Walking in ships?

Lestat

Banned
Note you cannot fly both ships. It a gamble if the stolen ship better or worse then your ship and the cargo could be a small fortune or space junk.

I think insurance should be base on the age and how well the ship taken care of.
 
If the victim basically loses nothing, and is basically unaware of the theft why even involve them = Only allow NPC ship theft within a dedicate mission.

Players will be attached to their ship. They've invested time, effort and credits. And the thought of other players getting their hands on them (so easily) could prove annoying = Only allow NPC ship theft within a dedicate mission.

Players may have personalised their ships with logos/colour schemes. This will again prove frustrating to individuals who have invested time in them = Only allow NPC ship theft within a dedicate mission.

Some ships I believe will have logos only earned by Kickstart contributions. Will these logos just magically disappear if a standard player steals such a ship? = Only allow NPC ship theft within a dedicate mission.

I recon, only allow NPC ship theft within a dedicate mission. ;)
Yes, I hadn't considered the logo's/decal's issue. Presumably DB hadn't either.
 
Players will be attached to their ship. They've invested time, effort and credits. And the thought of other players getting their hands on them (so easily) could prove annoying = Only allow NPC ship theft within a dedicate mission.

Players may have personalised their ships with logos/colour schemes. This will again prove frustrating to individuals who have invested time in them = Only allow NPC ship theft within a dedicate mission.

Good points, and probably the reason why we WON'T get this option. I feel FD will bend a bit here and keep this part of the game sanitized. My arguments are to show how intriguing a feature like this would be to include, but like you say people get attached to their stuff and FD have often said how important the ship is, how its a one man & his ship Vs the universe game, and basically how tough they're going to be to destroy. Elite: Mostly Dangerous maybe a more apt title ;)

If we can steal NPC ships them I guess that would be a least something, but its seems a bit gimmicky to me if we can do that to them yet they can't do it to us.
 
How about a compromise?

You can let the tyres down - scratch the paintwork or spray paint obscenities - but no nicking!
 
In 3300 I would imagine there would be someway for the insurance company to detect whether or not adequate security was onlined prior to a new pilot flying off with it.

Sure, but we have to remember that this is not a real market. Assuming that markets are perfect (a different argument), we immediately destroy this one by removing any real consequence. Players will always be resurrected and likewise will always get a replacement ship, removing a direct link between total premiums charged and total payouts made.

So, in the real world, I'm going to fit the best available countermeasures. In ED, I might fit the minimum. That's fixable by having a standard level of security that the player cannot affect, but that's a restricted-choice proposal as well. Then there's deliberately going to an Anarchy or a pirate base to do this, where post-theft capture might be less likely. Finally, there's leaving your ship in one spot for as long as it takes for the theft to occur.

Like Jabokai, I'd personally opt out of this. That's a shame for me, as I've paid for it already, but that's no big deal for FD. The questions for FD are what the effect on general gameplay environment would be and what those that haven't bought it would prefer.
 
Albeit very interesting, this is moving WAY too fast. I'm pulling out of here. :)

@Erimus: no problem :). I like to discuss stuff. I have never been upset at you or anything.

By the way, you never answered the question!

Would you steal it?

Or a least take it for a joyride and return it? ;)


I'd personally buzz the dinosaur killer with his own ship :D
 
If we can steal NPC ships them I guess that would be a least something, but its seems a bit gimmicky to me if we can do that to them yet they can't do it to us.

Doesn't have to be. :)

Consider that all ships could have, as standard, extremely good security (there are a multitude of ways to ensure the person gaining access is the right one - imagine if ALL of them were used! ;) ). Now imagine you're contacted by some disgruntled NPC crew member looking to stick it to his captain... someone who can, legitimately disable the security from within.

Or Neil's example before, of stealing a prototype ship - a prototype kept in a secure facility and, as it's a prototype (and within a secure facility), doesn't even have any real security of its own.

Etc.
 
If we can steal NPC ships them I guess that would be a least something, but its seems a bit gimmicky to me if we can do that to them yet they can't do it to us.

That's a different matter. NPC theft of player ships is something I could accept in my game. Not saying it's something I want necessarily, but at least I know I'll be facing a rational opponent (in terms of the game's story). FD can control when it'll happen, so no coming back from the bar to find your ship gone. Rather, you might be transporting some shady characters who try to take over your ship (cue mini-FPS game or whatever).
 
