VY Canis Majoris

I did a quick test flight around VY Canis Majoris using SpaceEngine, at a distance of 15 AU, the star filled my monitor screen, and even travelling at an FTL speed of 100c my speed was relatively "slow" flying close to the star surface. Even flying away from the star at 1 UA/sec was damn slow too. I wonder how ED's new super duper cruise drive will handle travelling around this star.
 
The cruise proposal is not very explicit about scales and distances but I do get the impression that at distances of 15 AU you would be using hyperjump rather than the top gun drive.

Sure, you probably will be able to "orbit" giant stars like that in cruise mode, which allows you to to "travel at a significant fraction of the speed of light" but I'm not sure what the practical use of that would be and it would take a long time to complete a full circle.
 
I seem to remember visiting this system in Frontier (Elite 2). I think it crashed my computer!

I think there were a few systems that caused crashes. The other ones being contact binaries if I remember. It was a shame that some of the more exotic star systems were unreachable or impossible to experience due to crashes.
 
In hundreds of light years around VY Canis Majoris, there will be no stellar systems. To become as big, there are not thousands of explanations.

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Speaking of scale, how will they handle floating point inaccuracies? Even if we're not around the whole galaxy at once, even whole systems could cause issues. I've had renderers go complete nuts on me doing realistic relative scales (like 1km=1mm, true scale may not handle at all due out of bounds) on tiny Sol system.

Surface details on stars? Wouldn't illumination pretty much wash out anything? If we could even get close enough without melting :)
 
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