Newcomer / Intro Getting to Leesti

How can I get from my Starter Trevithick Staion all the way across to Leesti .

Can I get there in a Sidewinder or are there too big a Gap to jump in Places??
 
Galaxy max routes can be calculated to around a maximum of 80'sh ly, they are changing this I hear.
What I usually do, for longer routes that is, is choose my systems in between manually and re-calculate as I come closer.

Be sure to stop for fuel, keep an eye out on your tank and take into account you can end up in a system without a refuel station so don't deplete the whole thing.
Also be sure to 'tick' off trade routes and choose the fast route calculation in the galaxy map.
 
It might be impossible... And if not impossible then you might have to travel a long way to get around any gaps.

I remember when I was still in my starter sidewinder, I wanted to get to the high tech system GD219. However it was 15Ly away, which was beyond the range I could jump, and there were no systems inbetween. I did manage to plot a route to it, but it would have been 16 jumps.

If you can afford it I would buy as much stuff as possible to help you jump further. Sell your weapons, even your shields if you feel brave and can evade interdictions. Keep your BDS if you like, you might be able to make a little money along the way. Upgrade mandatory modules to D, which are lightest and help you jump further.

You can sell all this stuff when you get to Leesti for the same price you paid for it and re-equip your sidewinder how you want it. It will cost you some money though because all the equipment on the Sidewinder is loaned to begin with, so you get no money for selling it, but if you want to buy similar equipment in Leesti then you wil have to pay for it.

When plotting the route you have to give the Galaxy map time to work out all possible routes, and this can take a long time. Only once the expanding sphere of possible routes (grey lines) reaches Leesti can you plot the course there. If the sphere starts to reach systems 100Ly away but not Leesti then you know you can't get there, unless Leesti is more than 100Ly away as the map won't plot routes that far away. You'll have to jump to the edge of the sphere closest to Leesti first and then plot again.

Cargo adds to your weight so either don't carry any, or buy the cargo before plotting the route so that it takes into account the extra weight. There is a slider allowing you to plot a route with x tons in the cargo hold before you actually buy the cargo but it's been known to be inaccurate. Fuel also adds to your weight so if you wanted to be really clever you could refuel little and often, never keeping more than about a third in the tank, but this is risky and the time it saves in longer jumps might be lost again in frequent fuel stops. The Galaxy map route will turn from a solid to a dashed line at the point it predicts you will run out of fuel, but keep your eye on the fuel guage, the blue part shows what will be used in the next jump. If you're going to use more than half of your fuel to make the jump and you know that the next system has nowhere to refuel or you aren't sure then the time to refuel is now. Be very careful because as well as using fuel in the jump, it frequently also tops up the reservoir used to run your ship's systems, so it can look like you have enough fuel to jump and then jump back if there's nowhere to refuel but then the reservoir refills and you suddenly can't get back to where you came from.
 
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Try it with this setup, once you can afford it:

[Long-Range Sidewinder]

BH: 1I Lightweight Alloy
RB: 2D Power Plant
TM: 2D Thrusters
FH: 2A Frame Shift Drive
EC: 1D Life Support
PC: 1D Power Distributor
SS: 1D Sensors
FS: 1C Fuel Tank (Capacity: 2)

2: 2D Shield Generator
2: 2E Cargo Rack (Capacity: 4)
1: 1E Basic Discovery Scanner

You'll have 22ly jump range.

This setup will cost you around 200 000 cr and just about maximise your jump range.

With your basic Sidewinder, you get this problem:

Not_enough_jump_range.jpg


I just tested this using Elite Shipyard and CMDR Club Jump Routes.

Looks like you need at least a 2C Frame Shift Drive to get to Leesti from LHS 3447. That'll be 24 jumps, though.

A 2C Frame Shift Drive costs around 18000 cr, and maybe you should take a fuel scoop with you just in case. Don't forget to fire your Basic Discovery Scanner in every unknown system you pass. It's not necessary to approach each planet it finds for a detail scan, but the money you make from scanning the main star alone and discovering some planets along the way pays well for your journey.
 
