Patch Notes Update Webserver Hot Fix - 3rd Feb

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Hi everyone,

my apologies for the delay in posting this! A hot fix was applied to our webservers to fix these two items:

- Fix the bug that stopped the servers permanently recording fines and bounties (with all the various consequences of that)
- Fix the bug that caused Commanders' cargo holds to not be emptied when rebuying their ships through insurance

Thanks!

Michael

Thanks for the info Michael, this is one less headache.
Is there any work being done on finding out why the game is running so jerkily since the last patch? I have a decent rig yet the game has recently turned into a horrendous lag-fest, especially when approaching ringed planets and flying around asteroid fields. I never used to have this problem and I haven't changed anything at my end.

There is a large thread regarding this here https://forums.frontier.co.uk/showthread.php?t=86133 yet no official response has been forthcoming!

My Rig:
MSI Z97 Gaming 7 mobo
i7-4790 CPU @ 4Ghz
16GB 2400Mhz DDR RAM
4GB GeForce GTX 790
Sound Blaster Z audio card
240GB SSD system drive
120GB SSD games drive
AOC G2460PG 144Hz G-Sync monitor
Windows 7 Pro
 
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It might be that way "by design", but it's very odd. The guy is still "wanted" - you just didn't do the scan yet. There's no way you should get fined for shooting someone who is wanted, whether you've done the scan or not.
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Wanted is a system-local property. Scanning for bounties is something completely different. KWScanning for bounties in another system doesn't flag someone as wanted. You will still be subject to the local status and get fined yourself.

Kill-Warrant-Scanner should actually be named Bounty-Scanner as it doesn't grant you a kill warrant in the local system, just the title to the bounties.
 
No Bounty Recorded

Since the new web server Update:

Ive just been playing in the nav point of the 'Bulkuylkana System.
I gained 5 or 6 bounties, 2 of them for over 20,000 credits .. I then noticed that none of them were recorded on my transaction screen.

Ticket #00000034042
 
Yes. This is normal



The beta launch of the patch is this week. Which will only be available for alpha/ beta backers.
Once out of beta it will be released to the public.


Ohh.... :( Please do something for the map fastly :'(
 
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It might be that way "by design", but it's very odd. The guy is still "wanted" - you just didn't do the scan yet. There's no way you should get fined for shooting someone who is wanted, whether you've done the scan or not.
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Be aware that by using colours in your posts, you render them unreadable for people using something other than the default forum theme. I thought your post was haunted at first.. :)

(..and yes, it's really odd.. I don't quite understand what's going on with scanners, wanted status, etc. yet, either.. it's making me sticking to trading, like a wimp)

Regarding the cargo bug, I admit to being a bit surprised after wrecking my MK III (I got impatient, boosted out of the letter box into a SURPRIS type 9, oopsie), and rebuying it, to find that my cargo was intact. I was delighted, though assumed that I'd failed to read the smallprint of the insurance policy again...
 
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as soon as he is marked WANTED, you can return fire with inpunity.
if you have turned off 'report crimes against me' then the fact that he fires at you is not enough to mark him as wanted.
sometimes there is a delay until the NPC is WANTED

if you get a bounty by firing at a ship that has status WANTED, then that is a bug and can be ticketed.

I was asking if I get a bounty when I RETURN fire BEFORE the scan shows him as wanted. I should be allowed to safely defend myself, no matter what the scanner shows
 
I was asking if I get a bounty when I RETURN fire BEFORE the scan shows him as wanted. I should be allowed to safely defend myself, no matter what the scanner shows
Perhaps you could explain what exactly you mean by scanner, because as I pointed out the KWS isn't relevant in this situation. On the other hand the automatic sensor scan (once you have him in view) has to complete and return "wanted" before you can return fire with impunity. But in most cases you wont be able to shoot at something not in sight unless you use turrets.
 

Michael Brookes

Game Director
Hi I think the Question is more of

if there are 100's of players who running the quick 2.5 min run between the station and the sellers why is the station not running out of Performance Enhancers.

As it stands the supply does not seem to be going down based on the rate of selling so it begs the questions , is supply and demand actually working or is it like the everlasting gobstopper.... ;)

If the station is producing them then it should only be able to sell what it has. If it's a large enough economy then it should be able to support this - what system and station is this?

Michael
 
On the other hand the automatic sensor scan (once you have him in view) has to complete and return "wanted" before you can return fire with impunity. But in most cases you wont be able to shoot at something not in sight unless you use turrets.

^ this. And I have turrets.

