Mercenaries of Mikunn - The Background Simulation and Colonization Test

Nope, took the Mission at Spasky's to kill some ships in HR. Why the hell would I kill some of the Dukes Ships?
I've had weird Mikunn issued-missions in HR to "topple the oppressive regime in Sukua, Kwatee and Mikunn" and was ordered to kill authority there - so that would cause problems when fulfilled in Mikunn.

They kinda regard me as unfriendly now and keep opening fire all the time so that I cannot turn in or get any new missions from them.
Even if HR authority regards you as unfriendly, you should still be able to dock and the missions available from the Dukes should be the same. Leave the system and come back and they shouldn't shoot you unless you're wanted. And even if wanted you could still dock even with them shooting. But perhaps you should stick to non-kill missions for now. Once docked you can also pay off the wanted status and while unfriendly they won't shoot on sight.
 
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So...is this Misterion army of one with a lot of imaginary friends, or we have real competetion in HR? Is this rise of Dynamic influence man made? Is that what you're saying?

I can't say. There's a possibility this "dark armada" is dark, because they're playing in Solo mode. It's a very good way to get around a blockade.

Anyway, I ask on the other thread if we had a Civil War, and were thus in cool-down. Michael Brookes said we were in Expansion Cool-Down, and Pending Civil War. Sounds to me like confirmation we're not in Civil War cool-down, so once the Boom ends, we can expect Civil War, as long as we can keep Civil War Critical. He clarified the Critical state usually goes next.

https://forums.frontier.co.uk/showthread.php?t=97577&page=42&p=1691321&highlight=#post1691321

And then 2 posts went up complaining about him answering our questions...

Edit: Then Michael Brookes answered the questions from the complainers here. So glad they complained about his answering questions all of a sudden.
 
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I'll be back in there this evening, for as long as I can keep my eyes open... (RL work keeps getting in the way!).
 
Anyway, I ask on the other thread if we had a Civil War, and were thus in cool-down. Michael Brookes said we were in Expansion Cool-Down, and Pending Civil War. Sounds to me like confirmation we're not in Civil War cool-down, so once the Boom ends, we can expect Civil War, as long as we can keep Civil War Critical. He clarified the Critical state usually goes next.

https://forums.frontier.co.uk/showthread.php?t=97577&page=42&p=1691321&highlight=#post1691321

And then 2 posts went up complaining about him answering our questions...

Edit: Then Michael Brookes answered the questions from the complainers here. So glad they complained about his answering questions all of a sudden.

As I see it, Civil War is not conflict between two factions, but the conflict inside the single faction. One of social states faction can be in.
So... We don't want to put Dukes in Civil War. Instead, we have to make Low party and HR Dynamic to enter the state of Civil War. After that, they will eather lose contol of stations, or stay in power. Dukes should keep booming and expanding (that is happening with every completed mission anyway).
Blokade was working on Law party. We were ruining ther influence and society that way. Mistake was that we stopped doing missions and gaining their part of the influence. Insted of us, that influence went to the HR Dynamic, because it HAVE to go somewhere.

That's my opinion on how things work.
 
As I see it, Civil War is not conflict between two factions, but the conflict inside the single faction. One of social states faction can be in.
So... We don't want to put Dukes in Civil War. Instead, we have to make Low party and HR Dynamic to enter the state of Civil War. After that, they will eather lose contol of stations, or stay in power. Dukes should keep booming and expanding (that is happening with every completed mission anyway).
Blokade was working on Law party. We were ruining ther influence and society that way. Mistake was that we stopped doing missions and gaining their part of the influence. Insted of us, that influence went to the HR Dynamic, because it HAVE to go somewhere.

That's my opinion on how things work.

While that makes sense based on the term "Civil War" - that's apparently not what's happening in game. Based on this list I've compiled, Civil War is merely the state of 2 minor factions fighting over ownership of a station / outpost.

Michael Brookes said:
Stations don't hold shares. It's held on a per system basis. As influence moves relative to another faction then it could trigger an event, one of which being civil war. If the civil war is with a faction owning the station and they lose then ownership of the station is transferred to the winning faction.

So definitely requires 2 factions to go to Civil War (one winning one loosing), and is over the station ownership.
 
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Hm... I still think that our goal is to ruin Law Party and HR Dynamic, while, in the same time, make more Boom and influence for the Dukes. It is the only thing we can do.
That will trigger something at the end. Then we'll se what Civil War really is :)
 
My opinion is Civil War is between two factions within one system (Dukes vs Law in HR for example) while war is between different systems (Mikunn to HR).
 
