK, minus a few things). I assume you enjoyed and felt strongly enough about the previous three games that you backed this one quite heavily? I'm sure you were around when Frontier and FFE were criticised as having huge, but sterile, universes, full of identical shopping mall stations). What did you think would change so radically with this one - especially when limitations like 'max 32 player p2p' were announced?
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Personally, I really hoped for a more AI driven background sim. that would provide an interesting backdrop for single-player offline mode. So I'm very disappointed with all of this 'group goals' multiplayer Band-Aid stuff, but, hey ho!![]()
Repeating myself here ;o) AI background driven sim would work too, but right now - nothing.
And yes, this is more of the same. I hoped that 20 years of development in hardware and gaming in general would give me more than simply a 1990's game with polished graphics.
Hullos all!
Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)
Original thread here
Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.
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I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.
All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.
And this is different in how some guilds work together right now, claiming systems as "their own"?
Jotunheim Resistance, Goons, just to mention a few.
Elite is absolutely realistic in the sense that we don't make a difference in the universe. Its too big for a 6ft human in a 30ft spaceship or even two to change things. That's why I like it the realism.
I was all whit you and thought you Idea is not that bad, up until this point:
So the whole seperate Universe for diffrent modes thing again, I'm reallly really strongly against that. I like the shared galaxy and mode switching.
I am all for equality, treating some players as more important and some as less important sounds bad in my Ears. I'm not better then anybody else and vice versa.The shared Galaxy is ok, but mode switching is abhorrent, and Solo mode should have a very limited (if any) effect on the Galaxy....
This sounds so much like more Eve players coming in and wanting Elite to be a copy of Eve. Player corporations indeed. Next thing will be alliances and sovereignty and we'll have the same problem Eve has with huge parts of the galaxy locked off from us with NBSI policies.
If you read all the thread rather than rushing in on the wild horses of aggreivement, you'd understand that elite has the potential to have all the positives of eve and few of the negs and remain a distinct game. For example, gate camping which plagues eve could not happen because of the open nature of each system and access to solo mode.
We don't want eve, though, just a deeper and more involved elite.
If you read all the thread rather than rushing in on the wild horses of aggreivement, you'd understand that elite has the potential to have all the positives of eve and few of the negs and remain a distinct game. For example, gate camping which plagues eve could not happen because of the open nature of each system and access to solo mode.
We don't want eve, though, just a deeper and more involved elite.
No .. You want Eve ...
Whats the thing that has kept Eve going for so long? A bunch of people (corporation) fighting another bunch of people (corporation) for territory / resources ... There is so much more FD could add to ED to make it a richer more interesting universe without it resorting to being controlled by a bunch of spreadsheet nerds that need to get out in the sun once in a while.
Elite was never about that ... and never will be
you mirror my thoughts on this, i've never played eve, but I have waited 30 years for a multiplayer Elite and what we currently have is far shallower than anything I ever imagined.
Why not let players own space stations ? they could set local taxes, determine what goods to allow and ban, levy docking and repair charges, ethey would have to employ shipyard staff pay maintenance bills etc... managing a station would be so cool it'd be like a game within a game...