Patch Notes Update Webserver Hot Fix - 3rd Feb

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Hi everyone,

- Fix the bug that caused Commanders' cargo holds to not be emptied when rebuying their ships through insurance

That´s so great of you guys!

My ship exploded once every day for the last three days I have been playing this game: Inside a station, for absolutely no visible reason. Cost me 1.2 Millions twice with my T7, and 3.2 Millions with my new Python. Without the cargo bug, this would have been ~9-10 Millions instead of "just" the 5.6 I lost.

So HORRAY! - great fix over there indeed. I´m lovin it so much, I´ll quit playing until you fix the one that matters:

The bug that makes your ship go BOOOM for no reason at all (inside Stations) !
 
Well... the site not playing nice in different browsers isn't my problem, tbh!!

In ANY browser, was the point. (Not that it really matters, there were BBCode colour tags in there, which is the problem)

Anyway, for what it's worth, this time, you didn't post white text. If you know what you stopped doing... keep not doing it :)
 
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Just a question: Is your idea to balance other ways to make money compared to trading to leave the other ways alone and break trading? There are no reliable traderoutes anymore. Stations are absolutely oversupplied, but there is no demand for anything anymore anywhere. Well done. Instead of fixing the other professions, you break trading.
 
Just a question: Is your idea to balance other ways to make money compared to trading to leave the other ways alone and break trading? There are no reliable traderoutes anymore. Stations are absolutely oversupplied, but there is no demand for anything anymore anywhere. Well done. Instead of fixing the other professions, you break trading.

Not sure if flamebait.

Either way, it's not true. There's plenty of stations with high demand for goods.
 
Demand and Supply is now better than before, thx from the patch.

The only thing to mention still is that I was unable to read this from the patch notes? Or this is told in some other place?

If not mentioned, well, Ninja patching is not nice.
 
I completely agree here. Lets set up a little scenario here as I think there is some confusion on what exactly we're talking about here.

We have good guy (us) and bad guy (pirate). The bad guy has been doing lots of nasty things in the system and is CURRENTLY wanted by the law.
You're minding your own business and you don't see him as he approaches from behind.
He opens fire on you as bad guys like to do.
You whip around and immediately open fire on this already wanted/documented criminal before your ship has identified him as being wanted.

Now here is where the simulation breaks. If this bad guy is already wanted by the law then there is no reason you should be fined for unloading on him regardless of your own ships system saying he is wanted or not.
In that system he is already recorded as being wanted. All the security ships know already.
So what is happening? Are you reporting yourself? (no that would be dumb) Is he reporting you? (well he can't because he's wanted lol)

This is a problem and has happened to me too many times.

I completely agree, but... ;)

well I just want to point out that I don't think that the fact that you are not allowed to shoot an "unscanned" and therefor "innocent" ship, no matter if the scan would reveal it as "wanted" anyway, lacks any logic - To me it makes perfect ethical sense, since this mechanic would prevent people from falling back to some kind of "shoot first, ask questions later"-mentality.
The only thing that bugs me is the fact that I am apparently not allowed to defend myself when being shot at - Instead I have to wait for the scan result.
 
I'm not sure if it was caused by this hotfix but I've been doing missions for Sheremetevsky Installation which previously always had 5-10 missions available but now only has 0-1. Regarding the supply/demand issue it seemed to be working correctly after patch 1.04 but froze up again after 1.05. Think I'm gonna take a break from this game until the background sim is working correctly.
 
I completely agree, but... ;)

well I just want to point out that I don't think that the fact that you are not allowed to shoot an "unscanned" and therefor "innocent" ship, no matter if the scan would reveal it as "wanted" anyway, lacks any logic - To me it makes perfect ethical sense, since this mechanic would prevent people from falling back to some kind of "shoot first, ask questions later"-mentality.
The only thing that bugs me is the fact that I am apparently not allowed to defend myself when being shot at - Instead I have to wait for the scan result.
Ethics has nothing to do with the cold hard fact of the person being on the books wanted in that system. If someone takes the chance of shooting first before getting the result and the person isn't wanted well obviously that's on them. The point of scanning should be to ensure someone's status.... That's what scanning is for!!!! Lol :p You scanning them doesn't make them wanted or not. It only lets you know which they are. The result of shooting a person should be based on their actual status regardless of scan. And I suppose that's all I have to say :)
 
