There are so many issues with this "game". I feel like FD has learnt nothing about game design since the original Elite. Ship upgrades, so bland and boring. One A5 is the same as every other A5, not to mention the infuriating code system of upgrades that makes no sense. No trade assistance software computers 1000 years in the future? really? seriously? No alien races, seriously? Can't land on planets like I could in Elite 2 or 3. Can't even chat to my friends? Newsflash, 1997 called.
It's very pretty, you've got that part nailed. I love the interactivity of docking, could be more interactive but I wont complain. But, there is basically nothing remotely fun to do, trading is boring and slow (really, my job is far more exciting and they even pay me), mining is even worse. Trade prices barely change, and only within a set amount. You have to trade/mine the same items or its not even remotely worth it. Circle combat is boring. I can't even see my ship (how boring!).
Space is dangerous. This game is meant to be hard. Hard means challenging and challenging means there are task that require skill and effort. For some, that's enough to make it fun, for most others tangible and exciting reward for successfully performing a difficult task makes the challenge worth it. This game is not challenging, it is punishing. Being obliterated by station security because you forgot to perform one part of a routine part of gameplay that is not considered part of the challenge is punishment. Punishment is not fun.
Let me repeat that. PUNISHMENT. IS. NOT. FUN. OR. GAMEPLAY.
So yeah, I backed it, I "played" it, and frankly, don't pay me to do this job, so I am off to play games instead.
It's very pretty, you've got that part nailed. I love the interactivity of docking, could be more interactive but I wont complain. But, there is basically nothing remotely fun to do, trading is boring and slow (really, my job is far more exciting and they even pay me), mining is even worse. Trade prices barely change, and only within a set amount. You have to trade/mine the same items or its not even remotely worth it. Circle combat is boring. I can't even see my ship (how boring!).
Space is dangerous. This game is meant to be hard. Hard means challenging and challenging means there are task that require skill and effort. For some, that's enough to make it fun, for most others tangible and exciting reward for successfully performing a difficult task makes the challenge worth it. This game is not challenging, it is punishing. Being obliterated by station security because you forgot to perform one part of a routine part of gameplay that is not considered part of the challenge is punishment. Punishment is not fun.
Let me repeat that. PUNISHMENT. IS. NOT. FUN. OR. GAMEPLAY.
So yeah, I backed it, I "played" it, and frankly, don't pay me to do this job, so I am off to play games instead.