Idea: Player corporations could be treated as an in-game faction

What are you expecting could change? How would you change it? Becoming allied to a faction and helping them achieve dominance in a system could change the generated mission list is suppose - offering different types (and more lucrative ones). The station could give you a trade discount on commodities, ships and components. They could give you a virtual medal or commendation (as FFE did for the faction missions). Give you access to 'tuned' equipment. What else?
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As for 'random factions forgotten about as soon as you leave the system' I actually think this is one of the things I like about the game, the feeling that there are 100s or 1000s of groups or corporations out there - even if they are proc.gen. identikit ones. As a lone trader, should I care where my pay-check comes from, beyond 'I've helped them out in the past, they'll give me a discount'.
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And 'there's nothing to do except gain credits'. This version of Elite is no different from any of the other three in that regard. As a major backer, what did you think would change?

At least getting something out of helping a faction is better to me than nothing.

Tuned equipment is a big boon to me. Discounts and better and more specialized missions too.

At least it would break the monotony, and my feeling of not doing anything.

For just how long will this generic blandness be appealing? When you got enough credits to not care?

To me, the game is awesome, but so very very shallow.

I love Elite, but I'm afraid I can't keep on loving it, if this is what the universe has to offer. I need to feel like what I do means something, except just raking in credits or gaining a rank that's ultimately useless.

What do you use your Combat/Trading/Exploring rank for? Nothing.
What do you use your government (Federation/Empire/Alliance) rank for?: Nothing (except gettign the odd and ultimately useless system permit and the two "locked" ships).
What do you use your system faction for?: Nothing.

What role do you have in the game's universe: None. Nothing you do matters to the galaxy.

Dynamic universe? Not.
 
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To me, the game is awesome, but so very very shallow.
I love Elite, but I'm afraid I can't keep on loving it, if this is what the universe has to offer. I need to feel like what I do means something, except just raking in credits or gaining a rank that's ultimately useless.

I completely agree that nothing you do in the galaxy has meaning, my feeling is why should that matter so much? What we have now is another iteration of exactly what we had in the three previous games (OK, minus a few things). I assume you enjoyed and felt strongly enough about the previous three games that you backed this one quite heavily? I'm sure you were around when Frontier and FFE were criticised as having huge, but sterile, universes, full of identical shopping mall stations). It's not as if any previous Elite game didn't have the trade grind is it? Heck it was the main focus of all of the previous games, with all other 'careers' as side-lines. What did you think would change so radically with this one - especially when limitations like 'max 32 player p2p' were announced?
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Personally, I really hoped for a more AI driven background sim. that would provide an interesting backdrop for single-player offline mode. So I'm very disappointed with all of this 'group goals' multiplayer Band-Aid stuff, but, hey ho! :)
 
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I completely agree that nothing you do in the galaxy has meaning, my feeling is why should that matter so much? What we have now is another iteration of exactly what we had in the three previous games (OK, minus a few things). I assume you enjoyed and felt strongly enough about the previous three games that you backed this one quite heavily? I'm sure you were around when Frontier and FFE were criticised as having huge, but sterile, universes, full of identical shopping mall stations). What did you think would change so radically with this one - especially when limitations like 'max 32 player p2p' were announced?
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Personally, I really hoped for a more AI driven background sim. that would provide an interesting backdrop for single-player offline mode. So I'm very disappointed with all of this 'group goals' multiplayer Band-Aid stuff, but, hey ho! :)

Repeating myself here ;o) AI background driven sim would work too, but right now - nothing.

And yes, this is more of the same. I hoped that 20 years of development in hardware and gaming in general would give me more than simply a 1990's game with polished graphics.
 
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This sounds so much like more Eve players coming in and wanting Elite to be a copy of Eve. Player corporations indeed. Next thing will be alliances and sovereignty and we'll have the same problem Eve has with huge parts of the galaxy locked off from us with NBSI policies.
 
Repeating myself here ;o) AI background driven sim would work too, but right now - nothing.