That's a different matter. NPC theft of player ships is something I could accept in my game. Not saying it's something I want necessarily, but at least I know I'll be facing a rational opponent (in terms of the game's story). FD can control when it'll happen, so no coming back from the bar to find your ship gone. Rather, you might be transporting some shady characters who try to take over your ship (cue mini-FPS game or whatever).

So how's this for a compromise? Your ship gets stolen but you never find out by who. It could be an NPC.

I understand the emotions involved when a player does something deemed as bad to another player in game, whether is killing them, stealing from them, or scamming them. Yet they don't feel the same if its an NPC that does it. That's human nature. So if we never know who stole it would that make it easier to take?

I'm not so sure. Losing your ship to an NPC may not dent your ego, but you still lose your ship. So its all or nothing for me. :p
 
Hehe, this has been a great thread. It started off with a bit of hostility against the walking in ships and on planets feature and has evolved into healthy debate about what we can and can't do once its implemented!

A great evolution of a thread if ever there was one :smilie:

Yes agree! Healthy debate is well... Healthy!
 
So how's this for a compromise? Your ship gets stolen but you never find out by who. It could be an NPC.

Nope, not for me. It's not an ego thing, but rather my point about control. With NPCs, FD have 100% control of what happens. If feedback is that it sucks, they can reduce or exclude it without taking away abilities players previously had. I'd expect that it could only happen when you are on board, which wouldn't be the case if players were doing the stealing. Likewise, I'd expect that there wouldn't be any exploits from NPC theft.
 
Nope, not for me. It's not an ego thing, but rather my point about control. With NPCs, FD have 100% control of what happens. If feedback is that it sucks, they can reduce or exclude it without taking away abilities players previously had. I'd expect that it could only happen when you are on board, which wouldn't be the case if players were doing the stealing. Likewise, I'd expect that there wouldn't be any exploits from NPC theft.

Okay you've convinced me, I could go for that. Although I'm not so sure about me being on board for it to occur. That's more like a hostile take over than a theft (which I'm also for by the way ;)). I'm sure NPC's can be coded to take advantage of someones carelessness and see a crime of opportunity. But the rest makes sense from a control point of view like you say and at least there is a possibility that I can lose my ship if I'm careless. Its possibilities, tension, and avenues for storytelling and adventure that I'd like to see in ED so at least that leaves the door open (pardon the pun :smilie:) for those with this feature.

There would have to be some good fiction behind how npc v player stealing works whereas player v player stealing doesn't, but that's not a biggie for me since sci-fi can explain it all :D
 
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Perhaps David makes these seemingly throw-away comments as a very deliberate attempt to get us to debate them.

DB: "Perhaps, I don't know, the Sidewinder should also come in strawberry flavour."

Realists: "NO! There is no scientific basis for Strawberry flavour!. Clearly it's Nutella or nothing!"

Gamers: "NO! What's the point? What's my motivation? It's sounds good in theory but what are the actual mechanics of that? I lick it once and then what? Boring!"

Susimetsa: "This is not going to work. The vacuum of space would mean that the flavour would register a a momentary flash. Nothing more."

Alien: "Throw-away is not hyphenated."

Jenner: "You guys! I love you so much!"

Psykokow: "Willies!"
 

Jenner

I wish I was English like my hero Tj.
@oss133 - Here I was just coming in here to tell you all how much I love you! :p

Honestly, I think we're focusing a bit too much on one possible aspect of the first person gameplay that quite possibly will never see the light of day anyway. It's already been said that it was probably just something that David threw out in that dev diary.... could be nothing more than speculation even on FD's part.

That said, why not handle it like SC? There's no ship stealing in your 'hangar' (confirmed by devs - even in the actual game, this will not occur). However, if you're disabled and boarded in space then there is a possibility that the attacker could hijack your ship. Now in that case it's a far more interesting activity for both the perpetrator and the victim. Now we're not talking about someone just walking up your cargo ramp and flying away while you're downing drinks in the station bar.... now we're talking about cool space battles, boarding actions, and possibly a firefight inside the ship where there is a real danger of either the victim or the boarder getting killed outright. Even after all that, the perpetrator has to decide whether he's going to ditch his old ship and take yours. Can't have them both! OR maybe he brought someone with him. That's planning ahead. Mabye you're flying with someone else too, and maybe you kill the attacker and your friend takes HIS ship! Tables have turned!

