FD just Nuked loads of trade routes!

Perhaps they are getting ready to launch BUY CREDITS on the FD website...


1 Million credits for £5
3 million for £10
10 million for £20
35 million for £35
50 Million for £50


I wouldn't put it past them.

CMDR NeoN HaZe

To be honest if they did I'd buy them, life is too blinking short.

Maybe they never intended seeking lux to be credit printer?

Maybe just maybe, they wanted players to actually have to use their heads and figure out how to look for the best trade routes, instead of being told what and where to trade?

I would love to figure out the best trade routes, but there are no tools to help. The so called tools seem to be bogus. Why on earth do I need a pen and a pad of paper to play this game.
 
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I mentioned Skinner Box before, I think it's time for a little explanation, just to show how it applies to some people in this thread.

The Skinner Box is operant conditioning. Operant conditioning is a very complex subject, but to break it down, it's teaching something (a rat, a human, a pigeon) to perform an action via rewards and punishments. There are three phases to operant conditioning.

First phase, Continuous: the behaviour you want is rewarded every time. You can't stay in this mode constantly, as your subject will learn it always gets a reward on performing the behaviour, and only perform said behaviour when it wants a reward. Rat pushes button, gets food.

Second phase, Intermittent: After your subject has learned behaviour=reward, you shift to this. You only reward the behaviour wanted once and awhile. This is where you want your subject to stay. The longer you keep your subject in this phase, the farther you can stretch out rewards. Rat pushes button 10 times, gets food.

Third phase, Extinction: If your behaviour/reward interval gets too big, your subject stops performing the behaviour. Falling into this phase is a failure.


Now, how does this apply to Elite? The people here complaining about "grinding" are operant conditioned. The behaviour is playing the game (grinding trade routes). The reward is a bigger ship. Early game is continuous phase, as they were getting rewards nice and fast. The "grind" phase is Intermittent. Now they have to "work" to get to the next reward, it's not an instant thing. Complaints about lack of "end game" content are the beginnings of Extinction. They're no longer getting rewards for performing the behaviour they were trained into.

The complaints about trade routes changing and such are a result of the depth of the conditioning. These people have been trained "Behaviour=reward". Anything obstructing the performance of the behaviour (trade routes changing) delays the reward state. The operant conditioned subject HATES delays to the reward state.


Elite honestly wasn't set up for this sort of Skinner Box behaviour. It's more of a "journey" game, where getting there is the reward. Sadly, operant conditioning is a powerful thing, and almost any system that has a set of "rewards" can fall into the trap. The nice thing is, once you realise you're in a skinner box, you can bust yourself out, and start enjoying the game as it was meant to be enjoyed.

It appears there are four types of people who respond in such a manor. These responses fall into the following categories.

1. Use your imagination....
2. The journey is the destination
3. You're just an Entitled Gamer
4. What you really want is Easy mode

So your response falls into category 2.

If I want to go along for the journey... I'll watch 2001 or Interstellar or Gravity... this is supposed to be a game.... you know where you achieve!

I wouldn't mind the journey so much if all the star systems didn't all the look the same, other than the number of stars within the system. All he planet types look the same... all the star types look the same.

Sure I could say I traveled to the outer rim and back... but that was never a goal or the purpose of any of the previous elite games, I think when people spent their hard earned money on ED... they should have the feeling they are getting value for money.... given the forum posts, it's very clear FD have let down their customer base tremendously.

CMDR NeoN HaZe
 
They did similar last time trading broke.

Changed it without telling anyone.
Didn't admit they changed it for a few days so everyone was trying to 'guess what was happening'.
Finally admitted they DID change it.
Then admitted it wasn't what they intended.
They spent the next several days 'looking into it'
Finally fixed what they broke quite a while after they broke it.

Considering many, many people in the game 'trade', being silent of these things will always be a really stupid judgement call.

These silly games they play, where everyone is left hanging with regards to what is happening, only annoys the player base.

I'll do what I did last time this happened, take a break from the game until we are informed as to what is actually going on.
 
One would think that devs would've learned by now that communication is *always* better. Its not like online games are a new thing, after all.
 
To illustrate. Imagine Elite trading was this game

View attachment 12707

What we used to have was a little more than basically complicated sequence that once you learned was easy to beat, because the sequences pretty much never changed. To make it harder the lights that flash don't represent the actual lights you need to press. You have to learn a different sequences to the sequence you're shown by trial and error. But once you've learned it you can win. Gets boring eventually but at least you can beat it.

To replace this we have sequences that change in a pattern, and the lights still don't represent what you're supposed to repeat. Futhermore by the time you've almost managed to work out the sequence by trial and error it's moving onto a different one. Which would you spend more time playing? Which one would you toss out of the window [masked swearing redacted - please avoid this thank you]

Top tip. If you think the second one is less broken, your brain is not working correctly either.