The day that someone does a game featuring large scale proc. gen. that is as 'rich' as hand placed content is, I suppose, the day human productivity (at least amongst gamers) comes to an end. I'd love an Elder Scrolls game the size of 'Daggerfall' with the depth of 'Morrowind'. :)
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Right now, I suppose the best E: D can do in the short-mid term is a) explain the 'blackbox' of the universe sim. better, b) give players more feedback, c) try to model faction strengths in warzones et al. - reflect how the war is going in the quality and quantity of ships spawned for each side, and make it possible to 'win' war-zones visibly, then move on to another area. Rather than just grinding up NPC totals. d) give more in-sim visual feedback generally (e.g. 'outbreak'? have players guard 'red-cross' pythons. 'famine?' have players attack/defend incoming AI grain shipments everywhere etc.) e) add more AI comms traffic with visible 'talking heads', and in the longer term f) persistent NPCs that we can deal with.

And yes, this is more of the same. I hoped that 20 years of development in hardware and gaming in general would give me more than simply a 1990's game with polished graphics.

Heh. I think I've said on the forum before that I would have been perfectly happy (and would have backed higher than I did) for a 21st Century single-player graphical update of FFE with a simple, semi-random dynamic events system. 20 years development in gaming hasn't been that great. Rise of the focus of multiplayer over good systems modelling and AI, rise of graphics over gameplay depth, rise of simple console controls and use over TVs, necessitating terrible interfaces for PC games, regenerating health in FPSs etc. etc. If someone could do a bug-free Falcon 4 with modern graphics, or I-War 3 in E: Ds universe.
 
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As the structure is already in place, that being stations factions it would not be hard to align yourself with one of the pre-defined groups.

These current factions already control stations ( this becomes your home ) and as members could assist in keeping/fighting off other factions who want to take control.....
 
What all of us see is the huge potential of this game, can it be all things for all men? I believe it can, but at what cost, FD have to make money to be able to unlock the games huge potential, it may have to go the way of World of Warcraft subscription or maybe even advertising at the stations
There are players that are happy trading and exploring, others that want clan warfare, its a big universe out there and room for all game styles.
Does FD have the ambition to unlock the great potential this game has.............hopefully they do, Elite could become the biggest game on the planet.
 

Snakebite

Banned
Hullos all!

Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)

Original thread here

Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.

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I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.


This is not a new idea but it is exactly the kind of stuff that ED needs and I expect will be in an update sooner rather than later. +1
 
I was all whit you and thought you Idea is not that bad, up until this point:

All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.

So the whole seperate Universe for diffrent modes thing again, I'm reallly really strongly against that. I like the shared galaxy and mode switching.
 
And this is different in how some guilds work together right now, claiming systems as "their own"?

Jotunheim Resistance, Goons, just to mention a few.

Your idea just gives it a reward structure and thus compounds the problem.

With the current game design the pew-pews like the Jotunheim and the Goons will get bored with the lack of "meaningful PVP" and go away. SC will be a great place for them to enjoy themselves. SC has 3PV, turrent-like yaw action, and no online Solo. SC offers everything they desire.
 
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Snakebite

Banned
Elite is absolutely realistic in the sense that we don't make a difference in the universe. Its too big for a 6ft human in a 30ft spaceship or even two to change things. That's why I like it the realism.

This is simply not true, throughout human history 99% of the important stuff that has happened has been acheived by a tiny fraction of humans....... and the same will be the case in centuries to come.....

Indeed it only took one rifle shot to kill Archduke Franz Ferdinand of Austria, and it would only take one Elite pilot in a 30ft spaceship to shoot down Emperor Hengist Duval's personal shuttle.... So yes I believe that one man in a 30ft spaceship could and should be able to have a significant effect on the course of elite's emergent gameplay...

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I was all whit you and thought you Idea is not that bad, up until this point:



So the whole seperate Universe for diffrent modes thing again, I'm reallly really strongly against that. I like the shared galaxy and mode switching.

The shared Galaxy is ok, but mode switching is abhorrent, and Solo mode should have a very limited (if any) effect on the Galaxy....
 
When Wings are added in 1.2 a Wing should be a faction in the system it is present in. Missions should then trigger for the faction.
 
The shared Galaxy is ok, but mode switching is abhorrent, and Solo mode should have a very limited (if any) effect on the Galaxy....
I am all for equality, treating some players as more important and some as less important sounds bad in my Ears. I'm not better then anybody else and vice versa.
 
This sounds so much like more Eve players coming in and wanting Elite to be a copy of Eve. Player corporations indeed. Next thing will be alliances and sovereignty and we'll have the same problem Eve has with huge parts of the galaxy locked off from us with NBSI policies.


