https://www.youtube.com/watch?v=Dbofp_bgdzI
That is what happens with every NPC pirate. It's a lot more comical with the sidewinders as it normally happens like this.
"Hey I'm going to start attacking you thinking you have cargo when you really don't as you're blasting another wanted guy away with weapons far superior to mine"
"WAAAAAAH NO"
"You fight a good fight!"
"WAAAAAH NO"
"I GOT YOU NOW"
"Mommy!"
The pirate often can't determine whether the superior ship attacking him will end him. Also they don't seem to want to FSD out enough. The only time I get a challenging fight is when I'm fighting an Anaconda or having to watch my fire near a bunch of dudes trying not to get hit with wanted friendly fire.
Should the AI make better decisions based off of what they scan off of you? A mouse shouldn't be picking a fight with a viper.
That is what happens with every NPC pirate. It's a lot more comical with the sidewinders as it normally happens like this.
"Hey I'm going to start attacking you thinking you have cargo when you really don't as you're blasting another wanted guy away with weapons far superior to mine"
"WAAAAAAH NO"
"You fight a good fight!"
"WAAAAAH NO"
"I GOT YOU NOW"
"Mommy!"
The pirate often can't determine whether the superior ship attacking him will end him. Also they don't seem to want to FSD out enough. The only time I get a challenging fight is when I'm fighting an Anaconda or having to watch my fire near a bunch of dudes trying not to get hit with wanted friendly fire.
Should the AI make better decisions based off of what they scan off of you? A mouse shouldn't be picking a fight with a viper.