Holy Crap. I think I finaly know why some guys have problems in RES (with strong Hardware) and some dont´even thou they have same specs. It worked yesterday and I even could reproduce the judder, but read on...
I always assumed that the camera and headset are best connected directly to my Motherboard. I have the DK2s optional Power supply plugged in and the Headtracker was connected to the second USB chip my MB supplies. Since USB devices pile up at my desk (have two passive hubs on my PC.. about 14 devices) I started getting random disconnects by my Hotas (like twice a week...not too bad) and figured that an active USB hub would be a good idea, boy was I right!!
Turns out, the Oculus Tracking Camera thingie really needs an active USB hub to work properly!! I have no idea how it could possibly interfere with Elites Framerate but I have butter smooth RES experience now (I noticed slight judder when a new ship arrives but other than that I have solid 75).
First I thought that they reworked the code for Beta 1.1 (2) but even on my normal account I can now bounty hunt in my home systems RES and it´s smooth. Even space stations are much better now.
If you have this kind of extreme judder, please try an active hub on your headtracker and report back. I´d also like to read from you guys that have smooth RES Framerates how and where your DK2+Camera are connected and If on Motherboard, how many other USB devices you have.
Specs:
Evga X58 SE Mobo
i7 920 @ 3.8ghz
12gb ram
win 7 (extended/aero off)
GTX 980 stock
DK2
10 port USB hub with 5V/4A Powersupply
I always assumed that the camera and headset are best connected directly to my Motherboard. I have the DK2s optional Power supply plugged in and the Headtracker was connected to the second USB chip my MB supplies. Since USB devices pile up at my desk (have two passive hubs on my PC.. about 14 devices) I started getting random disconnects by my Hotas (like twice a week...not too bad) and figured that an active USB hub would be a good idea, boy was I right!!
Turns out, the Oculus Tracking Camera thingie really needs an active USB hub to work properly!! I have no idea how it could possibly interfere with Elites Framerate but I have butter smooth RES experience now (I noticed slight judder when a new ship arrives but other than that I have solid 75).
First I thought that they reworked the code for Beta 1.1 (2) but even on my normal account I can now bounty hunt in my home systems RES and it´s smooth. Even space stations are much better now.
If you have this kind of extreme judder, please try an active hub on your headtracker and report back. I´d also like to read from you guys that have smooth RES Framerates how and where your DK2+Camera are connected and If on Motherboard, how many other USB devices you have.
Specs:
Evga X58 SE Mobo
i7 920 @ 3.8ghz
12gb ram
win 7 (extended/aero off)
GTX 980 stock
DK2
10 port USB hub with 5V/4A Powersupply
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