A weird encounter, may have been a hack but definatly an expliot if not.....

Having a rethink, quite a lot of that encounter could be put down to lag (or perhaps more specifically packet loss) in my opinion. EG the hull "repairing" was in fact that the hull was never damaged on the other player's computer, the impact not causing death was because on his client there was no impact.
 
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FD will have to up the security or we will have an army of people in "God-mode" pretty soon.
There is no "upping" the security, because its p2p. Most of combat (if not all) is p2p, and not sent to the server. This allows for some easy infinite ammo (inc. shield cells) hacks, freezing your hull %, infinite energy etc. Also credit hacks, no fuel hyperjumps (but those are pretty detectable). There's already a working CE trainer for the game.
 
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There is no "upping" the security, because its p2p. Most of combat (if not all) is p2p, and not sent to the server. This allows for some easy infinite ammo (inc. shield cells) hacks, freezing your hull %, infinite energy etc. There's already a working CE trainer for the game.

I'm guessing that there'll be some extra info being sent to the server when 1.1 comes out. The interesting part will be to see what FD do with people using the hacks.
 
And bounties are being strange at the moment, with logoff/logon apparently clearing them.

Suggest you report the player anyway using the ingame mechanic or perhaps via the support site. FD can take a look and hopefully determine if its just something screwy going on, or else someone using a hack or exploit.

It is the only choice you have to clear them since you can't pay them off right now.
 
freezed hull, bounty size are marks of local client crack. i say that this guy is using cracked client, in which he can have even more cheats, like unlimited ammo, shield cells, energy, unnlimited shields (but it does not work for everyone). you can find it on google, and you dont have to be too good with it :)

report this guy, he deserves ban.

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There is no "upping" the security, because its p2p. Most of combat (if not all) is p2p, and not sent to the server. This allows for some easy infinite ammo (inc. shield cells) hacks, freezing your hull %, infinite energy etc. Also credit hacks, no fuel hyperjumps (but those are pretty detectable). There's already a working CE trainer for the game.

looks like we are watching same hacker's thread ;-)
 
Out of curiosity, what are they saying about us? :p

Basically that people are whining about some cheats, and that the cheats (file modifications) aren't what was actually being used. What appears to be used is a machine code script of some kind executed via a cheat tool which modifies in-game registers. I haven't read much on the implementation (i.e. if it works in real game time, or during save/menu), but it's pretty smart. I used various interrupt driven machine hacks back in the Spectrum/Amiga days, so it's simple enough to flibble registers once you know what's what. For Frontier to offload the WHOLE game in real-time to central servers would be onerous.
 
There is no "upping" the security, because its p2p. Most of combat (if not all) is p2p, and not sent to the server. This allows for some easy infinite ammo (inc. shield cells) hacks, freezing your hull %, infinite energy etc. Also credit hacks, no fuel hyperjumps (but those are pretty detectable). There's already a working CE trainer for the game.

That's why you need integrity checks. Check that the data in memory matches to the CRC calculated at the last "official" update. Then every now and them and in random places check that the data in memory matches to the data on the server. And of course first of all check the program itself to ensure it has not been tampered with to disable the checks :)
 
Cheaters aren't smart. They're all dumb and lazy, that's why they are cheaters. Their only "achievement" is using a cheating software that someone else wrote. Monkeys can do that. The only ones with at least some brain are the ones writing the softwares, and they usually do it for the challenge of breaking into a program, not because they want to cheat.

Sorry, forgot <sarcasm> tags...
 
freezed hull, bounty size are marks of local client crack. i say that this guy is using cracked client, in which he can have even more cheats, like unlimited ammo, shield cells, energy, unnlimited shields (but it does not work for everyone). you can find it on google, and you dont have to be too good with it :)

report this guy, he deserves ban.

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looks like we are watching same hacker's thread ;-)


You see hackers, I see script kiddies :)
 
Basically that people are whining about some cheats, and that the cheats (file modifications) aren't what was actually being used. What appears to be used is a machine code script of some kind executed via a cheat tool which modifies in-game registers. I haven't read much on the implementation (i.e. if it works in real game time, or during save/menu), but it's pretty smart. I used various interrupt driven machine hacks back in the Spectrum/Amiga days, so it's simple enough to flibble registers once you know what's what. For Frontier to offload the WHOLE game in real-time to central servers would be onerous.

This takes me back to the old GameShark days when it could search and freeze values in ram. Way back when I was a kid but it was so easy to use. You would basically shoot a bullet or whatever and then compare all values that have decreased. And then you would shoot another one and another until you finally had the correct location for the ammo in you clip. It was great fun.
 
There is no "upping" the security, because its p2p. Most of combat (if not all) is p2p, and not sent to the server. This allows for some easy infinite ammo (inc. shield cells) hacks, freezing your hull %, infinite energy etc. Also credit hacks, no fuel hyperjumps (but those are pretty detectable). There's already a working CE trainer for the game.

Yes, but ED could interfere with the hacks. ED can already release weekly patches which players much use (or at least pretend to use). They should be able to make small changes which stop current hacks working so the cheat customers need to wait until cheat providers provide an update, It should be much easier for ED to make changes than for the cheat providers to adapt to them, until the latter give up leaving the cheat customers with useless software.

What's a "CE trainer"?
 
You see hackers, I see script kiddies :)
Lol, theyre hacks. Not scripts. Go find the thread and then come back. Also, these are crackers, not hackers. There's a difference there too.

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Yes, but ED could interfere with the hacks. ED can already release weekly patches which players much use (or at least pretend to use). They should be able to make small changes which stop current hacks working so the cheat customers need to wait until cheat providers provide an update, It should be much easier for ED to make changes than for the cheat providers to adapt to them, until the latter give up leaving the cheat customers with useless software.

What's a "CE trainer"?
Yeah, they release patches. They haven't helped with anything so far.

Cheat Engine trainer.
 
Lol, theyre hacks. Not scripts. Go find the thread and then come back. Also, these are crackers, not hackers. There's a difference there too.


"Script kiddies" defines the people who "make" hacks/cracks/whatever using premade programs without actually doing any work themselves. It does not matter at all what exactly they are doing. It's an all-encompassing insult :)
 
Elite fans are looking for a particular type of gameplay and exploits like this, if it continues will just send more players to Solo...let the childish game hackers fight themselves in an empty Open play...whatever would they do with themselves?
 
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Lol, theyre hacks. Not scripts. Go find the thread and then come back. Also, these are crackers, not hackers. There's a difference there too.

Haha way to talk out of your behind. They're using cheatengine scripts to modify values in memory. This by definition script kiddie work.

PS FD please take a look at the script. It shouldn't be too hard to code some general countermeasures to prevent this sort of attack ;)
 
Haha way to talk out of your behind. They're using cheatengine scripts to modify values in memory. This by definition script kiddie work.

PS FD please take a look at the script. It shouldn't be too hard to code some general countermeasures to prevent this sort of attack ;)

maybe update 1.1 will change something. until that, exploring is the best way how to avoid these people.
 
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