....You bought the wrong game for you then, wanting the game to change to be fun to you, might mean ruining it for the others, the often silent majority that is enjoying the game, I mean do you really think official forum posts ever truly represent the whole community? they don't.
In a way, I'd like more of these "events". But I want them to be designed properly so they're less "maximise profit doing the same thing repeatedly" and more "maximise profit by doing something interesting".
The negativity against the initial rare trading and luxuries gold rush "events" came across as sour grapes. Understandable sour grapes, considering trading isn't everyone's cup of tea. But still, no one really had any reason to complain about it except jealousy. Again, understandable jealousy. But it's all the same, nonetheless. It was enormously countered by lots and lots of players meeting in a location in space and we had fighting and lots of things to talk about. I see lots of players complain that there's nothing in the game to draw players together and when it happens they complain about it anyway.
What would be nice is if we got periodic events like this where profits are high but the activity is varied. I was sort of hoping community goals would fulfill this role but according to what I've seen the rewards aren't worth it. So few will flock.
I'd like to see conflicts with varied reward structures, so that on occasion a conflict will spring up where the bonds are triple, quadruple or higher than the base in 1.1. Lots of money to be made for combatants. Lots of players flock. Threads get started. The game feels more alive. Or a system suffers a very high piracy rate and the bounties are dramatically higher than usual, yet they fight in packs and are highly rated.
Or perhaps an event where exploration to a very distant area of suns is called for, resulting in a very big payout for exploring each system successfully. But this event triggers a very high chance of very dangerous NPC spawns in the region.
Or a mining gold rush where extremely large quantities of a rare metal (otherwise unavailable) are made available in a system; however, NPC pirate activity is increased. Huge profits for miners. Big opportunity for pirates. A place for bounty hunters to go to provide protection and get some bounties.
Or a system has a large amount of highly illegal goods left after "insert event here" for smugglers to bring back big profits. But anyone picking up the goods gets an instant bounty on their head, so bounty hunters can have a field day. Upon successfully selling the goods on the black market, without being scanned, the bounty is removed. Again, the NPC activity needs to be bumped up to make it challenging, particularly once wings are introduced.
Or luxury traders only trade in rare goods, offering to buy them at double the asking price in the system they reside; in return they give you their own unique rare good which sells at double the price on the same 150LY scale, in reverse. So when one pops up in a holy-trinity location (for example, around 150LY from Lave), everyone knows about it and suddenly we have a new route, a new thread, new events. Lots of money to be made but only over a short period of time (no more than a few days).
The fact remains that credit rushes make the game more interesting. But they need to be interesting in themselves. Not that my ideas are particularly gripping, I'm just throwing out ideas. The luxury trading routes were dull but the community interaction was not.
You read this in context with the post I quoted, right?The case was the OP blaming the symptom (negativity) instead of blaming the cause of aforementioned negativity. According to you this would result in you fitting your clipper with 240t cargo and AB trading all day. What are you trying to say and how does it make sense?
Make Graduated Licencing based on Game activity level, or special missions that allow you to obtain a higher level ship.
So basically either like it and stay or leave. Feedback, freedom of speech, opinion, nope cannot, you either agree with whatever the devs do or leave regardless anything. I see how you don't get it...I don't get this at all, I really don't. If you don't like the game, stop playing it and go play something that you do like for gods sake.
I rather be candy-ass then being a dumb-ass, you think that the amount of game hours some traders have put in to reach the bank balance they have (a goal just like any thank you) is something to be called "provided without working"?
So basically either like it and stay or leave. Feedback, freedom of speech, opinion, nope cannot, you either agree with whatever the devs do or leave regardless anything. I see how you don't get it...
I disagree.
I play the game for fun, not for progressing my way to the top.
The problem with modern game culture is that most games these days are based solely around progression and getting the best stuff in the game.
ED has stuck with it's roots by not having such a system in the game.
It's not a game which holds your hand, tells you to goes out and come back for a hug and then allow you to go to the next level capped area.
If you want that kind of experience, then this is not the game to play.
The game is about creating your own story in the galaxy, making everything out as you will. Want to explore a far away system? There's nothing stopping you.
