Hello, program designers and players.
I have one BIG request to make regarding elite IV that is more on the general aspect of the game.
--> Do NOT sacrifice the gaming fun to the details of the graphics!
By that I mean that it is totally unnecessary to work out maximum detail depth to certain aspects of the game that are on the other hand some great asset even without developing some real 3d simulation.
Let me explain what I mean!
We in German have some very successful long-running franchise of certain strategic / simulation games that are quite comparable to elite in the sense that they deal with exploring / building up trading routes / fighting / build up production facilities and so on. One is "Patrician" that is now running in the 4th version at its 20th years!
Now that is some medieval ship-trading game that won every gaming award in Germany. You can petty much adapt large parts of Elite to that game - just transfer it to the ocean.
Now here comes the problem: Since we have the 4th edition now the graphics are excellent. Maximum, lovely details. But basically the GAMING FUN is less than it was in the version 10 years ago.
And that is because the programmers decided to erase many small parts of the game that would have disturbed the graphical concept of the game.
Let me transfer this to some possible Elite IV and show you what I mean:
--> Let us concentrate on the trading. It could be that you decide to make the game as realistic as it could be and decide to model ALL scenes in real 3d. Even the market. All goods would be viewable like they were real.
Nice to see! But you would surely have some major problem to display - let's say - 500 different goods in 3d.
And here comes my big wish: I don't NEED the perfect 3d-world in all aspects! Rather give us some very, very complex trading possibilities and some plain 2d-sheets where we can see all goods as a list then reducing the goods to 20 and display them in real simulation! Do you get what I mean?
Sure: all those "real life simulation" aspects should be included into the game. Especially in space while fighting. But do not sacrifice the trading / producing complexity just to fit your own goal of a perfect 3d-simulation.
My experiences with ALL (trading) simulations these day is that they ALL are far worse than their much less graphically complex pre-versions from 15 years ago. And that is sad. It is like communicating with some great looking model that is on the other hand really dumb.
Don't be afraid to give us some plain 2d-pages where a lot of stuff to read is on. Make it complex and fun! That will pay out at the end.
To make it short: Elite IV as some graphically advanced elite II with far less trading goods, far less trading possibilities and without and possibilities to produce my own goods is NOT what I would buy.
--> Note that the trading was only one aspect I used as an example. I could also mention the newspapers that were just perfect like it was. There is no need to improve that. Or the simple way the military tasks were given.
Please don't kick great aspects out of the game that would be too complex to display them in real 3d.
Simple things are often the best.
Thank you!
I have one BIG request to make regarding elite IV that is more on the general aspect of the game.
--> Do NOT sacrifice the gaming fun to the details of the graphics!
By that I mean that it is totally unnecessary to work out maximum detail depth to certain aspects of the game that are on the other hand some great asset even without developing some real 3d simulation.
Let me explain what I mean!
We in German have some very successful long-running franchise of certain strategic / simulation games that are quite comparable to elite in the sense that they deal with exploring / building up trading routes / fighting / build up production facilities and so on. One is "Patrician" that is now running in the 4th version at its 20th years!
Now that is some medieval ship-trading game that won every gaming award in Germany. You can petty much adapt large parts of Elite to that game - just transfer it to the ocean.
Now here comes the problem: Since we have the 4th edition now the graphics are excellent. Maximum, lovely details. But basically the GAMING FUN is less than it was in the version 10 years ago.
And that is because the programmers decided to erase many small parts of the game that would have disturbed the graphical concept of the game.
Let me transfer this to some possible Elite IV and show you what I mean:
--> Let us concentrate on the trading. It could be that you decide to make the game as realistic as it could be and decide to model ALL scenes in real 3d. Even the market. All goods would be viewable like they were real.
Nice to see! But you would surely have some major problem to display - let's say - 500 different goods in 3d.
And here comes my big wish: I don't NEED the perfect 3d-world in all aspects! Rather give us some very, very complex trading possibilities and some plain 2d-sheets where we can see all goods as a list then reducing the goods to 20 and display them in real simulation! Do you get what I mean?
Sure: all those "real life simulation" aspects should be included into the game. Especially in space while fighting. But do not sacrifice the trading / producing complexity just to fit your own goal of a perfect 3d-simulation.
My experiences with ALL (trading) simulations these day is that they ALL are far worse than their much less graphically complex pre-versions from 15 years ago. And that is sad. It is like communicating with some great looking model that is on the other hand really dumb.
Don't be afraid to give us some plain 2d-pages where a lot of stuff to read is on. Make it complex and fun! That will pay out at the end.
To make it short: Elite IV as some graphically advanced elite II with far less trading goods, far less trading possibilities and without and possibilities to produce my own goods is NOT what I would buy.
--> Note that the trading was only one aspect I used as an example. I could also mention the newspapers that were just perfect like it was. There is no need to improve that. Or the simple way the military tasks were given.
Please don't kick great aspects out of the game that would be too complex to display them in real 3d.
Simple things are often the best.
Thank you!
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