I did around 15-17 missions yesterday. Took notes for 13 of those.
Most common result:
Dukes: inf. +1%, boom up, bust down, reputation up
Law/Dynamics: inf 0%, boom up, reputation down

I can share the notes if you point me in the right direction. Format is:
origin system&faction | target system&faction | reward | mission type | result (effects)
 
Im intrigued abuuut this war versus civil war thing, honestly.

I agree. Our situation is interesting, in that the Dukes have expanded from another star system to become a minor faction within HR. Even though Michael has indicated there are the two different types of conflicts "War" and "Civil War," it's interesting when you consider the makeup of each by definition; a "Civil War" being fought between the civilian factions of a country, versus "War," where a sovereign nation's army invades another country. At a glance it might seem that the Dukes have invaded HR7327, which would seem that "War" would make more sense. But perhaps they have done so in a manner that has simply given them foothold as a minor faction gaining influence over time.

In our case, it's as if a particularly interesting political movement came along and started gaining popular ground within a country. The people of HR7327 became inspired by the Dukes of Mikunn, their history, the success they have had in their own star system of Mikunn, and as a result a small faction of Dukes of Mikunn enthusiasts formed consisting of the citizens of HR7327 that are supporters of the ideals that the Dukes of Mikunn espouse. From that point, their influence has grown, spread among the other citizens, and caused the influence of the other minor factions to diminish. Hence, a civil war as the proponents of the Dukes of Mikunn continue to gain influence against the existing dominant factions in the HR7327 star system.

I have no idea how a "War" according to the game universe might initiate. I could speculate that perhaps it might be like this. Suppose HR7327 had only one faction in it, Dynamic Commodities, and Mikunn only had the Dukes. Suppose there were two groups of players. One group of players brought the Dukes of Mikunn to 100% influence in Mikunn, and the other group of players brought Dynamic Commodities to 100% in HR7327. If each system's option was to attempt an expansion into the other, perhaps a war might be declared since there wouldn't be any room for a minor faction based on the other to form within the neighboring system. i.e. a Dukes of Mikunn minor faction inside HR7327 because Dynamic Commodities already has 100% influence or vice versa. In this scenario, one system or the other would have no alternative but to "invade" the other, and thus initiate a war.

This could have a ton of other variables, though. Such as, are the two different factions involved that are more inclined to disagree with each other's political beliefs? Such as a Totalitarian Regime in one star system neighboring a Democracy?

I suppose that in our case, the Dukes are working the "Civil War" method because HR7327 already had multiple minor factions, and therefore a populous susceptible to allowing another minor faction to form and grow. If there wasn't any room in HR7327, we might have seen a very different situation emerge.

So, yeah, very interesting. :cool:
 
The War thing is a big question.
This is correct - civil war refers to a conflict between minor factions in the same system. It is how a minor faction takes over a system.
https://forums.frontier.co.uk/showthread.php?t=97577&page=4&p=1517496&viewfull=1#post1517496

So War isn't required to take over a system. It doesn't seem to be involved in the original Expansion. MB states under Civil War, only combat missions or actions provide benefit to minor factions. Under War, INFLUENCE is affected by combat missions or actions. I can't imagine War is just about moving Influence, since all the other states allow for influence change. So what is the result of war? In other words, "War (uh!), what is it good for?"



BTW: I think it we might want to move this sort of analysis of the BG simulator to the Main Discussion thread, as it seems more pertinent to that discussion. Leave this thread for our own tactics and strategies specific to the Mikunn / HR 7327 system. Plus, we tend to get answers from Michael Brookes in the other thread!
 
Looking over the 1.1 change log, I can't find anywhere that states hostile stations won't allow one to dock. That sounds like good news to us.

Change Log said:
- If a ship is scanned by the police and they discover that it has a bounty, don't turn the station hostile, just get the police to attack

This bit could be useful for getting into Hiraga without getting blown apart by the station defenses.
 
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Did 13 missions tonight
Became Hostile to everyone, so no landing in Hiraga goes without fireworks :D

When I logged off situation was:
HR Dynamic 36,4%
Dukes 32,4% Boom
Law Party 16,5% Lokdown
Silver Society 9,3%
New HR 5,5%
 
Did 13 missions tonight
Became Hostile to everyone, so no landing in Hiraga goes without fireworks :D

When I logged off situation was:
HR Dynamic 36,4%
Dukes 32,4% Boom
Law Party 16,5% Lokdown
Silver Society 9,3%
New HR 5,5%

I am pretty sure that Yesterday Law Party was at 16,9%. So it seems they lost .4%.
 
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