Except you have missed a critical part of this analogy.

Trading now is more like playing that game while blindfolded.... the only way to find a trade route now is by luck, chance... total randomness....

Oh and by the way... once you have found the right combination... it changes!

Which if you haven't worked out means no money is being earned... which in turn means no way to buy better ships and upgrades... coupled with little else worth doing equates to a non functional game.

KORG.
 
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The funniest thing about this thread is the cmdrs talking about food chain and saying that nerfing trading will affect pirates and bounty hunters. Most traders seem to be in solo or group anyway and if they do come to open and get a taste of piracy they run straight to the forum with cries of greifers (if you're in open this isn't aimed at you and I applaud you).

It's about time trade took some effort especially since the luxury and rare trading problems.

The food chain comment is correct actually for Open.

If there is no profit to be made in trading, the effect will cascade out to all other professions.

Korg.
 
After reading this earlier today I was anxious to get in and try my trade routes. After a couple hours of running my main money maker I can say that I am not worried in the slightest. After about 10 round trips I started losing ONE credit per ton on one of the legs. One. The supply stayed almost the same because of NPC influx maxing it out during my 11.5 minute round trip. My advice is to do what I have done from the beginning and never use a trade route that is publicly sourced. Never. You should also strongly consider refraining from trading in a system that has more than 100 fly-through commanders in a 24 period.

I'm guessing that the supply "fix" weighs the actions of commanders more heavily than we may have originally thought.

Once a good trade route is made public, it is no longer a good trade route. Stick to the edges. You can feel proud when you look back at the public information and see that you're making more. There are so many other tricks but you know... Spoilers...

And for the record, I support the use of trading tools 100%. I just don't use them to find routes. If those tools didn't exist, my routes wouldn't be so profitable for the simple fact that it keeps a lot of the other traders busy chasing the same routes. Also I understand not wanting to spend the time searching for your own routes.

Take heart commanders, trading is still very much alive.
 
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After reading this earlier today I was anxious to get in and try my trade routes. After a couple hours of running my main money maker I can say that I am not worried in the slightest. After about 10 round trips I lost ONE credit per ton on one of the legs. One. The supply stayed almost the same because of NPC influx maxing it out during my 11.5 minute round trip. My advice is to do what I have done from the beginning and never use a trade route that is publicly sourced. Never. You should also strongly consider refraining from trading in a system that has more than 100 fly-through commanders in a 24 period.

I'm guessing that the supply "fix" weighs the actions of commanders more heavily than we may have originally thought.

Once a good trade route is made public, it is no longer a good trade route. Stick to the edges. You can feel proud when you look back at the public information and see that you're making more. There are so many other tricks but you know... Spoilers...

And for the record, I support the use of trading tools 100%. I just don't use them to find routes. If those tools didn't exist, my routes wouldn't be so profitable for the simple fact that it keeps a lot of the other traders busy chasing the same routes. Also I understand not wanting to spend the time searching for your own routes.

But its much easier to join the bandwagon and moan about it without even loading up the game.

Props to you, but people just want the easy money.
 
After reading this earlier today I was anxious to get in and try my trade routes. After a couple hours of running my main money maker I can say that I am not worried in the slightest. After about 10 round trips I started losing ONE credit per ton on one of the legs. One. The supply stayed almost the same because of NPC influx maxing it out during my 11.5 minute round trip. My advice is to do what I have done from the beginning and never use a trade route that is publicly sourced. Never. You should also strongly consider refraining from trading in a system that has more than 100 fly-through commanders in a 24 period.

I'm guessing that the supply "fix" weighs the actions of commanders more heavily than we may have originally thought.

Once a good trade route is made public, it is no longer a good trade route. Stick to the edges. You can feel proud when you look back at the public information and see that you're making more. There are so many other tricks but you know... Spoilers...

And for the record, I support the use of trading tools 100%. I just don't use them to find routes. If those tools didn't exist, my routes wouldn't be so profitable for the simple fact that it keeps a lot of the other traders busy chasing the same routes. Also I understand not wanting to spend the time searching for your own routes.

What are you trading in? Since I heard multiple similar situations (in this and the Tenche tread) of trade routes, with no other commanders around, drying up after 3 or 4 runs.
 
i have find myself, using just some logic, a trade route with 1200cr/tons, with 1jump, 10 and 30ls, making 460k profits per runs... It s totaly normal stock decrease ! Old trade was broken, now it s fixed... But, it s true, you must now spend time in searching and you ll can't run the same run for weeks without any consequences on the stations stock... Totaly normal, no more "easy win cash button"

Try to target goods with BIG stock...
 
Traded yesterday evening. 2400k/t (bi-directional).

