Reality-check on get-rich-quick "nerfs"

....You bought the wrong game for you then, wanting the game to change to be fun to you, might mean ruining it for the others, the often silent majority that is enjoying the game, I mean do you really think official forum posts ever truly represent the whole community? they don't.

Indeed, few people who enjoy the game post on forums such as these. This forum even just a week ago was generally positive, with an uncommon amount of good will and sense of shared fun, assisting the n00bs etc. Commanders maintaing the role play. As usual with these things, the griefers have got bored with screwing the game up in game, and now intend to screw up the forum as well. Just saying... as they say.

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In a way, I'd like more of these "events". But I want them to be designed properly so they're less "maximise profit doing the same thing repeatedly" and more "maximise profit by doing something interesting".

The negativity against the initial rare trading and luxuries gold rush "events" came across as sour grapes. Understandable sour grapes, considering trading isn't everyone's cup of tea. But still, no one really had any reason to complain about it except jealousy. Again, understandable jealousy. But it's all the same, nonetheless. It was enormously countered by lots and lots of players meeting in a location in space and we had fighting and lots of things to talk about. I see lots of players complain that there's nothing in the game to draw players together and when it happens they complain about it anyway.

What would be nice is if we got periodic events like this where profits are high but the activity is varied. I was sort of hoping community goals would fulfill this role but according to what I've seen the rewards aren't worth it. So few will flock.

I'd like to see conflicts with varied reward structures, so that on occasion a conflict will spring up where the bonds are triple, quadruple or higher than the base in 1.1. Lots of money to be made for combatants. Lots of players flock. Threads get started. The game feels more alive. Or a system suffers a very high piracy rate and the bounties are dramatically higher than usual, yet they fight in packs and are highly rated.

Or perhaps an event where exploration to a very distant area of suns is called for, resulting in a very big payout for exploring each system successfully. But this event triggers a very high chance of very dangerous NPC spawns in the region.

Or a mining gold rush where extremely large quantities of a rare metal (otherwise unavailable) are made available in a system; however, NPC pirate activity is increased. Huge profits for miners. Big opportunity for pirates. A place for bounty hunters to go to provide protection and get some bounties.

Or a system has a large amount of highly illegal goods left after "insert event here" for smugglers to bring back big profits. But anyone picking up the goods gets an instant bounty on their head, so bounty hunters can have a field day. Upon successfully selling the goods on the black market, without being scanned, the bounty is removed. Again, the NPC activity needs to be bumped up to make it challenging, particularly once wings are introduced.

Or luxury traders only trade in rare goods, offering to buy them at double the asking price in the system they reside; in return they give you their own unique rare good which sells at double the price on the same 150LY scale, in reverse. So when one pops up in a holy-trinity location (for example, around 150LY from Lave), everyone knows about it and suddenly we have a new route, a new thread, new events. Lots of money to be made but only over a short period of time (no more than a few days).

The fact remains that credit rushes make the game more interesting. But they need to be interesting in themselves. Not that my ideas are particularly gripping, I'm just throwing out ideas. The luxury trading routes were dull but the community interaction was not.

I think those are jolly good ideas, I would like to see them all implemented. They fit with the game as I understand it perfectly well, and are fitting for the 2015 version of the game. Good positive constructive post.
 
The case was the OP blaming the symptom (negativity) instead of blaming the cause of aforementioned negativity. According to you this would result in you fitting your clipper with 240t cargo and AB trading all day. What are you trying to say and how does it make sense?
You read this in context with the post I quoted, right?
 
I wouldn't normally do this, but I need to make a point.

There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.

I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.

ss04.jpg

If anyone went hard core enough in any game it would result in an amassed sum of wealth.

Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).

So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.

The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.

I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.
 
I don't get this at all, I really don't. I bought Assassins Creed Black Flag because I loved Pirates of the Caribbean and wanted a crack at another pirate game and I'd heard very good things about it. I played it for about 6 hours, couldn't get into it at all, decided I don't really like it that much and haven't played it since. What I haven't done is go onto the games forum, if it has one, and start whining about how I've been mis-sold a crap game etc... I just accept that I bought a game that just didn't turn out to be as fun as I hoped it would be and not for the first time. If you don't like the game, stop playing it and go play something that you do like for gods sake.
 
Make Graduated Licencing based on Game activity level, or special missions that allow you to obtain a higher level ship.