Now, is it intended or is it a bug? Because if it's intended then it's really stupid
 
If the station is producing them then it should only be able to sell what it has. If it's a large enough economy then it should be able to support this - what system and station is this?

Michael

That makes sense for large stations in prosperous systems. I'm curious in the more remote and understaffed parts of space will we see a return of giant supply ships like the old Long Range Cruisers and Lynx Bulk Carriers of Frontier fame? It was quite a sight to dock at a station being resupplied and definitely added to the atmosphere.
 
If the station is producing them then it should only be able to sell what it has. If it's a large enough economy then it should be able to support this - what system and station is this?

Michael


its over now but at Tenche we were hammering the supply of performance enhancers. The numbers never even dented, despite 10s of 1000s of tons of them being sold every single minute solidly for over 5 days

a great little earner but because it was limitless it kind of made normal trading pointless.

PS Michael, will you be taking the money off us retrospectively for those who got away with not losing cargo when they crashed?

(for the record I am not in the race for elite, so happy to keep the cash as a little bonus ;) )

thanks
 
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^ this. And I have turrets.

Now, is it intended or is it a bug? Because if it's intended then it's really stupid

Good explanation from here:

Turrets are great for traders (defense during pirate interdiction) or warlords (in Warzones).
Turrets fire either at your targets or all targets marked by red color (=hostile).
Though hostile, they might be clean in you current system/location. Hence, if you or your turrets hit them, you will earn a bounty on your head as punishment.
Therefore, turrets are not that good at Nav point fighting (chance for hostile but clean targets high), but better for singular targets (interdiction) or war zones (all hostiles free to be shot at).

You can change their mode in the right settings panel.
 
If the station is producing them then it should only be able to sell what it has. If it's a large enough economy then it should be able to support this - what system and station is this?

Michael

It is Blaauw Hub in the Tenche system

Half a week ago when I was there it had 58,330 Performance enhancers.

Judging by the open play traffic alone, I assume 1000 Performance enhancers left the station every minute. That means that port should have been sucked dry within an hour from open play traffic alone (and most players do solo anyways because of the insane traffic at the mail box slot).


However, the Supply was solid at 58,330. It showed whatever you bought to disappear from the Supply, but when you returned it's back at 58,330.
 
Wait.. Whut? The only people who can test the new stuff will be the diminishing pool of alpha a beta testers...? While the game is released and could have thousands of willing volunteers to test it to breaking point? Seems, um, peculiarly short-sighted to me.
 
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Wait.. Whut? The only people who can test the new stuff will be the diminishing pool of alpha a beta testers...? While the game is released and could have thousands of willing volunteers to test it to breaking point? Seems, um, peculiarly short-sighted to me.

I think the point is, the people who signed up to be beta testers know what to expect..... I dont think FD want to be deafened by complaints if they accidentally ended up with a perpetual spinning sidewinder of doom (again :p ) from 100K+ people.

There will be plenty of willing beta testers to basically test to see if anything is hugely broken. I am sure there will still be stuff which slips through the cracks however for everyone else to complain about ;)
 
^ this. And I have turrets.

Now, is it intended or is it a bug? Because if it's intended then it's really stupid

I completely agree here. Lets set up a little scenario here as I think there is some confusion on what exactly we're talking about here.

We have good guy (us) and bad guy (pirate). The bad guy has been doing lots of nasty things in the system and is CURRENTLY wanted by the law.
You're minding your own business and you don't see him as he approaches from behind.
He opens fire on you as bad guys like to do.
You whip around and immediately open fire on this already wanted/documented criminal before your ship has identified him as being wanted.

Now here is where the simulation breaks. If this bad guy is already wanted by the law then there is no reason you should be fined for unloading on him regardless of your own ships system saying he is wanted or not.
In that system he is already recorded as being wanted. All the security ships know already.
So what is happening? Are you reporting yourself? (no that would be dumb) Is he reporting you? (well he can't because he's wanted lol)

This is a problem and has happened to me too many times.
 
thanks for the effort but it has nothing to do with my question
I'll try to put it in easier terms.


Hey I shot back at something that I hadn't scanned first. Why do I get a bounty?
Because you shot back at something that you hadn't scanned first. No scan + hit = bounty

But it was my turret on automatic or targeted mode!
So it's your responsibilty for operating the turret that way.

Shouldn't he become wanted the moment he shot me?
Yup, he did, but you didn't scan for that status.

So it's a bug?
Nope - it works as designed.

But could it be improved?
Sure - anyone landing an unprovoked hit on you could automatically be flagged as wanted so any (automatic) shot back is ok.

So what now?
Write a ticket or hope a dev reads this and takes mercy.
 
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