The Star Citizen Thread v 3.0

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I succumbed and bought a Mustang today - the cheapest one - ~£20 (£30)

Here's a short(ish) video of me trying to get it set up, then doing a few rounds of Vanduul Swarm - which does show how the controls have been improved since last year (IMHO).
I am using a Thrustmast Warthog HOTAS, CH Pro Pedals(though they don't get much use at the moment) and TrackIR. Game is running 1920x1080 on very high settings, but encoding with OBS and further shennanigans by youtube don't really do it justice graphics-wise. Also added some captions to this video - these are really for some of my clan buddies who have expressed some interest in getting involved with Star Citizen.

[video=youtube;e3rT3QtSZFw]https://www.youtube.com/watch?v=e3rT3QtSZFw[/video]
 
Here's some video footage of the new damage state system:
https://www.youtube.com/watch?v=poU4Z9wdfW4

Some Terra Prime Concept art:
http://imgur.com/a/pjYXU


Apologies if this has been discussed recently, quick one: I have read some posts suggesting AC combat instance management at the moment is "peer to peer" much like Elite´s? I havent been able to find any info on CIG´s forum on this regard, and my understanding was that CIG had already decided combat instances will be central server managed no? Anyone that may have any relevant links?

They use Google cloud servers.
 
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Wow indeed! Sounds awesome!

The design documents have often sounded very good. It's the execution that matters. I recommend taking that plan with a large pinch of salt.

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Some Terra Prime Concept art:
http://imgur.com/a/pjYXU

Every time I see these, it makes me feel the planetside maps will be rather small. Huge amount of detail, but it will most likely be rather limited in actual real-estate. An updated Privateer I suppose, where the "planet" is a few city blocks.
 
The design documents have often sounded very good. It's the execution that matters. I recommend taking that plan with a large pinch of salt.

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Every time I see these, it makes me feel the planetside maps will be rather small. Huge amount of detail, but it will most likely be rather limited in actual real-estate. An updated Privateer I suppose, where the "planet" is a few city blocks.

I'm hoping that the planetside maps will be around the same size as in Knights of the old Republic. Kinda like Taris:


star_wars_kotor_taris.png

star_wars_kotor_taris_lower.png

I don't know if they are going to be that big though :S
 
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MobiGlass looks awesome. Much better than menus.

As for the planet areas, I guess on foot they will feel big, but we probably won't be able to fly around in our ship which is quite dissapointing. The Constellation vid pretty much confirmed it will be a landing sequence on rails.

Maybe they will let us land on more remote location but for cities, it will be on rails?
 
MobiGlass looks awesome. Much better than menus.

As for the planet areas, I guess on foot they will feel big, but we probably won't be able to fly around in our ship which is quite dissapointing. The Constellation vid pretty much confirmed it will be a landing sequence on rails.

Maybe they will let us land on more remote location but for cities, it will be on rails?

They said they decided to add in some planetary free flight in the future because of backer demand. But it's a post-release feature if it comes at all, as it would be impossible to get it in there beforehand.
 
Well I must say I wasn't impressed with SC/Arena Commander 0.8, but I spent all of last night downloading the latest patches, and 1.1 seems to have come on in leaps and bounds. I love the feeling of flight, detail of systems, weapons, signature and missile modelling, plus a usable, informative HUD. All of the performance hiccups I had previously seem to have gone, and the additional visual and audio feedback when you are hit/hit someone else are great. Well done SC!
 
Well I must say I wasn't impressed with SC/Arena Commander 0.8, but I spent all of last night downloading the latest patches, and 1.1 seems to have come on in leaps and bounds. I love the feeling of flight, detail of systems, weapons, signature and missile modelling, plus a usable, informative HUD. All of the performance hiccups I had previously seem to have gone, and the additional visual and audio feedback when you are hit/hit someone else are great. Well done SC!

Yea, its getting better, slowly but its getting there. I did few dogfights today and it was very enjoyable.
 
these are the panels reedited with extreme loudness - but if youre on a small speaker system and the sudden screaming is too explosive - this will help:

https://www.youtube.com/playlist?list=PLYy9T4BI7ZhFb33-3N45atVDnoI6Ns4wQ

some interesting information though! seems like Tony is the man and takes things in his rational hands - what I do like. CR still the Design direction Supervisor though, but needs to be held back a little...

SC seems to shape up recently! Now I am looking forward to further implementations like FPS and real Universe (64 bit Conversion)..

What concerns me a little is the lack of bigger maps - and other multiplayer Matchups instead of just fighting and racing. I want a real big map (at the size of the later Universe Instance with 2 or 3 landing ports and people landing and starting and walking around.. would be really cool to hang around a little...

And what AC really needs is a better loading mechanism. every time loading 1 Minute when you want to just reset the match is too much. I think more people would play if they had not to wait so long for the loading.
 
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SC seems to shape up recently! Now I am looking forward to further implementations like FPS and real Universe (64 bit Conversion)..

What concerns me a little is the lack of bigger maps - and other multiplayer Matchups instead of just fighting and racing. I want a real big map (at the size of the later Universe Instance with 2 or 3 landing ports and people landing and starting and walking around.. would be really cool to hang around a little...

The second is dependent on the first. The reason the maps aren't bigger is because 64-bit conversion hasn't been implemented yet. Without 64-bit precision, the models do all sorts of weird stuff the farther they get from the centerpoint of the map. You can see it already if you fly near the boundaries of the current AC maps.
 
They said they decided to add in some planetary free flight in the future because of backer demand. But it's a post-release feature if it comes at all, as it would be impossible to get it in there beforehand.

It will come, but as you say it's a post-release feature. It's also tied to procedural made content on planets, which is still in R&D phase. They have some proceural content already, the latest example is the jump points / worm holes. They're also using a semi-procedural approach on building planetside environments since some time ago now.

And what AC really needs is a better loading mechanism. every time loading 1 Minute when you want to just reset the match is too much. I think more people would play if they had not to wait so long for the loading.

Yes, indeed. There are several ways to do this. Optimizing the code is one thing they will do, obviously, and another is loading predictable things in the background. For instance, when you die in Arena Commander, they don't have to wait to begin loading the next instance until you press the respawn button. As soon as you die they can begin to reload the next instance and when you press the button to respawn then maybe the instance is already made. If you press quit then the loaded instance is aborted and removed.
 
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