I was a backer, but have only recently got around to playing. I played the original Elite for many hours back in the day. I find the game very addictive, and extremely enjoyable.
BUT - something needs to be done about the Super Cruise deceleration. It completely ruins the tempo of the game - it is bad enough searching USSs blind and randomly - but then to go through all that palava every single time you want to stop. As an astrophysicist, even the mass limiting justifications are completely askew.
Simply double - or triple the blue speed and distance regions. Or give us the option to automate - docking can be automated - and at least that is enjoyable to do.
Secondly, why are USS signals totally blind - why can't there be some basic scan information? e.g. some idea about whether the signal is small, or maybe one ship, or perhaps a group of ships - something to base a decision to intercept upon
These two things would make a good game into a great one - with some TEMPO!
BUT - something needs to be done about the Super Cruise deceleration. It completely ruins the tempo of the game - it is bad enough searching USSs blind and randomly - but then to go through all that palava every single time you want to stop. As an astrophysicist, even the mass limiting justifications are completely askew.
Simply double - or triple the blue speed and distance regions. Or give us the option to automate - docking can be automated - and at least that is enjoyable to do.
Secondly, why are USS signals totally blind - why can't there be some basic scan information? e.g. some idea about whether the signal is small, or maybe one ship, or perhaps a group of ships - something to base a decision to intercept upon
These two things would make a good game into a great one - with some TEMPO!