I'm almost certain that there will be these special missions that you want some time in the not too distant future. I seriously doubt that a new ship will be the reward for completion though. It will more likely be a new secret and high tech weapon for your ship or access to a highly restricted area or something like that.
 
I don't get this at all, I really don't. If you don't like the game, stop playing it and go play something that you do like for gods sake.
So basically either like it and stay or leave. Feedback, freedom of speech, opinion, nope cannot, you either agree with whatever the devs do or leave regardless anything. I see how you don't get it...
 
I rather be candy-ass then being a dumb-ass, you think that the amount of game hours some traders have put in to reach the bank balance they have (a goal just like any thank you) is something to be called "provided without working"?

I think he refers to those who defends the luxury traders with thoughts along the line of ''I don't want to trade for this long to get all the most expensive stuff ingame and more credits than I have use for''.
I am pretty sure that they indeed would want everything provided to them without working for it. If you don't believe that this stamenet fits you or someone else, then I'm pretty sure Woehorn did not refer to you or that someone else. I've been trading a lot but I certainly do not think that I am part of those who want everything provided to them without working for it, and so I assume that this remark was not aimed at me.

I don't think that amount of work should mean bank balance ever though.
 
I agree with the OP but I sincerely think its a generational thing and the advent of MMO style min/max "end content" gaming just ruins it for all other types of games. A vast majority of any player base these days is all about racing to the "end" highest level and then demanding more (not even 2 months after release).
 
So basically either like it and stay or leave. Feedback, freedom of speech, opinion, nope cannot, you either agree with whatever the devs do or leave regardless anything. I see how you don't get it...

Freedom of speech? Haha, nice try. If you walked into a shop and bought a bar of chocolate, walked outside and started to eat it, found it tasted horrible, how would you expect to be treated if you then walked back into the shop and just stood there, holding up the chocolate bar and saying "this is disgusting!" over and over? Would that be a reasonable reaction? If you buy a game and don't enjoy it, what do you possibly hope to gain from going to a forum and complaining that you bought a game you don't enjoy? Haven't we all bought games that turned out to be not quite what we expected? I know I have. There are many games in my collection that I bought, thinking I would get more enjoyment out of them than I actually have. There is a whole section of the forum available to make suggestions as to what people would like to see in the game or what features could be improved and how. That's feedback. Coming on here and complaining that you think the game is boring? That is not feedback, that's just whining and is not constructive in any way.
 
I disagree.
I play the game for fun, not for progressing my way to the top.
The problem with modern game culture is that most games these days are based solely around progression and getting the best stuff in the game.
ED has stuck with it's roots by not having such a system in the game.

It's not a game which holds your hand, tells you to goes out and come back for a hug and then allow you to go to the next level capped area.
If you want that kind of experience, then this is not the game to play.

The game is about creating your own story in the galaxy, making everything out as you will. Want to explore a far away system? There's nothing stopping you.

Ships are expensive, as it's around a simulator experience. In real life, if I want to buy a car outright, I'd need to either have a stupidly overpayed job, or save up for months and months in order to buy it. Sound familiar? That's because ED has adopted this.

I fly around in my Cobra, and just have fun. I have no intention of forcing myself to earn as much credits as possible to buy the biggest ship in the game. Because that's the wrong mentality to have with the game.
You'll just burn yourself out when you do it.
And once you get there, you'll complain about lack of content.

The rest of the players who are not adopting the "grind" as they call it, are having fun in the game. And will continue to have fun while new content is gradually added.

Well said :D
 

BlackReign

Banned
I wouldn't normally do this, but I need to make a point.

There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.

I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.

View attachment 13142

If anyone went hard core enough in any game it would result in an amassed sum of wealth.

Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).

So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.

The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.

I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.

While I appreciate your views and sharing your ED wallet, I couldn't disagree with you more. You came to the "realization" that the Viper is your favorite ship, but that came AFTER you had a tone of money and the ability to test out every ship in ED. And I'm sure that you did not amass your treasure and Merchant status by using the Viper, so while it's your favorite you can't tell anyone with a straight face that it's your favorite "trader". So speak for yourself, most of us don't have the wallets you do to come to the same conclusions: don't assume your wisdom should work for everyone else.

I also find it laughable that you amassed such a huge stash of cash, but you want to make a point to others that CREDITS dont make the game fun. Then give your cash to someone else or restart, then reply back to us if the game with a StartWinder and 1,000 CR is just as fun as a game profile with over a billion in cash and the option to buy and kit out every ship in your inventory. Really dude?!!!!?

I do agree with you that there is no endgame.