Thats Super Helpful Thanks.

I did have 25k but bought a decent thruster and Fuel Scoop by ditching my loaned cargo hold. Could I sell back for same price or even more?

Planning to explore my way to Leesti from Starter Solar System and sell the Data.
 
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You can't sell stuff back for more than you bought it. (Bugs/exploits notwithstanding)

You can sell components back or trade them in for the same price you bought them for. Which is not a bad deal really, considering they are "used".
 
throw away the BDS and put a cheap fuel scoop in and top up fuel along the way

Just note that not all Stars can be scooped for fuel ... L and T type being 2 of them... can't remember the full list off the top of my head... old and at work... sorry
 
throw away the BDS and put a cheap fuel scoop in and top up fuel along the way

Just note that not all Stars can be scooped for fuel ... L and T type being 2 of them... can't remember the full list off the top of my head... old and at work... sorry

Y as well.

Just about everything else is good, well, except for black holes, neutron stars, S type, C type... but all those are rather rare, and you don't find them in core systems.

And under T type there are the TT and T-Tauri types... also not scoopable.

Gah, look there is a mnemonic that floats about here you can try and remember which says what you CAN scoop. But at least while you are in the core systems you can just remember TYL. Use the mnemonic "Thank You, Loki" ;)
 
On the cost of re-buying if you do travel.

1. Equip for the journey.
2. When you get there, sell all your purchased modules.
3. Then just fly out and smash yourself into the station, or practice some stoopid dockings till it gets you killed. Whatever you fancy, the main gist to be, you need to get yourself killed!
4. Select the free sidewinder to get back to the original spec for no cash.

You can sell all this stuff when you get to Leesti for the same price you paid for it and re-equip your sidewinder how you want it. It will cost you some money though because all the equipment on the Sidewinder is loaned to begin with, so you get no money for selling it, but if you want to buy similar equipment in Leesti then you wil have to pay for it.
 
On the cost of re-buying if you do travel.

1. Equip for the journey.
2. When you get there, sell all your purchased modules.
3. Then just fly out and smash yourself into the station, or practice some stoopid dockings till it gets you killed. Whatever you fancy, the main gist to be, you need to get yourself killed!
4. Select the free sidewinder to get back to the original spec for no cash.

BEWARE!!! The last time I tried that, my free Sidewinder was way back at Trevithick Dock in LHS 3447!!! (known bug!)


I'd say: Get a Class 2 fuel scoop and replace your cargo rack with it. You won't need a cargo rack on a long journey. Your goal is to reach a destination, not to transport cargo. Keep the basic discovery scanner, scan every unknown star you jump to and fire your scanner in every unknown system. Don't bother scanning the planets it found unless they look valuable in the system map.

To determine whether an astronomical body is valuable, use this chart: http://imgur.com/drpwsZb

You need at least a C-rated Frame Shift Drive to get the minimum jump distance required for this journey. If you can, upgrade as many internals of your ship to Quality "D". D-Modules are the most lightweight in game and increase your jump distance when equipped.

Also: Ditch the weapons.

Have a safe journey, Commander!
 
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Awesome.

I think I have enough money for the Loadout.

Im Near Eravate so will begin the Exodus tonight. If I cant find a station half way across what happens if I leave my ship in space floating about when go offline?

Misread Sirocco Loadout... 200'000 Credits not 20'000 garrrr

I will get as far as Possible by selling Explor Data along the ways.
 
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If you stop in space :-... when you log back in you will just floating about with thrusters at zero. You will need to jump back into SC
 
A known bug ??? Really ?

The last mention I saw of that ....was a player goof up... and he came here to whine about it

I intentionally tested it out. Stored my Asp, bought a Sidewinder, stripped it bare, flew out the airlock and self destructed. Since I had "sold" my free Sidewinder back in LSH 3447 because I did not want to have an inaccessible ship at the bottom end of inhabited space, I assumed that I would get my free Sidwinder at the station I had last docked. But the insurance screen showed me two options:

1. Free Sidewinder (Trevithick Dock, LHS 3447)
2. Old Loadout (Dublin Citadel, Gateway) ~1000 cr insurance cost.

No Asp, by the way. Despite my fully kitted out big bad baby sitting right there behind me in Dublin Citadel, waiting for me to come back home and take her for a ride.


