News Elite: Dangerous Dev Diary #6 Now Out!

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So the stars become bigger when you zoom in on them? That doesn't happen in my scope :) Hoping background stars will be particle based rather than image based.
 
So the stars become bigger when you zoom in on them? That doesn't happen in my scope :) Hoping background stars will be particle based rather than image based.

I guess that depends on how much you zoom doesn't it? :p

Michael wrote this in the "Peek of the Week" thread when he was asked about the nebula in the background:

The nebula is currently a painted skybox, eventually it will be procedurally generated, but with some artist intervention.

Michael

So the skybox seems to be a temporary solution they have in place just for now while they are working on how the real backdrop will be generated based on your location in the galaxy.
 
So the skybox seems to be a temporary solution they have in place just for now while they are working on how the real backdrop will be generated based on your location in the galaxy.

I'm fairly sure there'll be a skybox, as it was mentioned in the galaxy map discussions. Nothing's been said about a zoom function though, to my knowledge.
 
I'm fairly sure there'll be a skybox, as it was mentioned in the galaxy map discussions. Nothing's been said about a zoom function though, to my knowledge.

What I meant was that the skybox they have in place now is not what will be in the final game. This could of course also be a skybox, but generated differently. ;)

They could do a mix of a texture skybox (with nebulas) and particles to represent stars.

But as you said, we don't even know if we will be able to zoom in the first place...
 
What I meant was that the skybox they have in place now is not what will be in the final game. This could of course also be a skybox, but generated differently. ;)

They could do a mix of a texture skybox (with nebulas) and particles to represent stars.

But as you said, we don't even know if we will be able to zoom in the first place...

Hoping it will look somewhat like the handpainted one in the game composer video
 
I guess that depends on how much you zoom doesn't it?

no.
they become more bright not bigger. Moreover, fainter stars become visible.
I hope they will be able to implemet a system like the one used by space engine, where the background stars are real stars. I know it will need more computational power, but if space engine can afford it, I think it is possible also for ED.
 
I think the intention is to form the skyboxes with information from the galaxy model so any stars shown should be the real thing.
 
no.
they become more bright not bigger.

Obviously I didn't use enough of this --> :p:p:p:p:p:p:p:p:p:p:p:p

If you had a really really really really really really really powerful telescope the stars would indeed become "bigger" since you then could see the actual surface of the star. It would probably require us to use the sun as a "gravitational lens" for this to be feasible though. ;)

In regards to SpaceEngine I agree. This is what I hope myself, but as you say the question is if that requires to much power. We need to keep in mind that ED needs to reserve resources for a lot of other things compared to SpaceEngine. So the question is if it's worth it from a cost/benefit perspective.
 
Obviously I didn't use enough of this --> :p:p:p:p:p:p:p:p:p:p:p:p

If you had a really really really really really really really powerful telescope the stars would indeed become "bigger" since you then could see the actual surface of the star. It would probably require us to use the sun as a "gravitational lens" for this to be feasible though. ;)

In regards to SpaceEngine I agree. This is what I hope myself, but as you say the question is if that requires to much power. We need to keep in mind that ED needs to reserve resources for a lot of other things compared to SpaceEngine. So the question is if it's worth it from a cost/benefit perspective.

Nah we just need to warp space to act as a lense :p
 
So the skybox seems to be a temporary solution they have in place just for now while they are working on how the real backdrop will be generated based on your location in the galaxy.

Procedurally created sounds good for nebulae type things. Still want stars as particles if possible performance wise, or some way of treating the stars (i.e. identifiable as only thing with pure greyscale value) so that they maintain size if zoomed (if zooming is in the game of course). Heh, maybe even doubles like Alcor/Mizar separates upon zoom from sol? :)

Yeah, Space Engine approach to everything would be utterly fantastic. I hogs along just fine pretty much everywhere if limits are kept to my normal eye sight - of course not sure how viewing from space would affect that. Turn up the limits or go visit some really busy place (like inside a globular cluster), or both, and there is a penalty on performance. Of course, Space Engine doesn't really do much else at this point but to render space (little "gameplay" related code).

Other things:
1) Arma2 (a MilSim game, haven't checked in Arma3) have stars are rendered in front of the moon - just don't :D Here those things become a bit more obvious of lazy code bugs.
2) Let space be realistic. No overly use of nebulae where we know none can be seen.
3) X3 games; I mean, seriously what is this? "Fog" covering a huge station a few hundred meters in front of you, yet you get to see stars and planets. I'm a SP player only, and I'd rather have the ability to make space "dull and realistic" than "beautiful and unrealistic" (grows old quickly anyways).
 
Do we get anything this week to ease our cravings? :) Thanks for letting us know.

Peek of the week will be coming soon...

Let's see you muck around with timescales now Mr B! :p;)

PS : Yes, it's a desperate attempt to re-factor the usage of the word soon....
 
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