And finally, your attitude confirms one of my theories that there is a group of CMDRs here that have amassed their warchest/treasury, but don't want to see others come later with the same success. You convey this in a very slick and backdoor way.

Congratulations on your hard earned cash, but please spare us the hypocrisy.
 
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So basically either like it and stay or leave. Feedback, freedom of speech, opinion, nope cannot, you either agree with whatever the devs do or leave regardless anything. I see how you don't get it...

By all means, make suggestions. That's good. Even if the devs can't implement your suggestion, it might make them think of something that they hadn't thought of. Express your opinion. That's fine as well. What is not fine is gripe, gripe, gripe and acting like you got ripped off. No one forced you to purchase a license and account. You purchase it and it's not as fun as you thought it would be, well, that stinks, but you aren't the only one that has and will happen to. I purchased Tachyon: The Fringe for $29.95, quite a sum at the time. I wanted to like it, but I could not stand it. Did I ask for a refund? No. I didn't. I just chalked it up to a learning experience.

I don't think anyone here is opposed to suggestions, but things like "Frontier, get rid of such and such feature, for goodness sake" do not help. Express why you think it's not good for the game but don't tell them what to do. A better tack would be.

I really think that such and such is a bad idea. This is why: (polite explanation follows).

There's just no call or need for all the flames and rudeness.
 
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I wouldn't normally do this, but I need to make a point.

There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.

I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.

View attachment 13142

If anyone went hard core enough in any game it would result in an amassed sum of wealth.

Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).

So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.

The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.

I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.

While I do agree that owning an Anaconda is, ultimately, more of an achievement than it is a useful tool at the moment, (I mostly got one so it'd be there and ready whenever having it becomes worthwhile,) not really agreeing with your apparent assessment that ED designed it that way out of some Minimalist Zen Wisdom. o_O Now, if they never included the Anaconda at all and capped the ship progression entirely at the Asp, then I'd agree that it was a deliberate developer-born statement about 'It doesn't matter what ship you have or how rich you are!' because you'd be in an Asp with minimal effort, or in a Viper, Cobra, etc, and able to access and do pretty much everything you can do in the game, and with it at least feeling a bit challenging.

But they DID include the giant, expensive ships, and chose to price them at that multi-multi-million pricetag. What they didn't do was actually include any content to reflect the investment, the 'Big Threat' to go after with your 'Big Gun,' which I don't believe was the act of a savvy developer putting 'fun first' so much as it was a green-around-the-gills game being very low on content as it was, and so not having the resources to actually create any high-risk/high-reward late game content that might be exceptionally dangerous, nigh suicidal, for a ship without stronger shields and a metric ton of weaponry. All dressed up and no place to go, as it were. Entirely possible they, naturally, weren't expecting quite so many players to reach that state of advancement quite so soon, and thought the grind would buy them another six months to provide content for it.
 
I wouldn't normally do this, but I need to make a point.

There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.

I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.

View attachment 13142

If anyone went hard core enough in any game it would result in an amassed sum of wealth.

Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).

So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.

The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.

I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.

I agree with what you say and you can settle the matter for once and all on these forums... simply reset your account, and post the pic here, to prove that the money means nothing to you now :) After all, who could argue against such proof?
 
You forgot the part where there's nothing substantial to do in this hollow shell of a beta release game. I've explored, mined, smuggled, traded and engaged in fighting/bounty hunting. Once you've done it all you start to realize how content starved the game is.

Well, for you and the people who say this, I can only say: If you're done, you're done. Trading, exploring, fighting, mining is what the game is about. It makes no statements about being about anything else. There's no hidden level that opens up to a brand new game. even if there is a galactic war, it's still going to involve fighting, trading, mining and epxloring. If that's not what you are into. That's not the game designer's fault, that's simply that different people like different things.

I was at a restaurant tonight and while waiting for food checked it's reviews on Yelp, they ranged from 5 stars to 1 star, some 5 star reviews loved their carnitas (pork), others hated it, the same dish. Some people will never go back and others go there every week. Different people like different things.


Personally I've seen nothing ongoing, revolving or interesting happening.
This quote and your handle are baffling to me. According to your status page, from Nov 2014 until now you have made 168 posts. That's 2.3 posts a day.
If there's nothing interesting, if you are "DoneWithFD", why are you here ? If you're unhappy with it, you're unhappy with it.
Buying a game is like buying a meal, or seeing a show. You go having somewhat of an idea what to expect, but never a perfect one. so sometimes you have a great time , sometimes a good time and sometimes you don't like it. What people don't do is post day after day on how the Broadway show tickets they got or the fancy meal they ate was boring and lifeless. You may post it once and tell your friends about it, but day after day ?

