low Framerate in RES?! please try this!!

Holy Crap. I think I finaly know why some guys have problems in RES (with strong Hardware) and some dont´even thou they have same specs. It worked yesterday and I even could reproduce the judder, but read on...

I always assumed that the camera and headset are best connected directly to my Motherboard. I have the DK2s optional Power supply plugged in and the Headtracker was connected to the second USB chip my MB supplies. Since USB devices pile up at my desk (have two passive hubs on my PC.. about 14 devices) I started getting random disconnects by my Hotas (like twice a week...not too bad) and figured that an active USB hub would be a good idea, boy was I right!!

Turns out, the Oculus Tracking Camera thingie really needs an active USB hub to work properly!! I have no idea how it could possibly interfere with Elites Framerate but I have butter smooth RES experience now (I noticed slight judder when a new ship arrives but other than that I have solid 75).

First I thought that they reworked the code for Beta 1.1 (2) but even on my normal account I can now bounty hunt in my home systems RES and it´s smooth. Even space stations are much better now.

If you have this kind of extreme judder, please try an active hub on your headtracker and report back. I´d also like to read from you guys that have smooth RES Framerates how and where your DK2+Camera are connected and If on Motherboard, how many other USB devices you have.

Specs:
Evga X58 SE Mobo
i7 920 @ 3.8ghz
12gb ram
win 7 (extended/aero off)
GTX 980 stock
DK2
10 port USB hub with 5V/4A Powersupply
 
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I've got a 980 SLI rig which for the most part is amazing, but if I enter a posh Space Station in a Cobra, I'll start to get judder. I'm not using any hubs, everything is connected at the back of the machine. I only have HOTAS connected at the front so I can easily unplug it. My PC often doesn't start if my X52pro is connected during start up (crappy driver conflict with ASUS MB I think). I have only got DK2 stuff plugged in at the back. Do you think a powered active hub will be better than direct MB connection or just the same?
 
Didn't have the extreme judder that some people report, but every so often the view in the OR would start giving little jumps. I figured since it cleared if I put my hands over the headset that it was something going off with tracking. Put in a powered hub and connected both the DK2 and head tracker to it, and the problem vanished. I have maybe 7 or 8 other devices connected to the mobo, including an X52 Pro. Haven't had any problem with the X52 (it's an ASUS mobo) apart from if the PC goes to sleep it won't pick up the HOTAS on restart, so I need to pull and replace the USB connector to get it to recognise it again.

So, long story short, stick your DK2 on a powered hub.
 
I've got a 980 SLI rig which for the most part is amazing, but if I enter a posh Space Station in a Cobra, I'll start to get judder.

assuming by posh stations you mean the stations with trees (like Mars university) I guess it´s not related but wouldnt hurt to try, hell who knows how this all works ;-)

I still have low FR in Mars University but that can be smoothed out with lower graphical settings (i think shadows are to blame). At the Resource extraction sites (RES) however, graphic settings didn´t improve anything for me so me and most other guys figured it was network code or something similar...since plugging in the active hub, I have highest possible settings and RES is smooth!

@ Tetsuko: great to hear I´m not the only one that found out this "solution"!!

Btw: before someone is asking. My Power Supply is an Corsair HX750, so plenty of power available (Power usage under full load is something like 450W (with i7@4ghz and GTX980), I guess the USB chips on my EVGA Mobo can only support limited current and that is why the powered Hub helps a lot!
 
does it need to be a usb 2.0 hub plugged into a usb 2.0 port, or will any combo work? There are a lot of USB 3 hubs available these days.
 
does it need to be a usb 2.0 hub plugged into a usb 2.0 port, or will any combo work? There are a lot of USB 3 hubs available these days.

Good question, i have both mine plugged into usb 3.0 ports as i read somewhere they gave a little extra juice above 2.0

Also can anybody recommend any good powered hubs ?
 
I'm just using a boggo standard 4 port Advent hub I got from PCWorld, plugged into a USB 2.0 port. The hub is 5v, 500mA.
 
some motherboards have fast phone and device via usb chargers on them.
I wonder if these board do not have this problems.
 
