Reality-check on get-rich-quick "nerfs"

I enjoy this game too much to see it ruined by negativity, so I had to pop in and just comment on something I've seen a lot of lately in these parts. I see lots of threads about people complaining about "nerfs" where Frontier may be toning down any insanely fast ways of making huge amounts of money, and the inevitable "OMGZ0rZ theres nowai 2 maik gud money anymoar!!1!one!" and couldn't resist putting my 2 credit's worth in as a bit of a reality check:

Simply put, having Frontier "nerf" (I prefer the terms "correct" or "fix") any super-quick ways of making millions of credits in insanely short periods of time is a GOOD THING (tm) insofar as the long-term viability of the game. Why? Because this ISN'T an old-school, single-player game from the 80s. You're not intended to buy it, play it for 2-3 days like crazy to "beat it", and move on the next game; it's a PERSISTENT UNIVERSE game. You're supposed to buy the game, join others playing in the same universe -- whether you do so in open play, group play, or even solo play, you're taking part in the same on-going, evolving, changing game world. You're supposed to come and SPEND SOME TIME here. And with no subscription fee or other cost after the initial purchase, it's perfect for that, even if you play some, take a break, come back, etc.

So what's been happening in the game? Well, we've got a giant new game fresh off the presses and a bunch of people "gaming" it to find all the loopholes and other quirks to "make a quick buck"... and then doing that over and over and over and over, tweaking their techniques to totally optimize to get every last credit per second out of it, amassing megamillions of credits within days and even HOURS. They've got the top-end ships, with the top-end equipment, and all the best of everything in no time at all, and then decry that "there's nothing to do in the game!" Reminds me of so many other games where people rush to level their characters (and even BUY their way to the "end of the game") as quickly as possible, and then are bored because "there's not enough content!!1!" Well, of course not -- you FLEW PAST IT ALL!!!

In this game, "leveling up" IS in large part going through the ship and ship equipment upgrades, and people are completely undermining that whole process, which, in my opinion, should be something stretched out over WEEKS if not MONTHS of play to get to those super-top-end ships. If anyone who buys the game can "power" their way through get-rich-quick schemes to top-end ships in a day or two of effort because of these "financial loopholes", then what's going to keep all these people playing in the long run? In order for E:D to maintain a large playerbase it NEEDS to make that process a gradual one. (Yes, in addition to adding more gameplay and enhancing all the other play aspects in the game.)

So when Frontier FIXES some way that anyone (and everyone) can just go make MILLIONS of credits within an hour, that's a GOOD THING for the long-term life of the game, and we should applaud them for doing so (as long as they don't get rid of money-making ability completely, which they haven't) and yes, it is perfectly reasonable to expect these things to still be getting found even now after official release, with a game of this size and complexity. Heck, other games have been out for years -- some over a decade -- and STILL get things tweaked from time to times. It IS human nature to look for these "easy money" schemes, and yes, it is normal to be a bit disappointed when one you've found gets FIXED/CORRECTED, but just bear in mind that it's for the good of the game as a whole. And if the game doesn't do well in the long run, ALL of us (who play it) suffer.

Disclaimer: This is, of course, all just MY opinion. :)
 
I have to say I really want opportunities in this game that make me go HUR HUR HUR MUHNEEEEEE instead of slowly grinding my way to riches. As long as they're not infinitely repeatable like seeking luxuries or take a long time to complete... I don't mind doing something for two hours when at the finish line a pot of millions awaits me.

But right now, steady income from a profitable trade route trumps every other activity by a long shot. And if you're the only one doing it, it also lasts very long.
 
+1 Rep

They've got the top-end ships, with the top-end equipment, and all the best of everything in no time at all, and then decry that "there's nothing to do in the game!" Reminds me of so many other games where people rush to level their characters (and even BUY their way to the "end of the game") as quickly as possible, and then are bored because "there's not enough content!!1!" Well, of course not -- you FLEW PAST IT ALL!!!
Perfect summation. The people who tried abusing the game just broke it - for themselves. And now they are whining to FD about their own stupidity. So much for people being repsonsible for themselves.
 
I have to say I really want opportunities in this game that make me go HUR HUR HUR MUHNEEEEEE instead of slowly grinding my way to riches. As long as they're not infinitely repeatable like seeking luxuries or take a long time to complete... I don't mind doing something for two hours when at the finish line a pot of millions awaits me.

But right now, steady income from a profitable trade route trumps every other activity by a long shot. And if you're the only one doing it, it also lasts very long.

You just want more money to spend on useless castles ;)
 
Agreed. What I'd really like to see is missions becoming a viable income stream once you're in ships bigger than the starters. I'm allied with at least one station and the best jobs they offer are hauling a couple of tonnes of stuff for peanuts. I want long involving missions, people trying to stop me, some danger involved. I'm currently trying to outfit my Asp which is an expensive business, I use a Viper for bounty hunting though. As someone says above, i'd happily take on a mission that took say an hour or two to complete but came with a big fat juicy reward at the end.

I make a reasonable return bounty hunting at an anarchy system nav beacon most of the time, the collecting takes the time. Bizarrely, given that I've killed pretty much every wanted I've seen in the system I'm "friendly" with one of the factions there!!! I think they may be a Fed backed one, i've accidentally become friendly with the Federation by trading heavily in one of their systems for a while.
 
its always great when you get an unexpected windfall (that epic drop from a random mob) and it gives your game a significant boost. I think we need something similar in the game. Something that makes you shout "Hell Yeah" and moves your game on a significant amount.
 
You forgot the part where there's nothing substantial to do in this hollow shell of a beta release game. I've explored, mined, smuggled, traded and engaged in fighting/bounty hunting. Once you've done it all you start to realize how content starved the game is.

