Newcomer / Intro Freagle and other questions

Now that I have two weeks in, I'm having a blast and getting acclimated with the goings on. Still a lot to learn but it is so much fun!!!

With the Freagle that I have when buying into the beta...does it come with a cargo scanner? I noticed after taking out a wanted NPC, it left two items floating in space. I could not scan them nor figure out in options what key would. If it doesn't have a cargo scanner and I end up getting one, what key would initiate a scan or does it do it automatically when you target it? Can you scoop up the cargo without scanning it first and it will be identified when you have it? I noticed after looking through my options and then going back to the game, both items disappeared.

The Eravate system: Now that I'm trying out the Freagle, Eravate is not Fed space. Does that mean I can start attacking everyone around? I see system authority ships by the sun so I assume attacking non-wanted ships will get me in trouble, but what about outside of the stations in that system? Do you get targeted by system authority ships that are docked there?

I finally got a hauler after doing cargo runs with my sidewinder so I'm hoping to upgrade that ship to the next version. What are the general recommendations for the next ship to be able to do both hauling and combat (either outfitted at once for both or swap out builds)?

One cool thing that happened last night was the first combat I got into outside of the tutorial was a wanted ship that gave me 30K cr after I killed him. This was the same one that left behind the cargo that disappeared. I then hung out around the sun and helped a couple of ships take down another wanted but despite getting some shots in on the wanted ship, I did not get any crs for the work that I did :(

Oh, one more stupid question.....Anyway to speed up Supercruise besides new engines and why does speed fluctuate when starting out or getting close to the end? In some instances, getting to Fairbourn (sp?) takes several minutes or longer whereas stations in Eravate don't seem to take as long to get to when you warp in. I assume distance is the culprit?
 
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1. You don't need to scan dropped cargo. The cargo scanner is used to scan a ship to see what cargo he is carrying. The dropped cargo can be seen on the left panel under contacts or you can point towards the canister and target it.

2. Not sure who controls Everate now but unless it's an anarchy system then yes, you will get in trouble for attacking unwanted ships.

3. I think the next step would probably be the Cobra. It's a good all-around ship.

4. If you are helping other players then the person getting the last shot gets the bounty. If you are assisting NPCs I think you always get the bounty.

5. SC can depend on distance to target and is highly affected by mass such as nearby planets and stars. That's why the speed fluctuates.
 
Hi, belated welcome to the game.

You will need to buy a cargo scanner to be able to scan the holds of the ships. You install it in outfitting screen, bind to a fire group, target the ship you want to scan and "fire." You'll need to be in range of the ship and targeted for about 10 seconds. Eagle has just one utility point, so you will be choosing between cargo scanner and the kill warrant scanner. I would opt for the kill warrant one - bounty hunting brings more cash at the moment that piracy in a 2-ton cargo hold Eagle.

To kill any NPCs with impunity you need to be in an anarchy system. Being in an independent one does not mean they do not have their own security. Killing any clean players (human or NPCs) in Erevate will get a bounty on your head.

Regarding the next ship - get a Cobra. (Adder can do in a pinch, but it is almost at par price-wise with Hauler, so not really a step up.) It's a good all around ship that will let you trade, bounty hunt and explore to an extent. If you want to do mostly bounty hunting - Viper is your friend. Mind though, its jump range is REALLY poor without an A-rated frame shift drive.

Distance and gravity wells (i.e., flying by celestial bodies) affect the length of time to get to the station. Mostly distance. Check in the navigation tab the distance to the station in light seconds. Anything under 2,000 ls will be relatively fast, anything over 10,000 will take some time.
 
a cargo scanner tells you what a ship has inside it. to work out what cargo floating in space is all you have to do is target it. please note any cargo you scoop up will be flagged as stolen, so be prepared to smuggle it into a station with a blackmarket to cash in on it. you can also check your contacts screen in the left UI to see what cargo is floating about, great if there is a ton of the stuff

cargo canisters will slowly break up in space, that is why they were gone after you dug through the controls

the police in eravate will respond just as the feds would. the only difference is as eravate is an independent system your bad reputation in there will not be shared with other systems.

the adder is a good multi-roll ship for your next step, followed by the cobra. the viper is much like the eagle, a great combat ship but very poor at multi-roll stuff

the CMDR who gets the killing blow gets all of the bounty. there is a bit of fudging in there so if an NPC gets the killing shot, but a CMDR did significant damage just before the end then that CMDR will get the reward. when it's just CMDR's shooting however it's just the killing blow that counts

i dont think any upgrades speed up supercruise. any gravity well (planet, star etc) will slow your supercruise down. you can use planets to help slow you down if you come in too fast. a simple rule of thumb is to keep the throttle at max until you are about 7 seconds out, then drop it to the blue zone. when you first select your destination the distance in Ls will be shown, that is a good indicator of how long the trip will be. for example most stations in LHS 3447 are 100,000 Ls away from the main star, that is quite a long trek and will eat up a lot of time. stations about 1,000 Ls away are much faster to get to
 
4. If you are helping other players then the person getting the last shot gets the bounty. If you are assisting NPCs I think you always get the bounty.