Ethics has nothing to do with the cold hard fact of the person being on the books wanted in that system. If someone takes the chance of shooting first before getting the result and the person isn't wanted well obviously that's on them. The point of scanning should be to ensure someone's status.... That's what scanning is for!!!! Lol :p You scanning them doesn't make them wanted or not. It only lets you know which they are. The result of shooting a person should be based on their actual status regardless of scan. And I suppose that's all I have to say :)

"criminal intent" or "recklessness" do feature into the legality or otherwise of ones actions. If you wait for a scan to complete, you absolve yourself of both. If you don't, you're at least "reckless" or "criminally negligent" in opening fire so you get dinged.
 
"criminal intent" or "recklessness" do feature into the legality or otherwise of ones actions. If you wait for a scan to complete, you absolve yourself of both. If you don't, you're at least "reckless" or "criminally negligent" in opening fire so you get dinged.

I am not sure you guys actually understand what my post was about. It was only(!) about the fact that I am not legally allowed to shoot at someone who is already shooting at me (its called RETURNING FIRE!). If I happen to return fire at the attacker without waiting for the scan result, I will get a bounty on my head (and yes, I know it depends on the system whether I get a bounty or not... for crying out loud!).... come on, it's really not that hard to understand.
 
come on, it's really not that hard to understand.

I think most readers have understood quite well. It just happens that you're still annoyed with the explanation that current game rules don't allow you to shoot at a ship that you haven't scanned & identified as hostile. Just imagine it as a court-certified way to log and thereby prove you were legally allowed to shoot back.

That leaves you only one option - open a ticket and ask for a change of rules. It would be easy to log the shot that hit you and automatically assign the wanted status to the pilot, making immediate retaliation possible. But that would still be a rule change.
 
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Michael Brookes

Game Director
I am not sure you guys actually understand what my post was about. It was only(!) about the fact that I am not legally allowed to shoot at someone who is already shooting at me (its called RETURNING FIRE!). If I happen to return fire at the attacker without waiting for the scan result, I will get a bounty on my head (and yes, I know it depends on the system whether I get a bounty or not... for crying out loud!).... come on, it's really not that hard to understand.

The enemy ship isn't counted as hostile unless it actually hits you. If it did then that's probablt a bug.

Michael
 
Contracts expiring too early

I have been playing for some time and doing runs between Miquit and CD-51 102 but since about 2 hours ago any contracts I take at stations expire before the time stated and some have been disappearing. The worst was a contract to deliver 17 tons of gold they supplied to a nearby station in 6 plus hours - I arrived in 10 minutes to be told I had been fined 87000 credits for stealing the gold - no contract in the contract screen and 17 tons of stolen gold which I could only dump out the hatch. I then took on one help mission with no time limit for food only to have it expire after i bought the food.
 
The enemy ship isn't counted as hostile unless it actually hits you. If it did then that's probablt a bug.

Michael
But the issue is that if a ship flies behind me (it isn't scanned yet) and hits me it turns red=hostile, but it won't be listed as "wanted" lacking a ship scan. If I keep flying with the ship behind and my turrets return fire I'll become wanted.
 

Michael Brookes

Game Director
But the issue is that if a ship flies behind me (it isn't scanned yet) and hits me it turns red=hostile, but it won't be listed as "wanted" lacking a ship scan. If I keep flying with the ship behind and my turrets return fire I'll become wanted.

You shouldn't do - you can shoot back legally once you've been hit by weapons fire from another ship. If your turrets fired first then you would be in the wrong.

Michael
 
But the issue is that if a ship flies behind me (it isn't scanned yet) and hits me it turns red=hostile, but it won't be listed as "wanted" lacking a ship scan. If I keep flying with the ship behind and my turrets return fire I'll become wanted.

the enemy ship turns hostile the moment it opens fire, so the turrets start firing back.
now if your turrets hit before the hostile hits you, you get wanted.
 
the enemy ship turns hostile the moment it opens fire, so the turrets start firing back.
now if your turrets hit before the hostile hits you, you get wanted.

opens fire + hits you --> correct
starts shooting at you but doesn't hit --> incorrect

Otherwise how would the turrets decide to shoot back?

I don't see a way for a ship to turn hostile without hitting you.
 
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