Good question, i have both mine plugged into usb 3.0 ports as i read somewhere they gave a little extra juice above 2.0

Also can anybody recommend any good powered hubs ?

I use a cheap usb 2.0 hub from the local electronics store, was surprised that the ps read 4A (no full power if every port used but I only have 4 usb powered devices on the hub so getting clean 500mA should be easy)

I have good experience with stuff from "anker" at amazon.de, their hubs also look very well made. Allready thinking about getting one of those (not sure about 3.0 thou)

Usb hubs aren't rocket science otoh and even cheap ones will be fine
 
some motherboards have fast phone and device via usb chargers on them.
I wonder if these board do not have this problems.

That's what mine are plugged into, although if i use the training demo's it's butter smooth head tracking and gameplay but switch to open and the head tracking in stations is a bit jittery but in space it's smooth
 
I use a cheap usb 2.0 hub from the local electronics store, was surprised that the ps read 4A (no full power if every port used but I only have 4 usb powered devices on the hub so getting clean 500mA should be easy)

I have good experience with stuff from "anker" at amazon.de, their hubs also look very well made. Allready thinking about getting one of those (not sure about 3.0 thou)

Usb hubs aren't rocket science otoh and even cheap ones will be fine
Slightly strange thing is that you would think that plugging in multiple devices into one hub and then all that traffic passing down a single cable would be worse. I guess the limiting factor must be power rather than speed. I would have expected it to be the other way around.
 
I'm one of those no/rare jittery guys and I have my DK2 plugged directly into the board, though I do have the DK2 plugged into a socket.
 
Slightly strange thing is that you would think that plugging in multiple devices into one hub and then all that traffic passing down a single cable would be worse. I guess the limiting factor must be power rather than speed. I would have expected it to be the other way around.

I would have thought the same too, but apparently the big selling feature of USB is that you can daisy chain hundreds, if not thousands of devices down the same bus. It's witchcraft, whoever thought of it probably needs to be burnt, or ducked in a pond.
 
Im running I7980X XTREME CLOCKED TO 4.2, WITH ONE KINGPIN780TI & 24GB RAM (as ram was on deal). My dk2 is plummed into usb 3.0 port for camera and headset into a 2.0. Ive extended everything by 2 meters (except the camera which runs strait into mobo usb 3.0 port) with amazon basics cables and its butter smooth everywhere, with the ocasional lag around some plannets not all. I put planet lag down to the game not setup as its only some of them. But is rare since 1.07 for me. Mobo is the ASUS rampage 3 (good old 1366 socket) Not tried asteriod locations etc though. Looking forward to the release of the new dk in July with 4k screen.
 
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To be honest I have a hard time believing an USB power issue on a camera can cause performance issues in particular to just a RES side and works perfectly outside of that.
I think the OP's resolution is more circumstantial then anything, I think his rig had the performance of rendering the RES smooth but he did suffer from sub-par performance of the camera causing a different kind of hickup which he solved eventually with the USB Hub.

It would be great, but I doubt this is the fix for all RES cases, there's clearly something ongoing there, some lack of optimization causing such low performance where the same rig can render it butter smooth in for example the training session.

In my view the RES issues is the game requiring unrealistic amount of processing power to render due to some issue or bug ongoing with the game's engine.
Those that happen to have the power can roam there without issues, those that do not have the power have issues. IMO this does not make it a 'your rig is under-performing issue and more a thing for Frontier to look into what is going on in particular at these RES sites where the same computer can render the training session with tons of asteroids, with even more complex lighting, perfectly fine.
 
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Pure luck.
The issues are bugs in Elite and they appear not all the time.
You just had some luck OP, go play an hour RES every day and ayou will sooner than later get into massive judder again.

I personally don't think Frontier cares. VR is a dead topic in Elite.
I strongly hope for EVE Valkyrie, it's a true VR game and from what I read I believe it will blow us away once it's release.
On top of it they have a huge increddible game mechanic and world behind it, if they interconnect EVE into it (that's my hope).
 
Pure luck.
The issues are bugs in Elite and they appear not all the time.
You just had some luck OP, go play an hour RES every day and ayou will sooner than later get into massive judder again.

Still never had it. SOMETHING is off for people obviously but I don't think its as simple as a engine thing.
 
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