Beta 1.1 changelog - Highlights Beta 1.1 changelog - Highlights
Good Day,
So while I am downloading the new Beta 1.1 update, I thought I would post some highlights that I found of interest here, for those who are not in the beta, and those who don't wish to read through the long list:
Main new features/content:
- Community Goals added
- Route planning extended to 1,000 ly
- Russian language translations added
- Add 'Discovered by' tag to system map - needs to be surfaced scanned
- Fancy new gas giant shader
- City lights on imhabited planets
- Pilots Federation rank decals
- Parallax shader for cloud layer on terrestrial planets
- Add explored system details on the right hand side of the cartographics shop
- Top benefactors support added to system map
Some other interesting points:
- Added chevrons to pad schematics to indicate direction player should face when landing
- Fix for number of steps in the orbit lines
- Store whether the system map was entered from galaxy map or cockpit, and invoke appropriate transition out back to the previous state
- Interdiction can be a Crime
- Headlights balanced. Now slightly more useful in an asteroid field. Larger ships with larger lights have stronger beams
- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Make the system apply to stations as well.
- When a large planet is converted into a star, clamp the spin speed so that it cant spin too fast as planets and stars follow different rules
- Allowing gravitational distortion effects around white dwarves and neutron stars
- Added star class filter to the galaxy map
- Ice planets optimised and improved visually
- Rename the duplicate 12 Aquarii system to Bentonio
(audio)
- Additional audio for when entering Supercruise/Hyperspace.
- Added more debris and shockwave content to Explosions.
As I said, these are just some highlights that I have found of interest. There are loads more changes.
A big thankyou to Frontier for another big update. I hope us testers along with Frontier can have this patch rolled out to everybody else ASAP! Should be fun!