Is there really *no* profit to be made anymore, or is it more like
  • profit is not as good as it was
  • profit is as bad as BH
  • profit is as bad as mining
  • i actually loose money trading.

on my first days i did trade based on trading route information on the galaxy map (just do what they do). didn't earn riches but could afford an eagle without the need to fight for it.

is it really that dramatic?
 
Except you have missed a critical part of this analogy.

Trading now is more like playing that game while blindfolded.... the only way to find a trade route now is by luck, chance... total randomness....

Oh and by the way... once you have found the right combination... it changes!

Which if you haven't worked out means no money is being earned... which in turn means no way to buy better ships and upgrades... coupled with little else worth doing equates to a non functional game.

KORG.

No, trading is not entirely blindfolded. Yes, we need the trade tools fixed in the galaxy map but with a little research of what commodity goes from one economy to another you can find profitable trade routes without flying around all day. Know your commodities, populations, economies = profits! I've already replaced the runs I had nerfed by simply knowing what goes where (yes, learning this took some time back in the day but once you get it it's easy).

Also, it seems to me they only nerfed performance enhancers and consumer tech but I could be wrong.
 
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What are you trading in? Since I heard multiple similar situations (in this and the Tenche tread) of trade routes, with no other commanders around, drying up after 3 or 4 runs.

I have a guide I wrote a while ago on reddit if your interested. High population is the trick. Big pop with few commanders means stability. Outposts are unstable, must trade only in between two big ports. I've learned a lot since making that guide but the base still stands.

Also don't believe anyone that says trading isn't fun. It's great fun finding routes.
 
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I have a guide I wrote a while ago on reddit if your interested. High population is the trick. Big pop with few commanders means stability. Outposts are unstable, must trade only in between two big ports. I've learned a lot since making that guide but the base still stands.

Also don't believe anyone that says trading isn't fun. It's great fun finding routes.

Not any more. The figures you see for supply drop when you load up. Preciously they would be back to their old value by the time you returned but now they stay dropped. So a t9 with 500t of cargo exporting from a high supply gold station with a stock of 2000 would get 4 runs and only one of those would be at high supply prices.
 
The food chain comment is correct actually for Open.

If there is no profit to be made in trading, the effect will cascade out to all other professions.

Korg.

Most other professions in open have been killed by broken game mechanics anyway which in turn has sent most traders to open and solo in the first place.

Spent my evening trading since my route (found with non crowd sourcing) isn't being over farmed. Modest 270k profit per round trip but it's still mind numbing work. I've not seen a player in 2 days and been interdicted twice tonight by npcs.

I'd rather they add better in game tools than unfix the trading.
 
Not any more. The figures you see for supply drop when you load up. Preciously they would be back to their old value by the time you returned but now they stay dropped. So a t9 with 500t of cargo exporting from a high supply gold station with a stock of 2000 would get 4 runs and only one of those would be at high supply prices.

I know they change now but my previous post was mentioning that on my main route, after running it for hours tonight, the numbers went right back up to where they were with each return trip. Because of several reasons that I was just trying to outline. I believe you completely that routes are drying up. I was just trying to make the point that there are areas that aren't drying up because of the reasons I mentioned in the previous post.
 
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The changes were good. (as usual)
The lack of communication is not good. (as usual)
The lack of proper in-game tools is valid criticism. (as usual)

Maybe the priorities are not well set up as they panic over the bleeding or too rapid 'progression'. We don't need lazy gamers/zombies anyway; or people to obsessed with 'progression' because the content is not there to support that type of gameplay (and may never be tbh). Excessive grinding is going to drive away players eventually anyway FD, and they will hate the game more not less when they leave it.

Maybe FD has created the wrong expectations in some people, well, that sucks but the game is what it is. Blowing up crowd sourced (as someone who has helped and developed some of those tools) trading is excellent, now it will not be as time effective. The only reason why this is problematic is because the game is extremely simplistic and on top lacks proper tools or the ones that exist are not working properly (I always suspect there are some networking related issues, for cost-saving reasons bad design decisions were taken and this is always dragging the game). We always come to the same: game was released a year too early.

Now if they can make STOCKS matter as well as flows, trading may start to resemble real trading. Trucking or hauling is not trading and that's something people should take in mind. Trading is a complex activity that requires wasting some brain cycles thinking about it, not something that can be completely mechanized always (and that's why the current simple crowd sourced trade tools work). A steep in the right direction, but needs more work.

Also get priorities right and stop caring for the wrong reasons FD. Instead of worrying about 'bleeding players', worry about the lack of enticing gameplay and depth and you will see a lot of players come back or never go away to start with. OFC is easier to cure the symptoms instead of the underlying disease, the later always takes much longer.
 
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I still make plenty of money trading. And I dont see its gotten any harder.

I mean serious people. Just because those 50 people on an outpost isnt supplying you all with 5 million tonnes of gold and palladium every day anymore. Get real and be a little creative instead of following the bandwagon.
 
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