There's a lot of potential with the first person aspect of the game even with ship stealing.... I think we're all focused too much on the possibility of taking ships in stations with no ability to protect against it. I agree that this is not fun.

On top of all that, first person gameplay should be a whole lot more than just ship stealing. I'm a big proponent of its inclusion in the game, but if it were only for that purpose I'd be denouncing it too. :smilie:
 
@oss133 - Here I was just coming in here to tell you all how much I love you! :p

Honestly, I think we're focusing a bit too much on one possible aspect of the first person gameplay that quite possibly will never see the light of day anyway. It's already been said that it was probably just something that David threw out in that dev diary.... could be nothing more than speculation even on FD's part.

That said, why not handle it like SC? There's no ship stealing in your 'hangar' (confirmed by devs - even in the actual game, this will not occur). However, if you're disabled and boarded in space then there is a possibility that the attacker could hijack your ship. Now in that case it's a far more interesting activity for both the perpetrator and the victim. Now we're not talking about someone just walking up your cargo ramp and flying away while you're downing drinks in the station bar.... now we're talking about cool space battles, boarding actions, and possibly a firefight inside the ship where there is a real danger of either the victim or the boarder getting killed outright. Even after all that, the perpetrator has to decide whether he's going to ditch his old ship and take yours. Can't have them both! OR maybe he brought someone with him. That's planning ahead. Mabye you're flying with someone else too, and maybe you kill the attacker and your friend takes HIS ship! Tables have turned!

There's a lot of potential with the first person aspect of the game even with ship stealing.... I think we're all focused too much on the possibility of taking ships in stations with no ability to protect against it. I agree that this is not fun.

On top of all that, first person gameplay should be a whole lot more than just ship stealing. I'm a big proponent of its inclusion in the game, but if it were only for that purpose I'd be denouncing it too. :smilie:

Yeah i think we had gotten stuck on stealing from stations etc because that was a place we weren't involved. Boarding and general fighting in space at least gives you a chance to fight back or flee!

But its all really just debate as we are talking about something that is an expansion in the future! Lol, we aren't even debating what is core at release. But speculation is part of the fun and also to a degree the frustration in thee conversations.
 
I think walking in ships can be added as an expansion later, as with planetary landings. If you are going to simulate all the possibilities in space the game will never be finished. But I agree that walking in ships will make boarding and stuff fun. If you also can play FPS inside the ship and capture it after. In X Universe you can buy marines and train them up to board ships and then capture it. Its not FPS but more like a texted boarding. Where you have to drill through the hull, fight the occupants on different levels and hack the system computer. To get control over the ship. Never did try it though. Didnt get that far :p
 
That said, why not handle it like SC? There's no ship stealing in your 'hangar' (confirmed by devs - even in the actual game, this will not occur). However, if you're disabled and boarded in space then there is a possibility that the attacker could hijack your ship.

Sold! I'd have no problem with ship stealing by players (or their NPC hirelings :) ) as an extension of space combat.

Be kinda cool if there was a choice for the defender. Cut & run in the escape capsule or defend your ship with a better upside, but also a worse downside (player death being more "expensive" than what happens when you use the escape capsule).
 
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Is this speculation or did someone say they were planning on having walking around ships? I dunno... I don't think there's a real need for this. Elite Dangerous isn't going for the level of detail or immersion as Star Citizen, it's not built on Cryengine 3, and I don't think they have the funds nor extended development time to be handcrafting the universe like this.

On and the most recent X-game with walking around looked... horrible. Sorry.

Hmm...One could guess that you are not an ED fan based upon the above statement - would they be right?
 
Maybe he just played X: Rebirth, in which walking around was incredibly bad. You had to walk through identikit corridors in space stations, to find generic dudes, to get missions and recruit crew members.

I would like to walk around on my ship in ED, and perhaps on stations as well, as long as it's not done the Rebirth way. In other words, I don't want to be forced to walk through a mile of labyrinthine corridors everytime I want to sell some cargo :).
 
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