That wasn't the case last night. Another NPC was firing at this wanted ship when I was too but I didn't get anything for my work. I am playing Solo right now.

Regarding the cargo, I did target it but it didn't tell me what it was on the left. I'll have to check again tonight if I get some time.

Thank you both for the info.

Wow, I have a ways to go to get that Cobra. I'm currently at 60k.
 
I was going to say what everyone said.

Little tip: when super cruising into a station or nav beavon or USS, you want the time to arrive to be 7 seconds. 7 is the magic number. As you get closer to gravitational bodies, your speed decreases, if you are at 7 seconds your speed will automatically decrease as you approach it. From 100 LS out as you approach, the time to approach should be a constant 7 seconds until you get with 30 MM or so and then it counts down 6, 5, 4....

If you want to get into trading, go all out and do it right: get a Type 6. A multi-purpose trade combat ship either won't fight well enough or won't carry enough to make it worth it.
 
Thanks. I knew about the 7 sec rule from my first post because I was always overshooting the station :D So, I mapped a 75 percent throttle key and I wait until 7, sometime 6 to press it.

One more question. What's the recommended distance from a station with a black market to be sitting away from before you gun your engines to get momentum and then go cold to sneak into the station?
 
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That wasn't the case last night. Another NPC was firing at this wanted ship when I was too but I didn't get anything for my work. I am playing Solo right now.

Yeah, I don't think it's an exact science. At release the system authority vessels were bad about stealing kills so it was patched. I thought it was much better now but there may be times when the NPC gets credit.
 
That wasn't the case last night. Another NPC was firing at this wanted ship when I was too but I didn't get anything for my work. I am playing Solo right now.

Regarding the cargo, I did target it but it didn't tell me what it was on the left. I'll have to check again tonight if I get some time.

Thank you both for the info.

Wow, I have a ways to go to get that Cobra. I'm currently at 60k.
the hauler has one small gun, the adder has a little more cargo but it has 2 small guns and 1 medium gun. even so it's gonna be a long old trek to the cobra. there are massive gaps between the cost of each ships, but there are still a lot of ships to be released so we're hoping those gaps will be filled in a little over time. next multi-roll after the cobra is the Asp at over 6 mill!

if you didn't get the reward vs an NPC then you might not have got some damage on it close enough to the end. one badly timed reload or overheat and you can miss that window of opportunity. you should get it most of the time though, just do what you can to ensure you're ready for one last barrage when their HP is getting low
 
the hauler has one small gun, the adder has a little more cargo but it has 2 small guns and 1 medium gun. even so it's gonna be a long old trek to the cobra. there are massive gaps between the cost of each ships, but there are still a lot of ships to be released so we're hoping those gaps will be filled in a little over time. next multi-roll after the cobra is the Asp at over 6 mill!

if you didn't get the reward vs an NPC then you might not have got some damage on it close enough to the end. one badly timed reload or overheat and you can miss that window of opportunity. you should get it most of the time though, just do what you can to ensure you're ready for one last barrage when their HP is getting low

More ships, really? How many more are they saying?
 
i can't remember if we will go up to 25 or 30. there is also no clue as to when we can expect to see the next set of ships. i know some of the planned ships have movable parts, so i guess there is some extra work involved in making a system that can cope with those special bits.
 
I would recommend that ouy get a hauler and then a kitted out Cobra, play those two until you reach the cost of T6 then run that with the cobra until you can switch out to an Asp. If you have a short milk run keep your T6 for cargo and the Asp for combat and touring. It is a long way to a T7 and beyond. when you have enough CR keep one of each or mix it up. There are so many ways to play just pick what suits you and join the Alliance as we will rule one day.:)
 
Little tip: when super cruising into a station or nav beavon or USS, you want the time to arrive to be 7 seconds. 7 is the magic number. As you get closer to gravitational bodies, your speed decreases, if you are at 7 seconds your speed will automatically decrease as you approach it. From 100 LS out as you approach, the time to approach should be a constant 7 seconds until you get with 30 MM or so and then it counts down 6, 5, 4....

You explained this extremely well, this text should be made into an engraved plate mounted on the dashboard of every ship!

I think of James Bond defusing a bomb. Whenever that guy stops a bomb, the timer reads 007. Same thing with the approach countdown.
 
