To do what?Cortana, you have to go out in the wilderness, on the borders of established systems. Use a Cobra or whatever to locate planets, then go back for the hog.
To do what?Cortana, you have to go out in the wilderness, on the borders of established systems. Use a Cobra or whatever to locate planets, then go back for the hog.
thanks for weighing in on a topic which you admittedly know nothing about.
Low/Med/High Demand is only one datapoint. You also have to look at PRICES at both the station where you buy the product, and sell the product.
I don't even keep track of "demand". Never have. Because the fact it's in HIGH demand doesn't mean the price they are paying for palladium is more than what YOU did. I just record prices, and look at the items with the biggest spreads. Find things that match up for a round trip, and go from there. So either find a better source of palladium, or a better market to sell it in. Or trade something else. Sometimes I find Silver or Gold to be more profitable per ton than palladium, and it's not a constant... thus, my notes get updated.
Why are people using a pen and paper? Why not: laptop? smartphone? tablet? Prnt-Screen folder? There are many modern ways to record data... heck just alt-tab out and keep a spreadsheet open.
Laughing so hard at 'pen and paper'!
Ok clearly my post didn't explain it very well....
It isn't the Demand that's the problem, that was just to illustrate/backup the observation.
I might add that the trade route data does the same.
I'll have another go...
Take 2:
Was
System A ---> System B = Progenitor Cells - profit 1300cr/ton
System B ---> System A = Palladium - profit 1300cr/ton
Now
System A ---> System B = Progenitor Cells - profit 1300cr/ton
System B ---> System A = Palladium - LOSS 50cr/ton
So, the price of Palladium in System A has dropped by over 1300cr per ton in a day, despite still being listed as a High Demand commodity, and an import, and on the Gal Map and everywhere else.
In fact it is now much lower than the Galactic Average.
This has happened in 1 day, and you think it's normal/ok?
I think not...
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Oy! Don't dis the pen & paper...
My desk is covered in it atm!!!![]()
So, the price of Palladium in System A has dropped by over 1300cr per ton in a day, despite still being listed as a High Demand commodity, and an import, and on the Gal Map and everywhere else.
I have similar time constraints. This has effectively tripled the amount of boredom that I will have to endure before I can have fun.
So, people do realize that markets can crash in a matter of hours if flooded, right? That's just basic economics. Granted, it would make sense if the station updated it's demand levels quickly to reflect the market becoming over saturated.
I think that what we're seeing here, is that since FD is trying to make it so that trade in game is supposed to work as intended, the server's aren't updating station data quickly enough to reflect the current market status. Thus you have items listed still as "high demand" however they pay out signifcantly under price, because the station actually has, in fact, a surplus of the item in question in reserve now, and thus aren't buying it at as high a price anymore.
Just a theory though. At least, that's how I make sense of it all.
Sorry, I did not read much (if any) of the posts here but I just noticed that my yesterday "regular" route (Palla -> slaves ; slaves -> Palla) was... worthless today ?
I see there are 33 pages already, is it a common issue : route drying up in a day?
It takes me around 1,5 hour to find a route, so if I have to do run it immediately afterwards, and repeat the whole process each day... well, that's quite the commitment in gaming hours, and a whole new story in the "trade" business.
Am I missing something?
So basically, you said when supply is high, demand is low and this reacts to trading but the prices don't and only fluctuate when under certain conditions.
However, should prices not rise on a commodity that is scare (low supply, high demand) but lower on a commodity that is abundant (low demand, high supply)? I seem to recall being taught such in school (a very long time ago, lol).
I'm not very good with economy and trading stuff, so bear with me as I am trying to understand.![]()
So, people do realize that markets can crash in a matter of hours if flooded, right? That's just basic economics. Granted, it would make sense if the station updated it's demand levels quickly to reflect the market becoming over saturated.
I think that what we're seeing here, is that since FD is trying to make it so that trade in game is supposed to work as intended, the server's aren't updating station data quickly enough to reflect the current market status. Thus you have items listed still as "high demand" however they pay out signifcantly under price, because the station actually has, in fact, a surplus of the item in question in reserve now, and thus aren't buying it at as high a price anymore.
Just a theory though. At least, that's how I make sense of it all.
So, people do realize that markets can crash in a matter of hours if flooded, right? That's just basic economics. Granted, it would make sense if the station updated it's demand levels quickly to reflect the market becoming over saturated.
Just a theory though. At least, that's how I make sense of it all.
Ok, that did indeed explain your point better.
Here's my take on it (long paragraph coming).
My fav route last week was Gold <--> Perf Enhc. Was getting about 1000-1200 Cr/ton for each direction. Last night, I noticed the Perfs selling price had dropped by 500 CR. (I don't know demand, again I don't pay attention to that). However, Meat/Coffee/Tea had shot up +500CR in selling price. It occurred to me that all week, the BB Missions had been filled with "We're starving! Pls bring coffee/food/grain for $10,000!" I had ignored these missions, as it was a trip out of my way, and not very profitable in comparison to bringing the station some steroids.
See where I'm going with this?
Now, I agree that the DEMAND metadata may be conflicting with the prices they're offering for palladium. But the prices I've been seeing appear to be trending in such a way that looks like over-supply vs no-supply. IE, if we want food and all you deliver is drugs - ok, screw that - we're not paying a premium for drugs anymore. We want some fracking steaks and pork chops.
I've made posts alluding to such before here considering the devs have said outright that they are considering a cash shop.
Well, I just tried to do a bit of trading for the first time in a couple of days, on my standard route, and it's not good news at all...
I used to sell ProgCells one way and make about 1300cr profit per ton, and this still works, apart from the LuxTraders, who now ignore me completely, no matter how close I get, so I only trade at the station (having said that, the difference wasn't much anyway, so not bothered)
But the return route is completely knackered...
I used to buy Palladium, and also make around 1300cr per ton profit on the return leg.
But now Palladium, despite being Med supply and High demand LOSES money.
The only other things my second system exports to my first system is other high-value metals.
The following are listed as High Demand in my first system:
Palladium (as stated)
Gold
Indium
Beryllium
All are listed as Med Supply in my second, however EVERY SINGLE ONE now makes a loss on the return route.
How the bleep does that work then?
FDEVS? Any comment?
A single player should not be able to do when trading in two systems that have over 1 billion population each, and the trader is the only player trading. Yet, that is exactly what is happening.