If you read all the thread rather than rushing in on the wild horses of aggreivement, you'd understand that elite has the potential to have all the positives of eve and few of the negs and remain a distinct game. For example, gate camping which plagues eve could not happen because of the open nature of each system and access to solo mode.

We don't want eve, though, just a deeper and more involved elite.
 
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If you read all the thread rather than rushing in on the wild horses of aggreivement, you'd understand that elite has the potential to have all the positives of eve and few of the negs and remain a distinct game. For example, gate camping which plagues eve could not happen because of the open nature of each system and access to solo mode.

We don't want eve, though, just a deeper and more involved elite.

No .. You want Eve ...

Whats the thing that has kept Eve going for so long? A bunch of people (corporation) fighting another bunch of people (corporation) for territory / resources ... There is so much more FD could add to ED to make it a richer more interesting universe without it resorting to being controlled by a bunch of spreadsheet nerds that need to get out in the sun once in a while.

Elite was never about that ... and never will be
 

Snakebite

Banned
If you read all the thread rather than rushing in on the wild horses of aggreivement, you'd understand that elite has the potential to have all the positives of eve and few of the negs and remain a distinct game. For example, gate camping which plagues eve could not happen because of the open nature of each system and access to solo mode.

We don't want eve, though, just a deeper and more involved elite.

you mirror my thoughts on this, i've never played eve, but I have waited 30 years for a multiplayer Elite and what we currently have is far shallower than anything I ever imagined.

Why not let players own space stations ? they could set local taxes, determine what goods to allow and ban, levy docking and repair charges, ethey would have to employ shipyard staff pay maintenance bills etc... managing a station would be so cool it'd be like a game within a game...

There is SOOO much that FD can do with this....
 
No .. You want Eve ...

Whats the thing that has kept Eve going for so long? A bunch of people (corporation) fighting another bunch of people (corporation) for territory / resources ... There is so much more FD could add to ED to make it a richer more interesting universe without it resorting to being controlled by a bunch of spreadsheet nerds that need to get out in the sun once in a while.

Elite was never about that ... and never will be

I will endeavour to explain again using shorter words. Am prepared to go down to grunting and pictures if needed.

I do not want a version of Eve. I want a deeper Elite. I want an entirely optional layer of player/group interaction that will provide more depth to a game considered shallow by a lot of people.

Eve's problems cannot come to Elite. Travel is much freer. This means that there can be no 'no go areas' in Elite, no gate camping and much less overall griefing, even before we mention the ability to go solo.

The level of spreadsheeting is much smaller and is restricted to those planning intricate trading and is mostly done by third party programs.

So, again, we do not want eve, we want a more social, deeper, longer lasting game that does not prevent your ability to play as a spacer loner in any way whatsoever and is well within FD's ability to produce.
 
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you mirror my thoughts on this, i've never played eve, but I have waited 30 years for a multiplayer Elite and what we currently have is far shallower than anything I ever imagined.

Why not let players own space stations ? they could set local taxes, determine what goods to allow and ban, levy docking and repair charges, ethey would have to employ shipyard staff pay maintenance bills etc... managing a station would be so cool it'd be like a game within a game...

No docking charges in Elite.

Pay the hundreds of people that keep the station going (every month). Buy the air and food and water they need, the fuel needed to run the station. Pay repairs on the station (wear and tear on the ships is large enough). Pay for the station to be built - and wait the year it will take to ship in all the raw materials and do the welding etc.

Owning a station would require huge amounts of cost and wear and tear in terms of IN-UNIVERSE logic. It would be quite simply beyond a single person, or a small group of people. Yep a consortium of rich pilots might be able to finance it - but it would probably take many years before it starts showing a profit.
 
For those claiming 'the galaxy is to big for a single person, or group of people' to affect changes, please explain the 'family' owned and 'gang' owned stations? It is obvious that groups of people, with money, can build these items. Why can't an in game group create a faction and begin the process of building a station and work on taking over their own system...acting with the same parameters of any other factional group within the system.

To those that feel it is neccessary to have such a system, it is already in the game. Just identify yourself with a given faction, i.e. become members using any method RP allows, and just start playing as that faction. You can control everything within a system, you can make terms to keep players out (although open and group make this harder IF these people care at all about what is happening within the galaxy at your location, which is unlikely).

I see both parts of this, the former would be nice, but the latter works if people accept it as the way to do what they want to do.
 
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