Yes I know you said you like it, but that was one sentence in a post that is otherwise not about small problems, but about how innately boring the game is to you.
Honest question:Given that you see it as boring and lacking content, that you see 'nothing interesting happening'. Why are you still here ? What is causing you to visit the forums of a game you think is that boring, day after day ? If you are playing it , why ?

Is stating that you are bored a way of saying that you have beaten the game and are above people who are still enjoying it ?
 
While I appreciate your views and sharing your ED wallet, I couldn't disagree with you more. You came to the "realization" that the Viper is your favorite ship, but that came AFTER you had a tone of money and the ability to test out every ship in ED. And I'm sure that you did not amass your treasure and Merchant status by using the Viper, so while it's your favorite you can't tell anyone with a straight face that it's your favorite "trader". So speak for yourself, most of us don't have the wallets you do to come to the same conclusions: don't assume your wisdom should work for everyone else.

I also find it laughable that you amassed such a huge stash of cash, but you want to make a point to others that CREDITS dont make the game fun. Then give your cash to someone else or restart, then reply back to us if the game with a StartWinder and 1,000 CR is just as fun as a game profile with over a billion in cash and the option to buy and kit out every ship in your inventory. Really dude?!!!!?

I do agree with you that there is no endgame.

And finally, your attitude confirms one of my theories that there is a group of CMDRs here that have amassed their warchest/treasury, but don't want to see others come later with the same success. You convey this in a very slick and backdoor way.

Congratulations on your hard earned cash, but please spare us the hypocrisy.

His point is that he did those things and they didn't bring him the fulfillment that he expected. He's not a hypocrite. He's the reformed addict showing us his wisdom
 
Ya. Id have no issue going slow if the game had many different fully functioning missions and activites that provide even a slight feeling of satisfaction after completion... But no, we dont have that.

All that matters is how big of a ship you can afford to fly because its cool to look at. Then secondly how big is the cargo hold. Nothing elwe matters becauae there is no narrative to drive you, there is no sense of belonging or loyalty to a faction because the only benefit is the unlocking of a ship, the NPCs have limited dialogue and do not divulge anything of use unless its part of a mission.

There is a whole lot of room for imagination though. But at that point why even play the game when you can pop some sleeping pills and have a better time being unconscious lucid dreaming. :/
 
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I do feel that the people saying that ED is just 1984 Elite with 2015 graphics have completely forgotten what Elite 1984 was like...

That aside, I do agree with the OP. There is a culture of entitlement in today's world, particularly when it comes to crowdfunded games. Because they paid for the game to be developed they feel they have a right for it to be how they imagined it.

At the end of the day, FD asked for your money to build the game they wanted to build. It was your choice as to whether to hand over your money and you take the risk that you might not get everything you wanted.

The game is less than 2 months old, and for an MMO of this scale that is seriously young. At the end of the day, this isn't WoW where you are paying a monthly subscription and then also getting hit with expansion costs. You've paid for the game and you are getting updates and fixes as it goes along.

I sympathise with those who feel they have been short changed, but why is this different to any other game you've paid for and gotten bored with/disappointed with?
 
spare us the hypocrisy.

Just came out of a couple of meetings and thought I'd check up on the state of the patch testing. I saw your post and appreciate that you have some valid and powerful views.

Sorry if it came across as patronising or hypocritical. Usually I keep myself to myself, but wanted to try to at least in-part, persuade those gunning for an Anaconda that it isn't end game.

I'm personally not a 'griefer' or some kind of PvPer any more than a quick roam in a Viper to see if anyone interdicts me, that's my nature. I'm wholly more of a PvE or co-op person, and for 99% of my time, that's where I'll be with my friends. I don't own an Anaconda, not likely to, nor am I going to go against the grain and come after people with 700m worth of hardware in Open....

It's a strange irony that *virtually all* the people I know in Elite, have the means to bling out pythons and anacondas but will not, where as the people that would, don't have the means.. It's a strange irony indeed. And I do believe it's to do with the nature, and mindset of the player. And I think that's why most folks that had a bash at grinding out the Luxury thing, are most likely be the ones that never involve themselves in proving something in Open mode.

Sorry about the missed interpretation of my last post, wasn't trying to blow any trumpets.

/fly safe.
 
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