Now that I have two weeks in, I'm having a blast and getting acclimated with the goings on. Still a lot to learn but it is so much fun!!!
With the Freagle that I have when buying into the beta...does it come with a cargo scanner? I noticed after taking out a wanted NPC, it left two items floating in space. I could not scan them nor figure out in options what key would. If it doesn't have a cargo scanner and I end up getting one, what key would initiate a scan or does it do it automatically when you target it? Can you scoop up the cargo without scanning it first and it will be identified when you have it? I noticed after looking through my options and then going back to the game, both items disappeared.
The Eravate system: Now that I'm trying out the Freagle, Eravate is not Fed space. Does that mean I can start attacking everyone around? I see system authority ships by the sun so I assume attacking non-wanted ships will get me in trouble, but what about outside of the stations in that system? Do you get targeted by system authority ships that are docked there?
I finally got a hauler after doing cargo runs with my sidewinder so I'm hoping to upgrade that ship to the next version. What are the general recommendations for the next ship to be able to do both hauling and combat (either outfitted at once for both or swap out builds)?
One cool thing that happened last night was the first combat I got into outside of the tutorial was a wanted ship that gave me 30K cr after I killed him. This was the same one that left behind the cargo that disappeared. I then hung out around the sun and helped a couple of ships take down another wanted but despite getting some shots in on the wanted ship, I did not get any crs for the work that I did
Oh, one more stupid question.....Anyway to speed up Supercruise besides new engines and why does speed fluctuate when starting out or getting close to the end? In some instances, getting to Fairbourn (sp?) takes several minutes or longer whereas stations in Eravate don't seem to take as long to get to when you warp in. I assume distance is the culprit?
With the Freagle that I have when buying into the beta...does it come with a cargo scanner? I noticed after taking out a wanted NPC, it left two items floating in space. I could not scan them nor figure out in options what key would. If it doesn't have a cargo scanner and I end up getting one, what key would initiate a scan or does it do it automatically when you target it? Can you scoop up the cargo without scanning it first and it will be identified when you have it? I noticed after looking through my options and then going back to the game, both items disappeared.
The Eravate system: Now that I'm trying out the Freagle, Eravate is not Fed space. Does that mean I can start attacking everyone around? I see system authority ships by the sun so I assume attacking non-wanted ships will get me in trouble, but what about outside of the stations in that system? Do you get targeted by system authority ships that are docked there?
I finally got a hauler after doing cargo runs with my sidewinder so I'm hoping to upgrade that ship to the next version. What are the general recommendations for the next ship to be able to do both hauling and combat (either outfitted at once for both or swap out builds)?
One cool thing that happened last night was the first combat I got into outside of the tutorial was a wanted ship that gave me 30K cr after I killed him. This was the same one that left behind the cargo that disappeared. I then hung out around the sun and helped a couple of ships take down another wanted but despite getting some shots in on the wanted ship, I did not get any crs for the work that I did
Oh, one more stupid question.....Anyway to speed up Supercruise besides new engines and why does speed fluctuate when starting out or getting close to the end? In some instances, getting to Fairbourn (sp?) takes several minutes or longer whereas stations in Eravate don't seem to take as long to get to when you warp in. I assume distance is the culprit?
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