Ships are expensive, as it's around a simulator experience. In real life, if I want to buy a car outright, I'd need to either have a stupidly overpayed job, or save up for months and months in order to buy it. Sound familiar? That's because ED has adopted this.
I fly around in my Cobra, and just have fun. I have no intention of forcing myself to earn as much credits as possible to buy the biggest ship in the game. Because that's the wrong mentality to have with the game.
You'll just burn yourself out when you do it.
And once you get there, you'll complain about lack of content.
The rest of the players who are not adopting the "grind" as they call it, are having fun in the game. And will continue to have fun while new content is gradually added.
I wouldn't normally do this, but I need to make a point.
There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.
I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.
View attachment 13142
If anyone went hard core enough in any game it would result in an amassed sum of wealth.
Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).
So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.
The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.
I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.
So basically either like it and stay or leave. Feedback, freedom of speech, opinion, nope cannot, you either agree with whatever the devs do or leave regardless anything. I see how you don't get it...
I wouldn't normally do this, but I need to make a point.
There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.
I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.
View attachment 13142
If anyone went hard core enough in any game it would result in an amassed sum of wealth.
Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).
So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.
The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.
I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.
I wouldn't normally do this, but I need to make a point.
There's a serious disconnect between the illusion of making millions of billions of willions of snickers-bar zillions of credits and enjoying the game. Anyone thinking that credits = I WIN or 'end game'.. ('end game' seems to be the new meme).. are strange people.
I ground out the luxury thing and to what end? In what way it has influenced my game, or made it better, or contributed to me having more 'fun'? I can tell you, zero. none, zippo.
View attachment 13142
If anyone went hard core enough in any game it would result in an amassed sum of wealth.
Right now there is no 'end game'. An 'Anaconda' isn't worth having (I use the word Anaconda as it is symbolic to those that feel a BIG SHIP is end game). .... my favourite ship of all time is what I pilot to this very day. The VIPER. Billion credits or 10 million, I fly the same ship, have the same modules, have the same enjoyable activity, and enjoy it greatly (even more so after WINGS and can fly with friends).
So if anyone tries to convince any of you that credits matter, that having an Anaconda means you have more fun than someone in an Eagle - they're just kidding themselves, and you.
The ED crew have done a sterling job in ensuring the amount of credits you have is not a 'show stopper'.. That FUN has not a symbiotic relationship to your wallet.
I know people will disregard what I say, and burn themselves out reaching a hollow 'end game' Anaconda, only to realise it is just a bling machine and impractical - and end up quitting. Feel sorry for the ED developers really, bit like the author of a great book, where one has skipped to the last page and declared they have 'finished' it.
You forgot the part where there's nothing substantial to do in this hollow shell of a beta release game. I've explored, mined, smuggled, traded and engaged in fighting/bounty hunting. Once you've done it all you start to realize how content starved the game is.
This quote and your handle are baffling to me. According to your status page, from Nov 2014 until now you have made 168 posts. That's 2.3 posts a day.Personally I've seen nothing ongoing, revolving or interesting happening.
While I appreciate your views and sharing your ED wallet, I couldn't disagree with you more. You came to the "realization" that the Viper is your favorite ship, but that came AFTER you had a tone of money and the ability to test out every ship in ED. And I'm sure that you did not amass your treasure and Merchant status by using the Viper, so while it's your favorite you can't tell anyone with a straight face that it's your favorite "trader". So speak for yourself, most of us don't have the wallets you do to come to the same conclusions: don't assume your wisdom should work for everyone else.
I also find it laughable that you amassed such a huge stash of cash, but you want to make a point to others that CREDITS dont make the game fun. Then give your cash to someone else or restart, then reply back to us if the game with a StartWinder and 1,000 CR is just as fun as a game profile with over a billion in cash and the option to buy and kit out every ship in your inventory. Really dude?!!!!?
I do agree with you that there is no endgame.
And finally, your attitude confirms one of my theories that there is a group of CMDRs here that have amassed their warchest/treasury, but don't want to see others come later with the same success. You convey this in a very slick and backdoor way.
Congratulations on your hard earned cash, but please spare us the hypocrisy.
spare us the hypocrisy.