FD just Nuked loads of trade routes!

As long as you have the cash for it. If you want to go exploring in an Imperial Clipper like me, you're gonna have a bad time grinding credits to reach your goal. I'm back to trading rares now until the crybabies from the forums get that nerfed, too... and there will be no way to make money in any reasonable amount of time so you can get the ships you want to fly.

After that, I don't know what I'll be doing. Lie down and cry, maybe.

Granted the Imperial Clipper has lovely views but you can similar bang for your buck exploring in a cobra or less. Exploring in the Asp I've got is perfectly enjoyable and with the high jump range it's really painless to hit the nearby nebulas in pretty quick time. I've seen so much in the last 2-3 days that I can't see how (other than a better cockpit) exploring in an Imperial Clipper is required.
 
From here on out, traders will need to keep their mouths shut if they want to make money.

And their *sses wait out there, if I catch your drift (which does make sense to me, anyway).

But yeah, that's quite the drastic change. 2 days ago I was making arguably way too much money, and today it seems like a utter pain / time sink to even try to make what would, anyway, be way, way less money.

It could be all fine and dandy, but when you have 12M+ rebuy costs, well... let's just say that's not very enticing to go out in Open.


Edit : Nor play the game at all, given the time it'd take to get any upgrade on a high-end ship I happen to own (but that's just me, I might evolve on that).
 
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I am super glad trading is actually working again. Last night I brought about 600t of food cartridges, now its low demand! Bought all 92t of biowaste and sure enough turned to low supply! Had a nice little profit too.
From the complaints in this thread it sounds like trading is more in line with how the lore makes it out to be. In the Mostly Harmless book it sounds like traders barely scrape by.
 
I was busy with 1.1 beta yesterday (having a lot of interesting changes), but back to trading today.
The route used for trading in the last week is no more effective. What was formerly a traders (and pirates) paradise, is no more.

But, my other routes, previously and now less frequented, are still working fine.

What some people might forget: FD said, they have overdone background simulation in the beginning. They toned it down to make room for player traders, but said, they will readjust, if trading became to easy.
Apparently, they cranked background simulation up again or removed some bug, preventing some systems/routes not drying up correctly until yesterday.

BTW, in an earlier thread, one developer wrote, that profits of 1300 Cr/ton is above their target for most trade possibilities. Such high profits should be considered a lucky find.
 
Not so long ago when complaining about how little money you can get out of BH I got told that elite is not about progression is about the experience and you don't need bigger ships to stay entertained all you need to do is use your imagination. Well I can offer you guys now these awesome advices, hope it will help you out while scratching for a credit.

/sorry just couldn't help myself after spending 2 hours at a belt in anarchy and 2 more at a RES for a bit less then 500k.
 
It does not matter if some systems are okay or not. This was a sudden, drastic and non-discussed patch update that has completely changed the face of trading for many (again!).

The ONLY question is this:

Was this intentional, accidental or a glitch in the matrix.

If it's another glitch (like last time) is it being looked at?

If FD have decided to make a secret but drastic change to trading when will the game tools catch up with it?

Silence really should not be an option when the face of something changes to such a degree.

I agree. It would be nice to know what exactly they changed (so we can quit speculating and know the new mechanics) and was it intentional.
 
Oh joy another rose tinted when i was a kid poster...its the future..we have space ships...and you don`t see a problem with having to sit there with a pen and paper..wake up and join the modern world.

Curious thing... I am also of that older generation and my work (real life) involves using a laser on a daily basis, yet I still make notes on order progress with a pen and paper. It's actually quicker than using the computer.

Just a thought.
 
The game needs more content, my posting history will attest to that, but what ship you fly should only be relevant to said content. I'm going to enjoy the evening bounty hunting, not because it is the most profitable thing but I enjoy it.

Exactly. I have a very modest Adder and it's a good multi-role ship. The problem for me is not having much to do. Game is getting boring very quickly.
Look at boards, not much happening. Fly 30 ly. Interdicted. Killed AI. Chased a few USS's. Discovered a Star. Docked. Logged off. Played WOT.
After 6 weeks play feeling I've done everything (except trading which doesn't make sense).
 
Have to admit, think that we may have been a bit spoilt by trading so far.

My regular 2 routes are dead.. spent an hour and a half searching for new ones and decied - will have to settle for 300-500CR a tonne from here.
 
They do need to make some in game trading tools. Make them investments. Fly to a station you like, pay X amounts of credits to buy a real time module that always tells you current supplies, and prices in that station.

Make it expensive enough where you wont spam them at every station, but reasonable enough they will pay off as a long term investment. Then when you see a good price on an item to can check who on you personnel list of vendors is in need. Seems simple enough.