Awesome.

I think I have enough money for the Loadout.

Misread Sirocco Loadout... 200'000 Credits not 20'000 garrrr.

Upgrading just the Frame Shift Drive to C quality and adding the 2E fuel scoop (replacing your cargo bay) will cost you under 20 000 cr. That should give you the jump range you absolutely need. Anything else would just be an improvement.
 
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I intentionally tested it out. Stored my Asp, bought a Sidewinder, stripped it bare, flew out the airlock and self destructed. Since I had "sold" my free Sidewinder back in LSH 3447 because I did not want to have an inaccessible ship at the bottom end of inhabited space, I assumed that I would get my free Sidwinder at the station I had last docked. But the insurance screen showed me two options:

1. Free Sidewinder (Trevithick Dock, LHS 3447)
2. Old Loadout (Dublin Citadel, Gateway) ~1000 cr insurance cost.

No Asp, by the way. Despite my fully kitted out big bad baby sitting right there behind me in Dublin Citadel, waiting for me to come back home and take her for a ride.


This is just it ... you see

when you self destruct in a Sidewinder.... you get 2 options

a free Sidewinder at your birth station

or

a Sidewinder at it's current Insurance value (10% of it's value with modules brought by the pilot)



you will never be offered the ASP or any other ship you may own... it's not the way this mechanic works... you did not die in it... it/they is/are treated as a stored ship(s)...



It's working as intended and it's not a bug.... it's not a "known bug" .... the fella you quoted thought he was being clever but it just won't work that way... it's meant to stop that exploit
 
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Silly question.

Why do you need to get to Leesti in a Sidewinder? Is it for meeting up with co-op friends there?

I can't see any point in running a rares route in a Sidewinder. That would be a headache and a half... and that's the only reason people visit Leesti as far as I know.
 
Just Started out, Want to get out of starter station and to the old worlds that you used to be able to choose to start in.

I made it anyway so thanks for all the advice. By the time I trecked across I had enough data stored to sell for profits and bought my own equipment. Even got a docking computer, Nice Sound Tracks.

Next step is learn to Combat. Im running Old Cooprate Banker slaves from Uszaa to Riedquat for the Riedquat Mob. Life sure is different in this part of the Galaxy.

Maybe one day I could get into Achenar and join the Ranks of The Elite.

See you at the bar.

Fly Safe 0/
 
I'm heading over to Leesti tomorrow, resuming rare trading. If you want, you can have a share of my profits to help you along the way. I'll keep an eye out for you.
 
Try it with this setup, once you can afford it:

[Long-Range Sidewinder]

BH: 1I Lightweight Alloy
RB: 2D Power Plant
TM: 2D Thrusters
FH: 2A Frame Shift Drive
EC: 1D Life Support
PC: 1D Power Distributor
SS: 1D Sensors
FS: 1C Fuel Tank (Capacity: 2)

2: 2D Shield Generator
2: 2E Cargo Rack (Capacity: 4)
1: 1E Basic Discovery Scanner

You'll have 22ly jump range.

This setup will cost you around 200 000 cr and just about maximise your jump range.

With your basic Sidewinder, you get this problem:
Since you probably won't be trading on the way, I'd suggest a fuel scoop in place of the cargo space. The last thing you want is to run low on fuel and every system you jump to has no stations.
 
Every little helps Sirocco, thank you.

Yes Tryst I ended up swaping cargo bay for a 2E Fuel Scoop.

The trip is a nice navigation learning curve for newbies. Point your ship 200ly out and keep on jumping. Dodged a few interdictions and found some nice station way points. Musa Al_Khwarizmi station was refreshing half way, but not sure what system.
 
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