You explained this extremely well, this text should be made into an engraved plate mounted on the dashboard of every ship!

I think of James Bond defusing a bomb. Whenever that guy stops a bomb, the timer reads 007. Same thing with the approach countdown.

Thanks :) I wonder if the devs purposely made 7 seconds a magic number to super cruise to your destination.
 
Even in solo the CMDR doesn't always get the bounty for a ship if an npc gets the final blow, it's just most of the time and unlucky if you don't.

Though apparently since the 1.07 patch went live something has borked bounties and their are lots of reports of players not getting credited with kills,
 
Thanks :) I wonder if the devs purposely made 7 seconds a magic number to super cruise to your destination.

I hate to burst the secret agent bubble, but it'll still work if you get it right at 0:06, it's just a little tougher to hit than 7.

Honestly, I find the 75% at 0:06 (or 7) to be really boring, and it's not the fastest, just the easiest. I personally head in way too fast, letting the timer get down to 0:04 or 3 and slingshot past the planet, using it's gravity well to brake my ship. There's also the Fibonacci spiral method, which is great for helping avoid interdictions.

Regarding the missing bounty, the posts above are correct that if there are two players attacking the same target, only the one who gets the last hit and destroys the ship takes the bounty. This used to be the case with NPCs as well, but they recently changed it so as long as you've done a significant amount of damage and recently hit the enemy (I've heard within 10 secs of it's destruction), you'll get the bounty even if the NPC got the last hit.
 
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Now that I have two weeks in, I'm having a blast and getting acclimated with the goings on. Still a lot to learn but it is so much fun!!!

The Eravate system: Now that I'm trying out the Freagle, Eravate is not Fed space. Does that mean I can start attacking everyone around? I see system authority ships by the sun so I assume attacking non-wanted ships will get me in trouble, but what about outside of the stations in that system? Do you get targeted by system authority ships that are docked there?

I started 12 days ago and I'm based in Cleve Hub, Eravate system, with a Hauler for trading (some good runs with systems around gold/tantalum) and an upgraded Eagle for Bounty Hunting (1 beam laser + 2 MCs - all C grade inside except B grade Power plant - Chaff launcher and Shield Cell bank)). Had to buy it myself as I bought the game a month after release.

* Eravate system is a Federation system
* Hunting at the Nav Beacon you can steal big bounties from Authority Vessels by joining one of their fights. ( Often 1 Anaconda + 3 or 4 Vipers as Authority vessels )
* The Nav Beacon is controlled by Independent Eravate and bounties must be claimed at Ackermann Market

I plan to stay around until I can buy a Cobra and kit it medium ( needs approx 1M Cr.)

Playing in private group Mobius, met 4 Cmdrs in 2 hours last night (2 at the Nav Beacon for a hunting party)
 
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One more question:

How do you scoop cargo? After doing some bounty killing by one of the USS's, some cargo was floating out. I made sure the cargo scoop was deployed, was in the blue crosshairs and approached slowly. Everything I read said you need to go slow and it just automatically scoops, but I never get any in my hold. Do I need to turn off shields too?

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I started 12 days ago and I'm based in Cleve Hub, Eravate system, with a Hauler for trading (some good runs with systems around gold/tantalum) and an upgraded Eagle for Bounty Hunting (1 beam laser + 2 MCs - all C grade inside except B grade Power plant - Chaff launcher and Shield Cell bank)). Had to buy it myself as I bought the game a month after release.
* Eravate system is a Federation system
* Hunting at the Nav Beacon you can often steal big bounties from Authority Vessels by joining one of their fights. ( Often 1 Anaconda + 3 or 4 Vipers as Authority vessels )
* The Nav Beacon is controlled by Independent Eravate and bounties must be claimed at Ackermann Market

I plan to stay around until I can buy a Cobra and kit it medium ( needs approx 1M Cr.)

Yeah, I've started doing that last night. Picked up 100k crs just sitting at the USS with a authority vessel and like 2 other AIs in two hours. I did take a mission in Chumbra to take down any wanted trading vessel, but I never found any by the USS I was sitting at.
 
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Don't forget the scooped containers will be considered as stolen goods, so you will need to smuggle it to a place with a black market, preferably an outpost so you have less risk of being scanned by Authority Vessels.
If there are Authority Vessels around when you pick them up, I'm not sure how they will react if they scan you... I never had the balls to try it yet... ;)
 
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Scooping - you just need to deploy the scoop, line up the goods in the crosshair display and approach slowly until you get the Kathunk of the goods being collected. No need to turn off shields or anything.

Kill traders - be warned it isn't asking you to kill wanted traders, it means any trader. I would advise against those missions unless it is asking you to hunt in an anarchy system where attacking clean ships is allowed.
 
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