And how do they trasmit that information to you 20 light years away without having to send a ship .
 
The other elephant in the room is that everyone trading is in their own little world. If you've got 10 traders in a system all in solo or groups then you suddenly see a market dry out and not know why. We don't even know if the traffic reports are actually accurate and working since a lot of other basic stuff in the game is bugged there's currently no way for the player base to test this. If everyone was in open and you saw someone on your trade route, the sensible thing would be to swap to a combat ship and run that trader out of dodge. Oh look, emergent gameplay :)

Most of the traders complaining about this change have created this situation themselves by hiding in open and using crowdsourced tools (which I personally see as the equivalent to an aim bot for the economy). You can complain about lack of ingame tools (which I agree are needed) but you can't really complain when FD make fixes to the economy. By comparison trading is the easiest, lowest risk thing to do in the game and traders have had it too easy from the start.

Anyone saying "be thankful for the 84's who backed" Yeah people are thankful, I'm an old frontier player myself but you gave funds for them to make the game their way you have no entitlement to cry when they do. Saying you're going to ask for a refund because they changed the python is quite frankly pretty damn sad. If you were all in open the way fd intended the game to be played then maybe you'd have the right to complain that your play style was nerfed but you've nerfed the rest of the food chain yourself by grinding up in solo then moving to open with your anacondas. If you're complaining that the game is getting boring it's coz the majority of the players are grinding in solo, ofc it's getting boring.

Before anyone brings up the offline debate then yes it sucks that there's no offline but if you're still playing then you've accepted that you're part of a changing galaxy, economy included.
 
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Back on topic, absolutely want trading assist tools that don't automate the process, but assist. Call it the Trading equivalent of 'flight assist' ! ;)

One of the only real things to work with now is the 'imported from / exported to' tooltip.

Would be 100% better if they could be accessed in ship........ Stem the super cruise boredom.... And I won't have to watch so much comedy centra at the same timel! Hehe
 
I've made a few short (and admittedly glip responses) in this thread. However, when I read about 2.5kcr per ton runs it pretty much blows me away. From my persepective, that level of profit is, essentially, hitting the motherload. That's the region of megabucks max profit runs and if you hit it, then major bows to you, especially if you've hit it under your own steam and not used 3rd party insta-win plug ins.

I'm currently many light years away from my standard run but I do have a friend who has run it since the change. I have a home system and started looking for viable trade routes. I found a 3 system trade route that I fine tuned over time. I wasn't looking for the max cash I could find, just a profitable and enjoyable trade route. I managed to find it, 200kcr per lap of the 3 systems. Now, since the change, Palladium profits have gone down from the smaller station we used, but Gold has gone up beyond Palladium profits as we never traded it. The other systems have an estimated 4-8 different options of commodity trading, including a 4th station and a further 2 nearby systems that we could extend to should supply run dry.

My point is, you don't need to make ALL the profit to be making good profit. We have options and alternatives, along with an ever increasing set of trade options as we visit other local systems and learn who takes what and where.

Our 500-1Kcr per ton trade routes may seem meagre to some but there's a lot of enjoyment from switching/experimenting with commodities, not to mention the vast amount of supply missions that pop up at my home base which keep things interesting. Last I was there before exploring, I was running about 12 supply missions consecutively, this was quite enjoyable as it gave an entertaining amount of interaction to the station to station journey.

It may not be for everyone, and if you can't escape the credit Skinner box then it wont help, but shift your perspective slightly out of that and the rewards are far more transcendent.

Edit: Since running this trade route, my home faction has also increased by 3-4% which, being run between two people, is a satisfying change.
 
And how do they trasmit that information to you 20 light years away without having to send a ship .

Every ship passing through the system downloads latest information from local navpoint and at the same time uploads any updated records its carrying from another system.
 
I was busy with 1.1 beta yesterday (having a lot of interesting changes), but back to trading today.
The route used for trading in the last week is no more effective. What was formerly a traders (and pirates) paradise, is no more.

But, my other routes, previously and now less frequented, are still working fine.

What some people might forget: FD said, they have overdone background simulation in the beginning. They toned it down to make room for player traders, but said, they will readjust, if trading became to easy.
Apparently, they cranked background simulation up again or removed some bug, preventing some systems/routes not drying up correctly until yesterday.

BTW, in an earlier thread, one developer wrote, that profits of 1300 Cr/ton is above their target for most trade possibilities. Such high profits should be considered a lucky find.



Whoever that developer was, if said at all, should be fired immediately....the game is ALREADY BORING AND FING GRINDY....and now its more so? ...No.

just..

no.
 
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