Sorry for expecting a full game at release. The game might improve over time and Frontier might collapse before then. Who knows? The major all consuming problem with this game is lack of content. I see a lot of people who enjoy the game, myself included, but who rather quickly start questioning what there really is left to do.

Grinding more credits? Finding more star systems? It all grows boring rather quickly. There really isn't much to do past a point that many people arrive at rather quickly.

Personally I've seen nothing ongoing, revolving or interesting happening.

It's all DREAMS of what might come. Reality is a massive lack of content in the game as it stands.
 
Good points.

As a bounty hunter, I make ~400K / hour which is totally fine. Sometimes up to 500K or 600K. Compared to the 9 Mio. Credits / hour trading (saw some guys make that emount per hour), it's not so much but it keeps the game interesting.

ONLY bad thing that is not really in balance in the game is the fact, that as a bounty hunter (or maybe also discoverer?), you're not able to buy an Anaconda or Python WITHOUT the need of starting trading. You simple can't pay for running/repairing a Python with bounty hunting. That's something that should be fixed.

>>> bring Credits / Hour in balance for all 3 career paths and enable people to run all kinds of ships then. I don't want to earn a Python in 8 hours of work. It's nice to BH for a while and slowly getting there. But I want to be able to run the ship once I got it without the need of trading.
 
OP: I agree, this change to supply side is a good thing. Being an itinerant trader is much more interesting that repeating the same route ad nauseum. They need to mirror this on the Demand side too.

There is no rush to get rich, when you reach elite ranking in all three spheres the game is pretty much over I guess. Maybe pop in for the occasional pew pew but with no progress possible that will only hold attention for a limited time.
 
Your opinion is irrelevant when you don't know what you're talking about.

Do you know what irrelevant means?
OP is allowed to have an opinion, just because it differs to yours, it does not automatically mean that he is not allowed to share his views.
Irrelevant means something that is not relevant to the subject in question.
Since he is talking about ED, then I would say that it is highly relevant to the game.

Poor choice of words there pal.
 
Ok OP, get your facts straight, FD didn't "fix" anything. Supply and demand are still horribly broken.

Which facts did I get wrong, considering that I didn't actually mention ANY specific instances? I'm just addressing the general trend where people find ways to abuse the system to make HUGE amounts of money in no time at all (and there have been numerous threads about various ways of doing this in-game), Frontier either makes or plans to make changes to try and address these things (which they must be doing based on all the threads I've seen about it), and then the inevitable outcry about another get-rich-quick method that is "going away" or has gone away (again, lots of examples.)

None of which is to say that there isn't still room for improvement in the game. Maybe even LOTS of room for improvement. But that's a separate subject, imo. Out of curiosity, when you supply and demand is horribly broken, what specifically are you referring to?

- - - - - Additional Content Posted / Auto Merge - - - - -

So you are saying that grinding and homogenizing content are good things?

The word "grinding" is interesting with regards to a PERSISTENT game. It is not physically possible for them to be able to put enough content into a PERSISTENT game that it can be played for the intended weeks, months, or years without some amount of repetition. In fact, there are few games in history that didn't involve some form of doing the same basic thing over and over. Now whether it becomes a GRIND or not, is up to the individual. I, for instance, have been doing lots of stuff in E : D, and don't feel that I have had to "grind" since whenever I get tired of repeating whatever it is I'm doing, I stop doing it, and do something else, whether that be normal trading runs, rare runs, mining runs, exploration, bounty hunting, or whatever.
 
Last edited:
I enjoy this game too much to see it ruined by negativity, so I had to pop in and just comment on something I've seen a lot of lately in these parts. I see lots of threads about people complaining about "nerfs" where Frontier may be toning down any insanely fast ways of making huge amounts of money, and the inevitable "OMGZ0rZ theres nowai 2 maik gud money anymoar!!1!one!" and couldn't resist putting my 2 credit's worth in as a bit of a reality check:

Simply put, having Frontier "nerf" (I prefer the terms "correct" or "fix") any super-quick ways of making millions of credits in insanely short periods of time is a GOOD THING

Your argument is flawed.

If you think that making 1 million in one hour is getting rich quick, then you need to look at the cost of the ships in this game, along with the running costs.

In addition, although I concede that an active trade system is of course a better way to be, it is true only if there are decent trading tools in the game.

I might also add that the serious lack of content means that the game has become about earning credits to gain better ships.

A very sorry state of affairs.

I'm deeply disappointed in Frontier for the mess they are making of ED.

In a nutshell.... Frontier should never have Released Elite until it was far more ready than it is currently. Frankly the move smacks of a veiled attempt to get more Beta Backers at a reduced price...

That would have been fine, and I might have even gone for it..... but they didn't tell me the game was in such an incomplete sate when I purchased.

I feel cheated and that is not a good place to be.

Rifter.
 
Last edited:
its always great when you get an unexpected windfall (that epic drop from a random mob) and it gives your game a significant boost. I think we need something similar in the game. Something that makes you shout "Hell Yeah" and moves your game on a significant amount.

Yes! Love when something unexpectedly wonderful or profitable happens, and those are good for the game because they give you those memorable moments. But they need to be the exception and not the norm, or at least UNPREDICTABLE and not deliberately REPEATABLE, otherwise they become commonplace and expected (and posted about and everyone starts doing that same exact thing.)
 
its always great when you get an unexpected windfall (that epic drop from a random mob) and it gives your game a significant boost. I think we need something similar in the game. Something that makes you shout "Hell Yeah" and moves your game on a significant amount.

Yep this is cool ! Back in early beta I jumped into a USS and found 5 canisters of gold floating around, that made my day. haven't seen that since.
 
Back
Top Bottom